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Author Topic: The TF2 Thread  (Read 248254 times)

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Zach

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Re: The TF2 Thread
« Reply #3680 on: June 18, 2011, 09:14:24 AM »

Saxton's Six

I would watch this movie/play this RPG so fast that the friction would cause it to burn up and never exist in the first place.
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Mongrel

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Re: The TF2 Thread
« Reply #3681 on: June 18, 2011, 04:19:11 PM »

... :D

Oh my god, that's adorable.

female sniper is hot

The game also seems to feature Casey Jones as the Scout.  :whoops:
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Mongrel

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Re: The TF2 Thread
« Reply #3682 on: June 18, 2011, 04:20:41 PM »

Saxton's Six

I would watch this movie/play this RPG so fast that the friction would cause it to burn up and never exist in the first place.

Quote
Starring THE MEDIC: as Himself.


:lol:
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Zaratustra

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Re: The TF2 Thread
« Reply #3683 on: June 21, 2011, 03:10:13 AM »

http://teamfortress.com/

New update - the UBER Update - coming on thursday, along with a lot of new concept art in the site.

So far the new weapons are mostly tweaks of old ones --

Quote
THE EVICTION NOTICE
Fists
+50% faster firing speed

Hyakuretsu-ken Widescreen Test -- KENSHIROWNED!

Saturn

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Re: The TF2 Thread
« Reply #3684 on: June 21, 2011, 09:17:05 PM »

Day 2 was pretty terrible until that bonk can appeared in the shield pile and revealed new scout items
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Mongrel

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Re: The TF2 Thread
« Reply #3685 on: June 21, 2011, 09:24:57 PM »

I am so sad that the Demo still has so few unlocks.

(I consider Demo-Knight to be more like a "secret"-but-not-really-secret unlockable tenth class, than any sort of Demo variant)
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Saturn

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Re: The TF2 Thread
« Reply #3686 on: June 22, 2011, 01:01:03 AM »

i think its due to the difficulty in thinking of actual balanced stats for nade/sticky launcher replacements (just look at the goddamn LnL, can do 149 damage with no falloff yet it is still less useful than the default simply due to the no rollers thing)

that and the fact they get way more shield/melee models submitted because they are easier to make
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Re: The TF2 Thread
« Reply #3687 on: June 22, 2011, 03:00:18 AM »

GET HYPE

My avatar is relevant for a day.



Also the dart in the shieldpile suggests new projectile.


Also also, "Western Wednesday?"


Also also also, I predict Engy/Soldier/Pyro Tommorow, Medic + Video Thursday. With Engineer getting the most items, mostly due to the fact that he has the least amount of options out of all the classes.



ANd it'll be another goddamn wrench.
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Zaratustra

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Re: The TF2 Thread
« Reply #3688 on: June 22, 2011, 04:17:14 AM »

The DETONATOR

DETONATOR

DETONATOR

edit: SCOUT'D http://www.teamfortress.com/uberupdate/scoutpack.html

Mongrel

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Re: The TF2 Thread
« Reply #3689 on: June 22, 2011, 04:50:20 AM »

The DETONATOR

DETONATOR

DETONATOR

What is this, I don't even
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Zaratustra

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Re: The TF2 Thread
« Reply #3690 on: June 22, 2011, 04:55:22 AM »

Just being hopeful. Also, that new Scout shotgun has the potential to be even more annoying than the Shortstop.

Smiler

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Re: The TF2 Thread
« Reply #3691 on: June 22, 2011, 05:26:50 AM »

Once again they release dumb scout items. Oh boy I can triple jump and lose a fifth of my health that's cool! Also who cares about minicrits when a crit usually happens every 4th shot anyways?
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Bongo Bill

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Re: The TF2 Thread
« Reply #3692 on: June 22, 2011, 08:11:46 AM »

...I don't see anything in there about losing health.
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...but is it art?

Norondor

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Re: The TF2 Thread
« Reply #3693 on: June 22, 2011, 08:37:36 AM »

oh they changed it, previously it was "third jump makes you lose 10 life"
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Smiler

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Re: The TF2 Thread
« Reply #3694 on: June 22, 2011, 09:11:37 AM »

Uhh okay I was wrong you lose like a 10th of your health. Other than that:



I don't see where they took out the damage bit.
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Bongo Bill

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Re: The TF2 Thread
« Reply #3695 on: June 22, 2011, 09:15:19 AM »

I had been acting under the assumption that, since it's listed in blue, it's an advantage rather than a drawback, and the 10 damage is being dealt to... not yourself.
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...but is it art?

Smiler

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Re: The TF2 Thread
« Reply #3696 on: June 22, 2011, 09:44:27 AM »

I would like to think that Valve can at least realize that attaching a pure offensive attribute to something the scout does every second would be retarded, but ahahahahaha Valve doesn't know how to balance these weapons at all.

Imagine this: Scouts killing you without even shooting a gun.
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MadMAxJr

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Re: The TF2 Thread
« Reply #3697 on: June 22, 2011, 11:39:11 AM »

I don't want to spawn on a server where Smiler can just dance on your head /and kill you/.
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McDohl

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Re: The TF2 Thread
« Reply #3698 on: June 22, 2011, 02:06:02 PM »

He's done that already. :(
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Saturn

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Re: The TF2 Thread
« Reply #3699 on: June 22, 2011, 02:06:22 PM »

Also who cares about minicrits when a crit usually happens every 4th shot anyways?

because the new gun has the retardedly fast firing of the FAN minus the knockback

meaning it is a meatshot machine

the minicrits are just icing on the high damage cake
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