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Author Topic: Enchantment: The Assembly  (Read 3515 times)

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Kazz

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Re: Enchantment: The Assembly
« Reply #20 on: September 23, 2008, 06:41:28 PM »

done
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Mongrel

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Re: Enchantment: The Assembly
« Reply #21 on: September 23, 2008, 07:48:57 PM »

I thought there were mosre posts than this?...

Oh whatever. MTG is irrelevant anyway.

 :slow:
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Kazz

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Re: Enchantment: The Assembly
« Reply #22 on: September 23, 2008, 07:50:33 PM »

I had to find a seperation from where we stopped talking about hobby gaming in general and started talking specifically about M:TG.
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MadMAxJr

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Re: Enchantment: The Assembly
« Reply #23 on: September 23, 2008, 08:21:30 PM »

This works, thanks.

TL;DR

You will spend at least the same amount as a videogame to get started on a 'fun' level.

Some play for prizes.

Some play for fun.

Some play for the social experience.

Some are total assholes.

Some play because they appear to enjoy destroying the minds of others with secret knowledge of massive rulesets within.  This is seperate from above, because sometimes this person is a judge and isn't trying to be an ass.

You are allowed to put multiple tags on a MTG player.

This list is not all inclusive, but covers a great amount.

THE END.
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Kazz

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Re: Enchantment: The Assembly
« Reply #24 on: September 23, 2008, 08:40:16 PM »

I enjoyed green creature decks.  No control, utterly dominated by black, blue, white, and sometimes red.  But it is way too satisfying to build up and send off a 24/24 trample and his pack of lowly 8/8 and 6/6 pals.
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Re: Enchantment: The Assembly
« Reply #25 on: September 23, 2008, 08:47:29 PM »

I had a green white token deck that was moderately fast to build up.
My record is over a thousand creature tokens in play. About a fourth were white spirit flyers, the rest were 1/1 Greens.
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Kayin

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Re: Enchantment: The Assembly
« Reply #26 on: September 23, 2008, 08:51:57 PM »

One of the fundamental problems in MTG I never liked is there is a huge difference in the effectiveness of casual decks and full on tournament decks. This wasn't a problem when I was in my prime and was playing hardcore players and state champions -- but once I 'retired' I could never play the game casually again. Anything I would make or play would be leagues more advanced and tuned then anyone would play at college. And to what end? They were all having fun. I was a bully. Unlike fighting games, where I would say 'get over it and play better', Magic requires a money. Instead of ruining the delicate ecosystem everyone was playing under (They had room to make fun, gimmicky cheap decks), I just opted not to play anymore unless it was on apprentice.

Perhaps I should of played down, but the elegance of a tuned, tournament deck really appealed to me. Either way I didn't like the whole money thing. You can make a competitive W40k army for less than the price of most competitive decks. You can work cheaply (I've seen a number of '20 dollar' budget decks thatwere effective, especially in the glory days of sligh and ponza), but seldom were they as competitive as more expensive decks.. and frankly, playing with a budget really shoehorns you into oneor two decks per block.
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TA

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Re: Enchantment: The Assembly
« Reply #27 on: September 23, 2008, 08:54:17 PM »

My favorite deck of all time was an old Homelands era Thrull deck.  I think it was the Type 2 or Limited or whatever they called it of the time, used lots of Thrulls and then Black legends like Baron Sengir and whatshisface, Ihsan's Shade or something like that.  It wasn't a good deck, but once it got going with Thrull Champions and Breeding Pits ... it was goddamn FUN, okay?

Also around the Invasion block my friends wanted to get back into it and I made a mono-Green deck that was similar.  There was a card that let you draw a card for every creature you had, a card that gave you a Saproling for every card in your hand, and ... something else that played off having either a huge hand or a huge creature pile.  Add Coat of Arms and Overrun, and laugh.  That one worked better, but ... it wasn't the same.
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Kazz

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Re: Enchantment: The Assembly
« Reply #28 on: September 23, 2008, 08:57:12 PM »

The best way to play is a draft.  Buy a random selection of 5 or so booster packs, supply yourself with as many lands as you need, build a deck from scratch, and play it.  It doesn't matter how much money everybody can spend because everybody starts at the same level.  Drawbacks include requiring everybody to shell out $20 or so.
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Kayin

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Re: Enchantment: The Assembly
« Reply #29 on: September 23, 2008, 09:04:37 PM »

Yeah the shelling of money is a problem.

Though I always liked draft I never thought it was the best way to play -- but it might be with the recent sets. Back in DA DAY though there was a lot of beautiful decks you could play, especially when extended was a popular and fantastic format.
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Kashan

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Re: Enchantment: The Assembly
« Reply #30 on: September 24, 2008, 02:45:17 AM »

Every CCG I've played limited format in, I've enjoyed it more than constructed. Also Kayin, on the subject of not stomping casual players but still having fun with them when you're experienced with competitive gaming, usually I'll find a random bad card I like, and build a deck around it. Building a wacky deck that normally wouldn't ever work and trying to make it as good as possible is a very fun experience.
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Misha

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Re: Enchantment: The Assembly
« Reply #31 on: September 24, 2008, 03:02:50 AM »

Kazz that's actually sealed, but yes limited is the best.

Kayin, depending on how much you care about actually playing in tournaments and/or with real cards, proxy decks are a cheap (basically free) way to play whichever deck you feel like.
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Büge

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Re: Enchantment: The Assembly
« Reply #32 on: September 24, 2008, 06:23:47 AM »

done

Yay, I... started a topic...?  :wat:

I wonder if players are chomping at the bit to create a legitimate Elder Dragon Highlander format tournament. Now that they've scaled back "official" tournaments, that is.

Although I'd prefer attending a Pauper (all-commons) format tournament instead.

Some play because they appear to enjoy destroying the minds of others with secret knowledge of massive rulesets within.  This is seperate from above, because sometimes this person is a judge and isn't trying to be an ass.

It bothers me when I have to research loopholes in gameplay in order to understand how my opponent annihilated me. I imagine it's much the same for a novice attorney-at-law (apply Phoenix Wright jokes as neccessary).
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MadMAxJr

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Re: Enchantment: The Assembly
« Reply #33 on: September 24, 2008, 06:50:05 AM »

The size of the rules became a problem when they couldn't print little rulebooks in the tourney packs anymore.

Now the official rules are like a phonebook.
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jsnlxndrlv

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Re: Enchantment: The Assembly
« Reply #34 on: September 24, 2008, 08:00:16 AM »

The size of the rules became a problem when they couldn't print little rulebooks in the tourney packs anymore.

Now the official rules are like a phonebook.

...most of which covers obscure corner-cases involving the interaction between older abilities and unusual particular cards which generate complicated effects.  It's kind of inevitable, really, considering the whole point of a collectible card game is that the bulk of the rules occur on the cards themselves.  All you really need to know is summarized on this page.
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Kazz

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Re: Enchantment: The Assembly
« Reply #35 on: September 24, 2008, 09:07:29 AM »

I carried around the entire hundred-odd page rulebook with me back when I played Magic.  Not because I'm a rule nazi, but there was a kid we played with who cheated constantly and claimed to quote rules when he was just making shit up.

I swear to God, one time he was teaching another friend of ours the game, and he actually told him an incorrect version of the old "Bury" definition (which I know for a fact he knew, it means you can't regenerate the creature) so that he would win the match.
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Zaratustra

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Re: Enchantment: The Assembly
« Reply #36 on: September 24, 2008, 09:45:14 AM »

And Time Vault just became, once again, more powerful than the Power Nine. Hilarious.

Kayin

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Re: Enchantment: The Assembly
« Reply #37 on: September 24, 2008, 01:05:16 PM »

I was a DCI judge at one point, so even when I quit, they'd use me as a judge.... Because we had a cheater too! And his favorite thing to say "It was an errata!" To which I always say (not that i'm sure this is true or even actually think it is-- but for the type of shit he was pulling it was) 'a card has never been errataed to make it better.'. we're talking about 'plaid is a color' bullshit. Fun times.

I actually had people IM from the internet cafe when I wasn't at class over this. It was pretty funny. But it would be easier for them to of just looked up the DCI ruling. And, like the example showed, it was all kids stuff anyways.
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Büge

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Re: Enchantment: The Assembly
« Reply #38 on: September 24, 2008, 07:05:28 PM »

And Time Vault just became, once again, more powerful than the Power Nine. Hilarious.

Explain how. I don't follow Time Vault errata since they had to change its wording (again) to discourage abuse with Flame Fusillade.
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Kayin

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Re: Enchantment: The Assembly
« Reply #39 on: September 24, 2008, 08:05:46 PM »

The new oracle text removes the whole token/inability to untap without losing a turn thing (Meaning you can untap it through NEFARIOUS MEANS).

Still, I wouldn't say its more powerful than the power 9. If I was running the power 9 without time vault against someone with a time vault combo deck, I'd win the majority of the time. The deck would just be too slow. The power 9 are accelerators that allow decks that exploit this to go off first turn. Remember, its restricted to one per deck(as of the 20th. It's also flat out banned in legacy) so to FIND it first turn and USE IT requires mana and deck thinning and card finding.

The power nine have never been game winners in and of themselves. If you look at any of the restricted Vintage cards, they're almost all accelerators. They are the engine that makes vintage so broken. Really it's no big deal. People have been winning first turn in Vintage since channel ball. And thats the reason you run Force of Will. FOUR OF THEM. ALWAYS.
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