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Author Topic: The End  (Read 57565 times)

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Classic

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Re: The End
« Reply #140 on: September 18, 2008, 03:40:50 PM »

3, because I'm pretty sure friday wants us to I won't get us horribly vined, but I want it to be Friday's fault when and if it happens..
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Detonator

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Re: The End
« Reply #141 on: September 18, 2008, 03:45:38 PM »

Everything about this joint screams trap.

So far, the faceless have been anything but stealthy and cunning.  A trap would be obvious here, but it wouldn't make much sense unless these things are much smarter than we've seen them be.

Also, why are we so keen on the vet?  Once we gas up and possibly loot a map from the gas station, finding a human hospital would be fairly easy and much more ideal.  I think we've survived long enough to rule out keeling over in the next hour or so, so I say we should try to locate a hospital that's well out of the blast radius.

After we loot the place.  1.

Ideally I'd wake up Nicole first.  Not to be a dick, but I don't think either of us should be alone for this.  And when are we going to interrogate her anyway?  Not in a Jack Bauer way, but just some questions about some of her strange behaviors.  If she knows anything we don't, best to find out ahead of time.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

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Re: The End
« Reply #142 on: September 18, 2008, 04:04:35 PM »

4.  Probably won't waste too much gas and it a) is safer than fumbling around in the dark, b) might awaken anything waiting to be awakened and too dumb to lie in ambush, c) will possibly mask our condition (HEAD LIKE A HOLE, BLACK AS YOUR SOUL, I'D RATHER DIE THAN GIVE YOU CONTROL etc.) since we're going to be back-lit silhouettes, and d) possibly disrupt the aim of assailants relying on visual means of detection.
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Beat Bandit

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Re: The End
« Reply #143 on: September 18, 2008, 04:13:23 PM »

4, because it's new and exciting.
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Classic

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Re: The End
« Reply #144 on: September 18, 2008, 05:23:00 PM »

I'm a little afraid of simply getting capped by another survivor.
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Detonator

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Re: The End
« Reply #145 on: September 18, 2008, 05:38:03 PM »

I'm a little afraid of simply getting capped by another survivor.

Another reason to bring along Nicole.  People are less likely to instinctively shoot you if you've got a young girl at your side.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Niku

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Re: The End
« Reply #146 on: September 18, 2008, 05:44:08 PM »

4!
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Friday

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Re: The End
« Reply #147 on: September 18, 2008, 05:59:54 PM »

4. Park the car with the engine running, pointed at the front of the building, with the headlights on. Should give you enough light to look around inside safely.

Getting back in the car, you throw it into reverse, turn the headlights back on, and park it at an angle facing the market. The headlamps should illuminate the interior enough for you to search it.

You decide to awaken Nicole. Best to stick as close as possible, even though you should only be gone a minute.

You reach over and shake her. She turns away, and mumbles something.

"Nicole? Sweetie, wake up," you say, shaking her again.

"uhhhmmmmm... it pumps the blood... it pumps the life..."

Her eyes snap open. She looks at you, startled, but quickly recognizes your face and pulls her thumb out of her mouth with a small pop.

"We're gonna go into the gas station, OK? Stay close. Sorry to wake you."

Nicole nods and slips out her door. You follow suit, leaving the engine running.

Approaching the front entrance, you take a look inside again.

Seems both empty, and well stocked. You push the door open.

The counter stands to your right. Displays, cash register, cigarettes.

Cigarettes? You lean over the counter.

Aha. A lighter. A whole pack of them, actually. You take a few. The store is lit up pretty well from your headlights, but you'll have fire if you need it. You do a quick visual sweep. Things look pretty intact. A few items are scattered on the floor. A gumball machine rests on its side, uncracked.

Stepping around the counter, you come up behind it, looking for some kind of release for the gas.

After a bit of poking around, you find what looks to be it, but, after pressing it, nothing happens.

Damn, the power. You won't be able to release the mechanism holding back the gas without it.

This is a fairly mom and pop place, though. They might have a generator in the back.

In the meantime, you browse the shelves. Food, water. A few gallon jugs. Nicole helps you take some out to the car. You take a generous portion, enough for you and Nicole for probably half a week.

On your third trip, you hit pay dirt. A stand of batteries, and flashlights. They're those cheap hand held red plastic ones, but whatever. You take one, switch it on. Seems to work fine. You've got a bunch of batteries for it, too.

What the hell. You scoop all the batteries into your bag.

You give the place on final search. Nothing else useful really springs to mind. No maps. No weapon under the counter. There's what might be a little shelf for one, though. Perhaps someone already took it.

You glance at the heavy door leading to the back room. No windows go in there.

**********************************

1. Nope. Time to hit the vet. you got enough already. You'll find another source of gas, if you need it.

2. Go through the door. You might as well see if there's a generator.

3. Check out that semi.

**********************************

Location: Northern California, ruins of your hometown (Tom's Gas and Mini-mart)
Health: Poor (Possible unknown internal injuries) Left eye destroyed, left arm cut
Assets: Lead Pipe, change of clothes, contents of wallet, Nice watch (Showing 8:24), Revolver (3 bullets) Swiss Army Knife, Roughly five day's worth of food and water, Car, roughly 2/5 a tank of gas, Flashlight, batteries, lighter
Skills: None that would be useful spring to mind. Damn the school system!
Members in party: Nicole

Nicole:
Health: ???? Assets: Clothes (Strangely, they do not appear damaged) Skills: ????

"They" encountered:

"Faceless"

Form: Humanoid
Attacks: Vines
Resilience: Survived being hit by car and run over, being shot in the head
Speed: Low
Special/Notes: Central nervous system does not seem to be present in the head (Does it have a nervous system?) Damaged it by shooting it in the torso

"Flesh Worm"

Form: Worm
Attacks: Mouth, Unknown
Resilience: Unknown
Speed: Unknown
Special/Notes: Unknown

*************************************
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Beat Bandit

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Re: The End
« Reply #148 on: September 18, 2008, 06:10:16 PM »

2.


2!
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Romosome

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Re: The End
« Reply #149 on: September 18, 2008, 06:12:15 PM »

1.
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Detonator

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Re: The End
« Reply #150 on: September 18, 2008, 06:17:32 PM »

You glance at the heavy door leading to the back room. No windows go in there.

Quote
No weapon under the counter. There's what might be a little shelf for one, though. Perhaps someone already took it.

HMMMMMMM, perhaps the clerk is hiding in that room with the weapon, ready to blast the first thing that barrels through.

2, but maybe we should knock first.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

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Re: The End
« Reply #151 on: September 18, 2008, 07:42:20 PM »

Hm... No tools? No engine oil?
3. Gotta be a radio there.
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Arc

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Re: The End
« Reply #152 on: September 18, 2008, 07:53:28 PM »

3.

Huh... radio. What's going on with that radio?
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Brentai

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Re: The End
« Reply #153 on: September 18, 2008, 09:45:52 PM »

...I hate that I got that reference.
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McFrugal

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Re: The End
« Reply #154 on: September 19, 2008, 05:54:35 AM »

Phat lewt, woo!

How about 2.  I don't think any gas pumps would work without power anyway, so how would we get gas at a station that didn't have a generator?

...what do modern gas stations do when the power goes out, anyway?  Could happen in the middle of someone putting gas in their car, after all.
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Niku

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Re: The End
« Reply #155 on: September 19, 2008, 10:04:04 AM »

2!

(as an aside, and i mean, run the game however you want, but i would probably not listen to us smarty-schlubs in the future for coming up with alternate choices after the fact.  i think it automatically weights the snazzy new choice a bit too much?)
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Cait

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Re: The End
« Reply #156 on: September 19, 2008, 11:13:09 AM »

Of course it's weighted toward a new choice, if the new choice was brought on by what people wanted in the first place.
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Friday

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Re: The End
« Reply #157 on: September 19, 2008, 01:41:37 PM »

2. Go through the door. You might as well see if there's a generator.

Gun ready, you push open the door to the back room. It's pitch dark inside. You shine your flashlight in.

Looks like a storage room. Part of it looks like a freezer. There are some blankets on the floor...

They're moving. Your flashlight plays up, onto a face.

It's a man, covering his eyes from the light.

"Hello?" you say.

The guy starts to get up. Hell, it's just a kid. Maybe 17. He's dressed in black baggy clothes. One ear has a metal stud. His hair is a fairly long and a dull brown.

"Hey," he says. "You're not another one of those vine freaks, are you?"

"No," you reply. "Are you OK? Is this your store? You must have been really tired to sleep through all the noise I was making out there."

"I guess so," he says, dropping his hands from his face.

His right eye is missing. His good eye blinks at you. "Nah, it's not my store. I just came in here after I woke up."

"There was a gun or something under the counter..."

"Yeah, I checked. It was gone when I got here. Tom must have taken it." He adjusts a lip piercing, nervously.

"Tom?"

The kid shrugs. "Whoever. The owner."

"Oh. Right."

He leans a bit to the left, spies Nicole standing behind you.

"Hey there, kiddo," he says. "This your kid?" he turns back to you.

"No..." you say.

Nicole is pointing at him.

"Name's Benny," he says, holding out his hand.

*******************************************

1. Shake his hand, introduce yourself. Ask if there's a generator back there.

2. "What happened to your eye?"

3. Shoot him in the head.

4. Slam the door, bar it, locking him in. Then get the hell out of there.

*******************************************

Location: Northern California, ruins of your hometown (Tom's Gas and Mini-mart)
Health: Poor (Possible unknown internal injuries) Left eye destroyed, left arm cut
Assets: Lead Pipe, change of clothes, contents of wallet, Nice watch (Showing 8:26), Revolver (3 bullets) Swiss Army Knife, Roughly five day's worth of food and water, Car, roughly 2/5 a tank of gas, Flashlight, batteries, lighter
Skills: None that would be useful spring to mind. Damn the school system!
Members in party: Nicole

Nicole:
Health: ???? Assets: Clothes (Strangely, they do not appear damaged) Skills: ????

"They" encountered:

"Faceless"

Form: Humanoid
Attacks: Vines
Resilience: Survived being hit by car and run over, being shot in the head
Speed: Low
Special/Notes: Central nervous system does not seem to be present in the head (Does it have a nervous system?) Damaged it by shooting it in the torso

"Flesh Worm"

Form: Worm
Attacks: Mouth, Unknown
Resilience: Unknown
Speed: Unknown
Special/Notes: Unknown

****************************************
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Niku

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Re: The End
« Reply #158 on: September 19, 2008, 02:03:10 PM »

3.

He has an ear stud.  The promise keepers do not approve.

Also, I am willing to do an evil-loli's bidding.

Point means shoot, right?
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The Artist Formerly Known As Yoji

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Re: The End
« Reply #159 on: September 19, 2008, 02:21:34 PM »

It'd be good to be civil, but that eye thing has been bothering me for a while now.

Oh hell. 1, then ask about his eye.
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