Does killing the damn thing get you ANYTHING but bragging rights? You're acting incredibly butthurt that a bunch of people got an unimpressive kill that gained them no edge over anyone else.
I don't know if this is directed at me or not, but I'm just explaining the mechanics of the trick and pointing out that its fucking retarded. Are you saying it's not?
It may be "fucking retarted" to you, but to a whole bunch more people it's "A way to kill something no one else has done."
And it's now "disabled" because it is an "unintended mechanic" that makes the fight "too fucking easy" and Square gets the "last word" because they "develop the game".
You are insufferable.
You are acting way, WAY too butthurt about this. Seriously. It's pretty obvious Square hates their players in FFXI. THis has been the only kill, period, on this guy. You don't think there's something wrong there? The only actual kill involved something that they immediately took out?
Poor game design. Seriously, chill.
To reiterate, since the original post I made here was made in haste:
I see a number of things here
A) Very, VERY bad game design in reguards to AV. Things in your world that your players can fight should be able to be killed. If you give them something that cannot be beaten, they have no incentive to try, and in turn, no incentive to give you money.
B) Even worse game design as to how the breaker was handled - immediate removal of it. No. Bad.
You do not punish your players for being clever. This is, in my book, wrong. No exploit was used. In WoW, a boss, General Drakksaith, has two guards with him, who are lesser versions of him. (They have very powerful attacks). Drak is extremely, EXTREMELY difficult to kill with those two. The most common way to kill Drak? A Hunter gets Drak's attention, and then backtracks halfway across the instance with him in tow, while the rest of the party quickly kills the two guards. Once they're down, the hunter Feigns Death, causing Drak to run back to the main party, where he can be killed with relative ease. This is creativity. Creative analyzation of monster behavior, and creative use of player abilities.
C) Horrible playtesting. Why did no one in Square-Enix catch this? Why did no one go "Hey, guys, the Kraken Club can hit a bunch of times, and the Dark Knight ability gives HP for each hit". Are they stupid? This is something a fourth grader would have caught.
All I see here is you vigorously defending Square-Enix being a horrible company in reguards with how they run FF11.