4. Park the car with the engine running, pointed at the front of the building, with the headlights on. Should give you enough light to look around inside safely.
Getting back in the car, you throw it into reverse, turn the headlights back on, and park it at an angle facing the market. The headlamps should illuminate the interior enough for you to search it.
You decide to awaken Nicole. Best to stick as close as possible, even though you should only be gone a minute.
You reach over and shake her. She turns away, and mumbles something.
"Nicole? Sweetie, wake up," you say, shaking her again.
"uhhhmmmmm... it pumps the blood... it pumps the life..."
Her eyes snap open. She looks at you, startled, but quickly recognizes your face and pulls her thumb out of her mouth with a small pop.
"We're gonna go into the gas station, OK? Stay close. Sorry to wake you."
Nicole nods and slips out her door. You follow suit, leaving the engine running.
Approaching the front entrance, you take a look inside again.
Seems both empty, and well stocked. You push the door open.
The counter stands to your right. Displays, cash register, cigarettes.
Cigarettes? You lean over the counter.
Aha. A lighter. A whole pack of them, actually. You take a few. The store is lit up pretty well from your headlights, but you'll have fire if you need it. You do a quick visual sweep. Things look pretty intact. A few items are scattered on the floor. A gumball machine rests on its side, uncracked.
Stepping around the counter, you come up behind it, looking for some kind of release for the gas.
After a bit of poking around, you find what looks to be it, but, after pressing it, nothing happens.
Damn, the power. You won't be able to release the mechanism holding back the gas without it.
This is a fairly mom and pop place, though. They might have a generator in the back.
In the meantime, you browse the shelves. Food, water. A few gallon jugs. Nicole helps you take some out to the car. You take a generous portion, enough for you and Nicole for probably half a week.
On your third trip, you hit pay dirt. A stand of batteries, and flashlights. They're those cheap hand held red plastic ones, but whatever. You take one, switch it on. Seems to work fine. You've got a bunch of batteries for it, too.
What the hell. You scoop all the batteries into your bag.
You give the place on final search. Nothing else useful really springs to mind. No maps. No weapon under the counter. There's what might be a little shelf for one, though. Perhaps someone already took it.
You glance at the heavy door leading to the back room. No windows go in there.
**********************************
1. Nope. Time to hit the vet. you got enough already. You'll find another source of gas, if you need it.
2. Go through the door. You might as well see if there's a generator.
3. Check out that semi.
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Location: Northern California, ruins of your hometown (Tom's Gas and Mini-mart)
Health: Poor (Possible unknown internal injuries) Left eye destroyed, left arm cut
Assets: Lead Pipe, change of clothes, contents of wallet, Nice watch (Showing 8:24), Revolver (3 bullets) Swiss Army Knife, Roughly five day's worth of food and water, Car, roughly 2/5 a tank of gas, Flashlight, batteries, lighter
Skills: None that would be useful spring to mind. Damn the school system!
Members in party: Nicole
Nicole:
Health: ???? Assets: Clothes (Strangely, they do not appear damaged) Skills: ????
"They" encountered:
"Faceless"
Form: Humanoid
Attacks: Vines
Resilience: Survived being hit by car and run over, being shot in the head
Speed: Low
Special/Notes: Central nervous system does not seem to be present in the head (Does it have a nervous system?) Damaged it by shooting it in the torso
"Flesh Worm"
Form: Worm
Attacks: Mouth, Unknown
Resilience: Unknown
Speed: Unknown
Special/Notes: Unknown
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