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Author Topic: Protoship 2 [Beta 0]  (Read 5806 times)

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sei

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Re: Protoship 2 [Beta 0]
« Reply #40 on: September 12, 2008, 04:00:45 PM »

If you can't zoom in and do pixel art, try at least adding a gradient—ideally, not just linear ones—here or there to try giving the ships a little more texture.
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The Artist Formerly Known As Yoji

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Re: Protoship 2 [Beta 0]
« Reply #41 on: September 12, 2008, 06:58:45 PM »

If you can't zoom in and do pixel art, try at least adding a gradient—ideally, not just linear ones—here or there to try giving the ships a little more texture.

Agreed. They look a little flat, so some gradients would give them some definition.
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Air

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Re: Protoship 2 [Beta 0]
« Reply #42 on: October 03, 2008, 08:11:36 PM »

This is my Shmup that I'm working on called Protoship 2. It's made in Java so it's multi-platform, and is currently in early beta.
Screenshots





Download the demo!
http://sora.programming-designs.com/os/

HERE IS A VIDEO OF IT IN ACTION!
http://www.youtube.com/watch?v=er6i7_yeH9U
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Air

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Re: Protoship 2 [Beta 0]
« Reply #43 on: October 04, 2008, 11:28:18 AM »

Gee, hope no one bumps this thread...Whoops!  :whoops:
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Air

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Re: Protoship 2 [Beta 0]
« Reply #44 on: October 04, 2008, 05:53:17 PM »

PK POST-STOOOOOOOOOOOOORRRRRRRRRRRRRRMMMMMMMMMMMM!
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McDohl

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Re: Protoship 2 [Beta 0]
« Reply #45 on: October 05, 2008, 04:19:29 PM »

That's actually looking not too bad, Sora.  That SotN track is just a placeholder, I assume?

Because you could've used a more awesome track.  Like "FINAL STAGE: BLOODLINES".
http://www.youtube.com/watch?v=tBYzIKIQQkA
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king_tut22

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Re: Protoship 2 [Beta 0]
« Reply #46 on: November 06, 2008, 09:35:06 PM »

Hello, Air. This is a really good game. I was curious if you were still working on it or not, so I googled it and found that you have a new webpage with more recent screenshots, and even a new video for people to look at. It really is a great game that shows just what Java can do. Anyway, I also tried out the new beta 1, that you can download from said website, and found a text bug. It still say's it's 0.7. Are you going to fix that in beta 2?
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Norondor

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Re: Protoship 2 [Beta 0]
« Reply #47 on: November 06, 2008, 09:44:45 PM »

He got perma-banned, i think.
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Re: Protoship 2 [Beta 0]
« Reply #48 on: November 06, 2008, 09:58:48 PM »

Nor, that's Sora. Sora is Air is Wood. He's bandodging again.
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Norondor

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Re: Protoship 2 [Beta 0]
« Reply #49 on: November 06, 2008, 10:03:24 PM »

If he is or if he isn't i will still give him the benefit of the doubt.
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Detonator

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Re: Protoship 2 [Beta 0]
« Reply #50 on: November 06, 2008, 10:12:19 PM »

Nor, that's Sora. Sora is Air is Wood. He's bandodging again.

Nonsense, this is obviously an entirely different person.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Brentai

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Re: Protoship 2 [Beta 0]
« Reply #51 on: November 07, 2008, 10:14:06 AM »

Heh, it has 2-track MIDI music now. Truly Java at its best.

That's... that's a special kind of awful.  I wouldn't expect a nooblet like Sora to even know what MIDI is anymore, much less go to the trouble of implementing it despite the fact that it's clearly a dead format for PCs.  I'm so proud.

(And yes I know VGMusic is still getting like ten submissions a day for some reason.)
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