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Author Topic: Let's Play Final Fantasy XI  (Read 34495 times)

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sei

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Re: Let's Play Final Fantasy XI
« Reply #100 on: October 05, 2008, 04:38:53 PM »

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Re: Let's Play Final Fantasy XI
« Reply #101 on: October 05, 2008, 05:01:31 PM »

:?:
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Niku

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Re: Let's Play Final Fantasy XI
« Reply #102 on: October 05, 2008, 05:18:00 PM »

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sei

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Re: Let's Play Final Fantasy XI
« Reply #103 on: October 05, 2008, 05:22:51 PM »

:?:
Next to content being exhausted, I'd wager that Guild Drama is one of the next biggest causes of players quitting.
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Brentai

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Re: Let's Play Final Fantasy XI
« Reply #104 on: October 05, 2008, 05:24:45 PM »

I'm sure the Level-30-Turning-Point threshes out most of the casual players, really.  Guild Drama would do it after that.
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McDohl

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Re: Let's Play Final Fantasy XI
« Reply #105 on: October 05, 2008, 05:42:33 PM »

I didn't make it to level 5 in FFXI.  Of course, I was playing as a Red Mage, so things were a headache.
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Doom

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Re: Let's Play Final Fantasy XI
« Reply #106 on: October 05, 2008, 06:05:26 PM »

Quote
Level-30-Turning-Point

They removed this by dramatically lowering the amount of time needed to level to 60. Quests give more exp, levels take less in general, I think they even bumped DISCOVERED Experience a little.

With liberal use of rest(i.e. only playing on weekends) or using the new recruit a friend function(play together, get triple experience) you can hit 60 in the time it took original gangstas to go from 30-40.
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Romosome

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Re: Let's Play Final Fantasy XI
« Reply #107 on: October 05, 2008, 06:10:57 PM »

Quote
Level-30-Turning-Point

They removed this by dramatically lowering the amount of time needed to level to 60. Quests give more exp, levels take less in general, I think they even bumped DISCOVERED Experience a little.

With liberal use of rest(i.e. only playing on weekends) or using the new recruit a friend function(play together, get triple experience) you can hit 60 in the time it took original gangstas to go from 30-40.

since 2.3.0:

-Experience needed to gain a level decreased for levels 20-60
-Experience granted from quests increased for levels 30-60
-Most old-world 5-man instances were tuned down for lower-level characters
-All loot in all Azeroth 5-man dungeons was buffed to Blue-level quality
-The majority of Elite monsters in old world zones were made non-elite
-Experience and rep from dungeon quests was buffed even further

Patch 2.4.3 made mounts avaliable at level 30 instead of 40 and buffed experience from Outland dungeon quests.

Patch 3.0.2, which hits before Wrath, will also decrease the experience needed to gain a level from 60-70.

After Wrath hits I'm looking forward to getting a heirloom weapon and heirloom shoulders (10% bonus xp woo) to roll up a rogue alt or something.
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Shinra

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Re: Let's Play Final Fantasy XI
« Reply #108 on: October 05, 2008, 07:25:05 PM »

Heirloom arcanite reaper ftw.
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Romosome

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Re: Let's Play Final Fantasy XI
« Reply #109 on: October 05, 2008, 07:25:57 PM »

and once a fury warrior hits level 60 they can have one in each hand.

too bad Prot looks to be the superior levelling spec for Warriors once 3.0.2 hits.  No, really.
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Shinra

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Re: Let's Play Final Fantasy XI
« Reply #110 on: October 05, 2008, 07:31:27 PM »

As I understand it, Prot was the same way from 60-70. I'm not exactly shocked. Between rage starvation and a complete lack of healing/defensive abilities, fury and arms are a BITCH to level. My warrior will probably never make it to 70. I'm languishing in Nagrand, switching specs every half of a level to see which does better, and honestly none of them do.
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Romosome

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Re: Let's Play Final Fantasy XI
« Reply #111 on: October 05, 2008, 07:40:05 PM »

No, prot (and any tank spec) sucked to level through classic and burning crusade because they can't do any damage.  High survivability and mitigation and absolutely no killing power.  Most people level as Fury, due to high damage and rage generation.

In Wrath, tanks were retooled in several ways, and one thing that is very different is there's less "this ability does almost no damage but causes a lot of threat" and more "this ability causes decent damage and has an added threat component".  Tanks are encouraged to utilize Strength more as well, and overall DPS was buffed across the board for them.

The 3.0 prot warrior, instead of being a lumbering slowpoke outside of instances that can barely solo, can now wade through a bunch of quest mobs and shield slam one for 2000 damage while the others are killing themselves from hitting him (Damage Shield, attacks that hit or are blocked deal damage equal to 20% of your block value to the attacker), and after he finishes with that pack can wade right along to find some more with less downtime because he's got so much mitigation.

Also he can use Charge in Defensive Stance and while in combat, and it breaks CC, and he will probably be hitting you in the face with his shield in PvP instead of sitting at the mailbox bored to tears between raids.
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Rico

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Re: Let's Play Final Fantasy XI
« Reply #112 on: October 05, 2008, 09:48:43 PM »

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Norondor

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Re: Let's Play Final Fantasy XI
« Reply #113 on: October 06, 2008, 02:54:36 AM »

hey sei

get WAR
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sei

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Re: Let's Play Final Fantasy XI
« Reply #114 on: October 06, 2008, 11:30:58 AM »

norn told me to get TBC and level a character for the coming of WLK

Then again, I'd like to, you know, graduate one day.

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Pacobird

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Re: Let's Play Final Fantasy XI
« Reply #115 on: October 06, 2008, 11:42:13 AM »

As I understand it, Prot was the same way from 60-70. I'm not exactly shocked. Between rage starvation and a complete lack of healing/defensive abilities, fury and arms are a BITCH to level. My warrior will probably never make it to 70. I'm languishing in Nagrand, switching specs every half of a level to see which does better, and honestly none of them do.


Prot didn't become a viable soloer until 2.3, when Devastate started applying sunders.  At that point it became a DW spec and did pretty well.

Now it's a 1500 DPS solo swordboarding spec with 2 silences (one ranged), 2 stuns (one 3k+ crit damage, one AoE), and higher burst potential than Arms.



Yeah I don't think I'm going to bother with WotLK guys
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jsnlxndrlv

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Re: Let's Play Final Fantasy XI
« Reply #116 on: October 07, 2008, 07:55:30 AM »

Not to derail the thread, but...

There is something extremely fucked up about my psyche that calls me to be an FFXI apologist to its detractors and its harshest critic to its fanboys.

So, you just about convinced me to reactivate my account with that post.  So I know what I'm getting myself into, what are your criticisms?
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Romosome

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Re: Let's Play Final Fantasy XI
« Reply #117 on: October 07, 2008, 11:37:56 AM »

Technically that's rerailing the thread.

I'd be fine with a WoW/Wrath thread around here to discuss latest infos but it seems most people aren't interested.
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Classic

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Re: Let's Play Final Fantasy XI
« Reply #118 on: October 07, 2008, 12:08:27 PM »

What are you talking about? Weren't like 4 people involved in that conversation? That's a fifth of the regular posters!
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Pacobird

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Re: Let's Play Final Fantasy XI
« Reply #119 on: October 07, 2008, 01:45:22 PM »

Not to derail the thread, but...

There is something extremely fucked up about my psyche that calls me to be an FFXI apologist to its detractors and its harshest critic to its fanboys.

So, you just about convinced me to reactivate my account with that post.  So I know what I'm getting myself into, what are your criticisms?

FFXI, maybe more than any other game I've ever played other than Baldur's Gate 2, is about learning The Rules.    It never tells you The Rules; you just figure them out on your own, and once you do, it's great.  You just can't ever forget The Rules once you learn them because if you do, you either die, or worse, spend hours, DAYS, just spinning your wheels without accomplishing anything.

The two most important Rules are:

1) If you're alone, no, you can't do it.  Don't even try.

and

2) Be nice to everybody, not because being mean will get you OMG REPUTATION, but because you never know when some random person will be useful.

A lot of people complain about the death penalty in FFXI, but honestly, it's jus there to teach you The Rules.  High levels dont complain about it because they don't die.  There isn't much incentive to get good at WAR, by comparison, because death is so meaningless I use it to reduce travel time.

Since I, at this point, have learned The Rules, my biggest complaint with the game is that it a PC port of a console game and thus the UI is beyond awful.  But you already know that. 

Money is easier than it used to be (the economy is under control so farming/repeatable questing is semi-viable (sup tiger fangs)) but it's still a pain.  This is another Rule: crafting is always better than farming if you're alone. 

Most of all, you're still really reliant on groups to progress quickly (lol @ me levelling THF) and accomplishing the big hurdles assumes you have access to a half dozen people who will drop everything to help you advance, when they have their own shit to do.  I personally feel really guilty when I have to get friends to drop everything to help me with stuff.

This brings me to my biggest complaint: the playerbase is the most boring bunch of unfunny carebear faggots I've ever seen.  Bring friends or you'll lose your mind.
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