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Author Topic: The TF2 Thread  (Read 256287 times)

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Brentai

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Re: The TF2 Thread
« Reply #1960 on: March 08, 2009, 11:00:52 PM »

:THATWAY: SCOUTS DO NOT TAKE STAIRS.
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Lady Duke

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Re: The TF2 Thread
« Reply #1961 on: March 09, 2009, 08:20:20 AM »

:3 I unlocked the axtinguisher last night.
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JDigital

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Re: The TF2 Thread
« Reply #1962 on: March 09, 2009, 09:55:14 AM »

I have that equipped just for the sake of it, but is it any good?
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yyler

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Re: The TF2 Thread
« Reply #1963 on: March 09, 2009, 10:06:13 AM »

It's better with the flamethrower than with the backburner, because your best chances to use the axtinguisher are when you are behind someone. If you've got the backburner, they are probably already dead.

Players who can use the axtinguisher well are really good.
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Doom

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Re: The TF2 Thread
« Reply #1964 on: March 09, 2009, 10:53:26 AM »

The Axtinguisher and the Backburner seem to serve the same purpose: for the pyro able to hold his burning joy until it's too late for the target to whirl around and LoLHeavy you.
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Brentai

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Re: The TF2 Thread
« Reply #1965 on: March 09, 2009, 11:04:02 AM »

It's best used in conjunction with the Flare Gun, except with that setup you are now almost completely useless against other Pyros.
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King Klown

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Re: The TF2 Thread
« Reply #1966 on: March 09, 2009, 11:41:57 AM »

It's best used in conjunction with the Flare Gun, except with that setup you are now almost completely useless against other Pyros.

Heavy Doom has my back. I have everything else.  :humpf:
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Royal☭

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Re: The TF2 Thread
« Reply #1967 on: March 09, 2009, 03:47:30 PM »

It also makes you really effective with other groups of pyros, natch.

Bal

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Re: The TF2 Thread
« Reply #1968 on: March 09, 2009, 03:50:23 PM »

I get tons of axetinguisher kills. The main trick is to hit them with a small burst of flame, before they even really notice, and then switch to the axe and finish them before they can respond. One amusing thing to do is to hit them with the poofer right after the ignite, then instantly switch to the axe, before the whole poofer animation even goes off. It's usually disorienting enough that they have even less chance to respond.
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James Edward Smith

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Re: The TF2 Thread
« Reply #1969 on: March 09, 2009, 04:16:24 PM »

I get tons of axetinguisher kills. The main trick is to hit them with a small burst of flame, before they even really notice, and then switch to the axe and finish them before they can respond. One amusing thing to do is to hit them with the poofer right after the ignite, then instantly switch to the axe, before the whole poofer animation even goes off. It's usually disorienting enough that they have even less chance to respond.

I was reading all these Axetinguisher questions and I was gonna suggest exactly this, but it looks like Bal beat me to it.

I don't really understand why Brent is suggesting it's a good pairing with the flaregun since the whole point of the flaregun is to ignite people at a distance where as the axetinguisher is a melee weapon... So why not just ignite them with your flamethrower?

Good use of the Backburner, by which I mean ambushing people and never attacking them from the front or at least, quickly getting to their back when you can makes the axetinguisher a rarely necessary weapon. If you are getting back crits or think you are about to, switching to it rather than just letting the damage boosted flames do their job is really just a showboat move that can only hurt you since you have to waste a valuable second or so switching to the axe and then actually manage to hit the guy with it.

This said, it does do more damage in less time and it does do so from any angle so when you run into a situation where you just can't get to the back of someone, they are already in melee range and on fire, it can score you a nice kill you wouldn't have gotten otherwise.

But Bal's example is where it can really shine in the hands of an experienced Arsonist. Poofing someone while aiming the poofer at a slightly upward angle will cause them to fly into the air. This can be very disorientating to many of the traditionally anti-pyro classes like Soldiers.

The best way to use this is in areas that are fairly closed in ground area wise, but that have high ceilings. The trick is to poofer someone such that they get jarringly launched into the air towards a near by wall. The wall prevents them from getting pushed too far away from you, allowing you to quickly close any horizontal distance between you and meet them as they land with a nice axetinguishing axe hit. You can normally one shot just about any class by doing this except for the obvious case of a healthy Overweight Weapons Guy.

As brutal as that trick is if you can pull it off reliably, ambushing people with the backburner while not always possible, is a much more reliable way to be almost as deadly. So I only really suggest Poofer + Axetinguisher play if you think it'll be fun and don't mind having to practice it for a bit to get it down. It can be a lot of fun whenever you get bored of "standard" backburner play. Just keep in mind though, using this strategy you will be at a distinct disadvantage against other pyros who have the back burner as your axetinguisher is useless against them while their back crits can still destroy you. When faced with this sort of duel situation, I find I have the best luck by attempting to poofer them out of flamethrower range and then just blasting them with my shotgun while I run away.
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Kazz

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Re: The TF2 Thread
« Reply #1970 on: March 09, 2009, 04:38:12 PM »

:THATWAY: SCOUTS DO NOT TAKE STAIRS.

which is why teleporters are so important.  especially as BLU on the final stage of dustbowl.  I can't tell you how many times I've tried to jump from landing to landing without having to run back to the bottom.
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Saturn

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Re: The TF2 Thread
« Reply #1971 on: March 09, 2009, 04:39:17 PM »

most of my axtingusher kills are from another pyro lighting them up


Flaregun can work with it because of the "OH GOD WHERE IS HE" panic that getting hit with the flaregun can cause (works better with dumber players obviously)
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Kazz

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Re: The TF2 Thread
« Reply #1972 on: March 09, 2009, 04:52:57 PM »

i have no doubt that the flaregun is generally less effective than the shotgun, but I love the flaregun for its range, its accuracy, its harassment capability, and the sheer thrilling sight of someone bursting into flame a mile away.
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Brentai

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Re: The TF2 Thread
« Reply #1973 on: March 09, 2009, 05:09:58 PM »

The idea behind the flaregun+axe is to light them up as you approach, switch up during the remaining travel time, and then finish them off once you get there.  Thus you've gone from "get to the enemy, start killing them" to "get to the enemy, finish killing them."

:profit: EFFICIENT GERMAN MURDERING!
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yyler

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Re: The TF2 Thread
« Reply #1974 on: March 09, 2009, 05:17:16 PM »

Except that the 'tinguisher relies on surprise (ie close, from behind, hot and heavy) and if you let them look around for you, you're going to miss, unless you're fighting babies.
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Burrito Al Pastor

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Re: The TF2 Thread
« Reply #1975 on: March 09, 2009, 07:26:01 PM »

http://www.youtube.com/watch?v=fSfLVSAqBbs

I think I found the inspiration for the TF2 mission briefing music.
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Mongrel

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Re: The TF2 Thread
« Reply #1976 on: March 09, 2009, 07:33:25 PM »

There's a ton of tv/movie music from the 50's and 60's that sounds like that. But good catch all the same.
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Bal

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Re: The TF2 Thread
« Reply #1977 on: March 09, 2009, 08:26:26 PM »

Max flamer range travel time to melee range is identical to the cooldown between when you switch weapons, and when you can start attacking. The flamer also makes much less distinctive a noise than the flaregun in the chaos of a game. So flame, switch while running, swing. This will kill people dead
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Brentai

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Re: The TF2 Thread
« Reply #1978 on: March 09, 2009, 08:32:40 PM »

Apparently I can't play Spy on an entirely different server without Rico finding out where I am and killing me.
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Kazz

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Re: The TF2 Thread
« Reply #1979 on: March 09, 2009, 08:39:14 PM »

That should be an achievement.

Join three different servers and backstab three different people on your friends list in under three hours.
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