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Author Topic: Etta Game Engine  (Read 4085 times)

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Royal☭

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Re: Etta Game Engine
« Reply #20 on: August 26, 2008, 02:22:02 PM »

x64

Aintaer

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Re: Etta Game Engine
« Reply #21 on: August 26, 2008, 03:12:41 PM »

The computer I tested it on was x32.  It shouldn't make a difference though.

Update - It now includes the SDL library, and I've started experimenting with the accumulation buffer on the explosion particles.  I'd like to know a few things from you guys who can run it:
1. after running the program, there should be a stderr.txt in the folder, in it, after the line that says "Egcore started with 800x600 resolution", there should be a line that says "x auxilliary buffers available", tell me what x is.
2. open up program manager and tell me what your average CPU/memory usage is for Etta, and also indicate your processor speed.
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Detonator

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Re: Etta Game Engine
« Reply #22 on: August 26, 2008, 03:17:23 PM »

4 auxilliary buffers available
CPU 14
Mem Usage 9,680 K

Intel Core 2 Quad 2.66 GHz
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Royal☭

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Re: Etta Game Engine
« Reply #23 on: August 26, 2008, 03:39:41 PM »

4 aux buf
CPU 30
Mem usage 28,112K

Intel Core 2 Quad 2.4 ghz

Catloaf

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Re: Etta Game Engine
« Reply #24 on: August 26, 2008, 04:57:03 PM »

I have 2 nVidia 8800 GTSs
I'm running 32-bit Vista Ultimate.
EDIT:  Intel Core 2 Quad 2.4 ghz

And I forget the rest.  And where or even if I can find it.

Oh, and I updated my drivers and it still crashes.  I even tried opening it in eclipse and it crashes.
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Aintaer

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Re: Etta Game Engine
« Reply #25 on: August 26, 2008, 05:10:26 PM »

Vista uses who can run it: are you running x64 vista?
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patito

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Re: Etta Game Engine
« Reply #26 on: August 26, 2008, 05:31:39 PM »

I have x64 vista and it does horrible blue screens for me.
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Aintaer

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Re: Etta Game Engine
« Reply #27 on: August 26, 2008, 06:20:46 PM »

Definitely something between SDL and Vista.  Still have no idea what causes it.  It seems to strike at random.
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Aintaer

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Re: Etta Game Engine
« Reply #28 on: August 30, 2008, 08:11:57 PM »

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Aintaer

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Re: Etta Game Engine
« Reply #29 on: August 31, 2008, 04:08:15 PM »

Okay, new build is up.  In this version, I've gone through lots of headache to render to FBOs instead of directly to buffer for easier effects later on.  To come: VBOs for even faster rendering!

Once again, please report your CPU and approx. % use.  Also, please attach the resulting stderr.txt and stdout.txt.

Still don't think it works for some users.  Still don't know why (have a hunch though).
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McDohl

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Re: Etta Game Engine
« Reply #30 on: September 02, 2008, 04:59:37 PM »

7.7 MB memory used
41-44% CPU usage

Quote from: stderr.txt
Starting SDL
Color buffers requested at 8 bits
Accum buffer requested at 8 bits
Screen successfully created
Starting Etta

Checking available extensions: failed
0 auxiliary buffers available
Graphics core started in basic mode
Egcore started with 800x600 resolution

Eframelimit started at 60fps
Eengine started
Etta initialized

Egcore stopped
Eframelimit stopped
Eengine stopped

Quit Etta
Program finished
Quote from: stdout.txt
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
EDIT: ...your Etta thingy gave me STDs.

... :lol:  :facepalm:
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Brentai

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Re: Etta Game Engine
« Reply #31 on: September 02, 2008, 05:15:01 PM »

Better than the time Etna's thingy gave me STDs.
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Aintaer

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Re: Etta Game Engine
« Reply #32 on: September 02, 2008, 06:20:47 PM »

McDohl, your graphics card really sucks.  At least this gives me something like a bottom line to work with.
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Norondor

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Re: Etta Game Engine
« Reply #33 on: September 02, 2008, 08:40:43 PM »

Better than the time Etna's thingy gave me STDs.

Lvl 9999 Hell-Crab
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Brentai

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Re: Etta Game Engine
« Reply #34 on: September 02, 2008, 08:56:20 PM »

IT BROKE MY KNIFE

What were we talking about again?
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Aintaer

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Re: Etta Game Engine
« Reply #35 on: September 02, 2008, 09:30:29 PM »

Hold on, another update is coming up soon to fix a bug with old card compatibility and hopefully improved performance.
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Aintaer

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Re: Etta Game Engine
« Reply #36 on: September 08, 2008, 06:09:51 PM »

Alright, after a week of painful debugging only to have a simple data size mistake pointed out, I give you a somewhat more optimized version: Etta

Once again, please post your CPU usage, memory usage, and try to attach the stderr.txt and stdout.txt generated.
(If your graphics card is an onboard cheapo card, I really need stdout.txt)
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Catloaf

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Re: Etta Game Engine
« Reply #37 on: September 08, 2008, 07:04:47 PM »

yep, it still makes my computer go boom.
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Aintaer

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Re: Etta Game Engine
« Reply #38 on: September 08, 2008, 07:19:47 PM »

Catloaf: I still haven't figured that one out.  You'll have to wait for me to find a copy of visual C++ to work this thing.
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sei

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Re: Etta Game Engine
« Reply #39 on: September 13, 2008, 09:02:52 PM »

If Express editions aren't good enough, you can see about getting a free copy through that channel8/dreamspark shit.
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