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Author Topic: The TF2 Thread  (Read 256129 times)

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Mongrel

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Re: The TF2 Thread
« Reply #3860 on: June 27, 2012, 08:50:10 PM »

Apparently you have to drop the intel within the target area rather than holding it?

I had to figure out what key I'd bound to drop the intel was!
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patito

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Re: The TF2 Thread
« Reply #3861 on: June 27, 2012, 08:52:29 PM »

You don't have to drop it, just standing in front of the rocket when it opens works. Maybe punching it.

Basically if it worked when you dropped it, it was because a teammate picked it up and did it himself.
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Mongrel

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Re: The TF2 Thread
« Reply #3862 on: June 27, 2012, 09:04:15 PM »

Ah okay. We had guys with the intel, on the platform, by the rocket, but it stopped rising for some reason, only to work again after they dropped the intel. Maybe just an area bug or something.
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patito

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Re: The TF2 Thread
« Reply #3863 on: June 27, 2012, 09:08:38 PM »

A bug is possible, TF2 has been feeling pretty choppy recently. Plus I did experience a bug in the map where the platform wouldn't drop anymore.
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Mongrel

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Re: The TF2 Thread
« Reply #3864 on: June 29, 2012, 07:04:11 PM »

Playing in Pyroworld is so great. Since everyone is laughing at everything all the time, it's like a server full of me. :lol:
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Mongrel

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Re: The TF2 Thread
« Reply #3865 on: July 07, 2012, 06:33:00 PM »

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Mongrel

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Re: The TF2 Thread
« Reply #3866 on: July 09, 2012, 10:07:52 AM »

So I found out that in Mexico's version of Sesame Street, Big Bird is replaced by a giant parrot named Abelardo Montoya. Of course I couldn't resist.

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Mongrel

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Re: The TF2 Thread
« Reply #3867 on: July 09, 2012, 08:21:17 PM »

I proceeded to have my best night ever as demo, crushing all my previous demo records.

ALL THANKS TO MY WINGMAN (and the two medics taped to my ass all night).
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Büge

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Re: The TF2 Thread
« Reply #3868 on: July 09, 2012, 08:31:22 PM »

Tell me you killed at least one opponent with a frying pan.
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Mongrel

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Re: The TF2 Thread
« Reply #3869 on: July 09, 2012, 09:30:59 PM »

Not as Demo. I use the Ullapool Caber as my Demo melee weapon.
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Mongrel

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Re: The TF2 Thread
« Reply #3870 on: July 13, 2012, 04:04:09 PM »

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Re: The TF2 Thread
« Reply #3871 on: July 18, 2012, 03:58:09 PM »

I have spent $510 in keys since the mannco store was introduced.

Less than I thought.
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Mongrel

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Re: The TF2 Thread
« Reply #3872 on: August 04, 2012, 07:16:45 PM »

Jesus, who the fuck thought this new heavy gun was a good idea? This thing is retarded-and-a-half.
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Re: The TF2 Thread
« Reply #3873 on: August 04, 2012, 07:22:47 PM »

After experimenting with it, it's somewhat tempered by the fact that any heavy firing it for more than 10 seconds will be completely out of ammo. Given that most thick heavies roll with the sandvich nowadays, they will be ripe for the pickings.
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Mongrel

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Re: The TF2 Thread
« Reply #3874 on: August 04, 2012, 07:25:27 PM »

Yeah but most of the night I faced it on cart-pooosh maps.

Also, remember the Heavy maxim: Your opponents are clips.

EDIT: Just to clarify, my problem isn't that the the weapon is too good per se, it's just that Heavy (and heavy + Medic, natch) is already one of those classes noobs and weekend warriors already have problems dealing with and the ring of fire scares those players into hanging around at ranges where the heavy has a great advantage (close but not right in melee). Making that problem even worse isn't my idea of an improvement.

Worse, it brainlessly counters one of the only reasonable foils to Heavy + Medic, that rare creature, the semi-competent spy. Too dumb to protect your medic? No worries mate! To say nothing of the free protection for fellow cart-pushers.
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patito

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Re: The TF2 Thread
« Reply #3875 on: August 04, 2012, 09:27:13 PM »

Uh, heavy medics are easily killed by the fact any competent class or player will kill the medic first. There's absolutely no reason to shoot at the heavy part of the combo unless you're trolling and want to give them free ubercharge. So yeah, the ring of fire is just a big sign pointing out a heavy that will run out of ammo.
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Mongrel

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Re: The TF2 Thread
« Reply #3876 on: August 04, 2012, 09:57:22 PM »

This is TF2. Expecting competent players is a bit much. I think I single-handedly cleared almost a dozen deadlocks tonight in "Oh fine, I'll fucking do it myself!" moments.

Mostly, I just pray for teammates that can hit a the broad side of a barn.

Like I said, it's not that the weapon is OP, it's that it rewards dumb play and punishes stupid players who are already at a disadvantage anyway. I need my fodder to get some actual licks in, dammit!
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Re: The TF2 Thread
« Reply #3877 on: August 04, 2012, 10:44:51 PM »

My favorite trick for pubstar Heavy+Medic combos is to rocket jump over both of them and rain death down on the medic. The heavy always seems to be able to counter their target going in any direction but -up-
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Bongo Bill

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Re: The TF2 Thread
« Reply #3878 on: August 04, 2012, 10:51:28 PM »

I still want that minigun even though I'm not going to stop using Natascha.

How does the Red-Tape Recorder work? It makes buildings unbuild themselves without damaging them, apparently. Does that mean that if the Engineer removes the sapper before the building is destroyed, it'll have to rebuild itself before it resumes working? Does it level buildings down first? Does it take longer to destroy a building compared to a regular sapper? Do sapped buildings still take extra damage from other sources?
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...but is it art?

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Re: The TF2 Thread
« Reply #3879 on: August 04, 2012, 11:11:38 PM »

If I sap your sentry with my RTR, and it drops down to Level 2 before you knock it off, you now have a Level 2 sentry - you have to manually build it up to L3 again.

If removed mid-upgrade (downgrade) animation, it'll repair itself up to the level it can. It takes 3 full seconds for it to fully de-level a building.

I have no idea where you got the idea to that last question, as the only damage modification is a sapped building takes less damage from the spy who placed it, if they opt to just revolver it to death while it's being sapped.
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