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Author Topic: Let's Play Final Fantasy XI  (Read 34536 times)

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Rosencrantz

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Re: Let's Play Final Fantasy XI
« Reply #220 on: March 03, 2009, 11:51:37 AM »

Probably August 9th and it'll be outdoors, so I have no idea how I could do that.  :nyoro~n:
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McDohl

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Re: Let's Play Final Fantasy XI
« Reply #221 on: March 03, 2009, 01:23:30 PM »

At least share pictures.
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Lady Duke

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Re: Let's Play Final Fantasy XI
« Reply #222 on: March 03, 2009, 01:29:56 PM »

Yeah, pics :D
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Rosencrantz

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Re: Let's Play Final Fantasy XI
« Reply #223 on: March 03, 2009, 01:30:06 PM »

Sure, in a more appropriate thread.  :itsmagic:

FFXI related: Corsair was fun to play, until I had to level up Ranger and my Marksmanship skill and then start using guns. The damage is pretty good, but goddamn does it cost a lot of money. I even spent weeks building up my Alchemy and Goldsmithing skills to create my own bullets, but that only lowered the cost of a stack of 99 bullets to about 4000 gil instead of 6000 gil. I made a small profit selling them at the AH, but not enough to keep up with the amount of bullets I went through just leveling up. I still think that Phantom Rolls are a cool ability... I just wish that shooting wasn't such a waste of money.

Dancer sounds really cool, and the last thing I did a few weeks ago before canceling my account was to get the job and gain a level or two.

It'll never happen, but I would love a FFXI private server.
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Pacobird

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Re: Let's Play Final Fantasy XI
« Reply #224 on: March 03, 2009, 01:35:42 PM »

Congratulations, Rosencrantz!


To be fair (and I think I've mentioned this elsewhere), the ToAU jobs, having come out 4 years after launch, assume to a certain degree that you're already established in the game before you level them.  PUP attachments are really expensive, BLU assumes you've got high level friends to help with your spells, and COR assumes you are either filthy rich or have leveled one of the four jobs with Crossbow access so you can get Marksmanship up without spending several million gil on bullets.  You see it a bit to a lesser degree with some Zilart jobs, like NIN and SMN.  As it stands, nobody really expects COR to do damage; once your skill's capped, you really only bust out the gun for Quick Draw and Light/Dark Shot. 

Not saying this is good design (and was since rescinded, as DNC and SCH are easy job quests with very little overhead), but there you go.
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Envy

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Re: Let's Play Final Fantasy XI
« Reply #225 on: March 05, 2009, 03:55:12 AM »

I dont remember much about this game but moat carp. I spent way too much time fishing in this game for a fishing pole.
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Pacobird

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Re: Let's Play Final Fantasy XI
« Reply #226 on: March 06, 2009, 10:54:26 AM »

Fields of Valor to be expanded.  I could now see getting to max level conceivably not taking too much longer than it would take to get there in WoW.
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Norondor

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Re: Let's Play Final Fantasy XI
« Reply #227 on: March 06, 2009, 01:54:09 PM »

teleport back to your home city... from EVERY ZONE?  :scanners:
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Envy

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Re: Let's Play Final Fantasy XI
« Reply #228 on: March 08, 2009, 07:05:21 PM »

Just got a part time job so ill probably be getting back into this. Free trials are not working so once I get my last unemployment WHM will be go go go.
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Norondor

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Re: Let's Play Final Fantasy XI
« Reply #229 on: March 10, 2009, 12:30:50 AM »

subjob get  :victory:
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Norondor

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Re: Let's Play Final Fantasy XI
« Reply #230 on: March 10, 2009, 10:18:02 AM »

so after going 12-18 WHM in one day and getting my subjob i jumped to war/mnk and went 10-21.
 
:HUGE: {VALKURM DUNES} {EXPERIENCE POINTS} {PARTY} {DO YOU NEED IT?}

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Cthulhu-chan

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Re: Let's Play Final Fantasy XI
« Reply #231 on: March 10, 2009, 11:16:00 AM »

VALKURM DUNES
:ohshi~:  AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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Pacobird

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Re: Let's Play Final Fantasy XI
« Reply #232 on: March 10, 2009, 12:14:05 PM »

now now

valkurm's fine when there are like 4 dudes in it
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Norondor

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Re: Let's Play Final Fantasy XI
« Reply #233 on: March 10, 2009, 12:48:54 PM »

the second i finally left my party i got three invites to qufim

aaaa
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Pacobird

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Re: Let's Play Final Fantasy XI
« Reply #234 on: March 10, 2009, 12:52:59 PM »

Rumors say people are riding Qufim all the way to Aht Urghan in the low 50s now.  So retarded.
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Rosencrantz

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Re: Let's Play Final Fantasy XI
« Reply #235 on: March 10, 2009, 12:57:40 PM »

Christ. I always got sick of Qufim after a couple of levels. Kazham was always a pleasant change of scenery after that (although it was annoying in its own special ways).
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Norondor

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Re: Let's Play Final Fantasy XI
« Reply #236 on: March 10, 2009, 01:11:11 PM »

i ended up turning down all the nice people because i don't remember how to get to Jeuno.  :nyoro~n:

MIKE HELP ME GET TO JEUNO AND ALSO DO THE CHOCOBO LICENSE QUEST
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Pacobird

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Re: Let's Play Final Fantasy XI
« Reply #237 on: March 10, 2009, 01:50:14 PM »

hit the wiki for maps bro

As for why people ride qufim so hard now, it's the last convenient camp that has FoV quests.  Beaucedine and Xarcabard are a tough trip, and Kazham may be nice and all but the Field Manual Refresh alone justifies trying to stick around.

This will probably change next patch as more zones get FoV manuals, but for now it's worth it to hang out in qufim as much as possible until 50, at least until you get to 37-40 and can hit the Ladybug/Colibri camp in Past Ronfaure.
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Norondor

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Re: Let's Play Final Fantasy XI
« Reply #238 on: March 10, 2009, 02:42:52 PM »

No moth axes on the sandy AH :(
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Niku

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Re: Let's Play Final Fantasy XI
« Reply #239 on: March 10, 2009, 02:50:14 PM »

i am still level 4.   :slow:
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