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Author Topic: Let's Play Final Fantasy XI  (Read 34474 times)

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Kayma

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Re: Let's Play Final Fantasy XI
« Reply #160 on: October 08, 2008, 11:02:36 AM »

Is there ANY other place than fileplanet to get the fucking client?

Well, assuming the client isn't any different than the retail version (and I don't believe it is), you could probably just find a torrent for it, then get your trial code from the website.
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Envy

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Re: Let's Play Final Fantasy XI
« Reply #161 on: October 08, 2008, 11:09:36 AM »

Actually the client is different the way you set up your account is through a trial version of playonline it seems. I thought i could do the same with my old disc but i couldnt register for the free 14 day trial.
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McDohl

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Re: Let's Play Final Fantasy XI
« Reply #162 on: October 08, 2008, 11:13:27 AM »

 :facepalm: :facepalm: :facepalm: :facepalm:
You're losin' me, Squeenix.
 :facepalm: :facepalm: :facepalm: :facepalm:
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Pacobird

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Re: Let's Play Final Fantasy XI
« Reply #163 on: October 08, 2008, 11:53:32 AM »

Oh, right, there was anything and everything that has to do with playonline, too.
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Kayma

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Re: Let's Play Final Fantasy XI
« Reply #164 on: October 08, 2008, 12:32:18 PM »

Buuuut don't you just put in the free trial code as opposed to the code in the book? Maybe I'm wrong. I don't know!
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McDohl

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Re: Let's Play Final Fantasy XI
« Reply #165 on: October 08, 2008, 05:52:48 PM »

...I can't get more than 40 MB of this client.
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sei

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Re: Let's Play Final Fantasy XI
« Reply #166 on: October 10, 2008, 02:46:29 PM »

Checking my vending mule, which S-E had the balls to charge me for (seriously, a monthly fee for an extra character slot? cocks) wound up being more fun than playing the game.

Which wasn't saying a lot.
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Kayma

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Re: Let's Play Final Fantasy XI
« Reply #167 on: October 10, 2008, 07:53:36 PM »

I've remembered something important!


I don't enjoy this game. It frustrated me before, and now I'm just too used to WoW. I want buttons on the screen to cast my spells!
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Classic

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Re: Let's Play Final Fantasy XI
« Reply #168 on: October 10, 2008, 08:02:18 PM »

Panzy. I remember the days when you had to cast your spells through a command line. When you had to put in the X and Y coordinates of your spell! Those were the real days of MMOs. With blackjack and hookers.
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Brentai

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Re: Let's Play Final Fantasy XI
« Reply #169 on: October 10, 2008, 08:41:23 PM »

...you're making half of that up.  But can you tell which half???
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Envy

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Re: Let's Play Final Fantasy XI
« Reply #170 on: October 11, 2008, 03:30:43 AM »

...you're making half of that up.  But can you tell which half???
Id say the blackjack, and x&y coordinants.. Theres always going to be some hooker trying to cyber with you to get some gold.
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Cthulhu-chan

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Re: Let's Play Final Fantasy XI
« Reply #171 on: October 11, 2008, 03:56:40 AM »

oh, crap.  I forgot about the cyberhookers.
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Pacobird

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Re: Let's Play Final Fantasy XI
« Reply #172 on: November 05, 2008, 08:01:02 AM »

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Pacobird

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Re: Let's Play Final Fantasy XI
« Reply #173 on: November 14, 2008, 12:25:17 PM »

First details of December update released: player-generated dungeons.  Unknown if this will be RPGMaker levels of control or randomized with player input.  Looks to be the former, but it would be a ridiculous hit to the game's vaunted difficulty if players were suddenly able to control the enviroments in which they fight when so much of the challenge comes from being largely at the mercy of said environments.
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EmaWii

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Re: Let's Play Final Fantasy XI
« Reply #174 on: November 25, 2008, 08:20:58 PM »

So, out of guilt, I have ordered a 360 version of this game so I can play it before heading off to the Fan Festival. I actually have it for PC, but I couldn't take the controls. Does anyone have some noobie characters who would want to run around together? I'm gonna make a monk. Game's supposed to get here on Friday, but I don't think I"ll get to play really until the 1st...which, really only gives me like four days to try to get a feel for it. I guess I should've thought of this a while ago. Maybe too little too late.
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Pacobird

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Re: Let's Play Final Fantasy XI
« Reply #175 on: November 26, 2008, 10:49:11 AM »

Why would you go to the Fan Festival if you've never played the game?  You are not going to have the slightest clue of what anybody is talking about.
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EmaWii

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Re: Let's Play Final Fantasy XI
« Reply #176 on: November 26, 2008, 12:31:33 PM »

It's for work. I was there last year and did ok. It's more of a broad report on the event itself, as opposed to nitty-gritty details of the game.
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Pacobird

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Re: Let's Play Final Fantasy XI
« Reply #177 on: November 26, 2008, 12:45:44 PM »

Oh, so your interest in the game is professional, then.  Fair enough.  I would be happy to play a low level character with you and tutor you in the mechanics of the game for a small consulting fee.  I'm serious.  PM me and we'll discuss the details.

...

SIKE

Everyone has a price, sure, but the amount of money I would have to be paid to explain everything you need to know about FFXI to establish context for something like Fan Festival in four days is probably going to be way more than you could expense to your employer.  As it stands, you are better off not playing at all, establishing zero context, and objectively reporting on them as the catass freaks they are.  Would be a much better read.
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Sharkey

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Re: Let's Play Final Fantasy XI
« Reply #178 on: November 26, 2008, 06:59:17 PM »

Just poking my head in. Still crazy hardcore, and by crazy hardcore I mean you can't do clever things to have extra fun times. Which is why my interest in MMOs has steadily dwindled in recent years. If I'm not herding everything in a zone for purposes of crowd surfing, giving fake-quest notes to level 1 mobs as a prank on the next newbie who kills the thing, leading an orc into my house and surrounding him with bookcases to keep him as an ornament, or kicking guys off the side of a mountain pass with a horse, well, the game just missed the point for me. I miss the kitchen sink approach to MMO design, which was more a lack of design than anything. Throw a bunch of people and a bunch of toys in a room and see what emerges. Then throw in more toys to keep it interesting.

But increasingly the focus has been on confining players to a straight and narrow path of progression, and when punishing them for deviating from it didn't work, more effort was put into making deviation impossible. Deviation, however, is the essence of adventure. If forced cooperation and measured progression were rewarding enough I wouldn't need escapist entertainment.

I was watching Gilliam's interpretation of Barron Munchausen the other night. That's what I like to do in these things. Get dropped into a ridiculous, artful fantasy, and then ride a cannonball across a battlefield full of people who didn't realize you could do that. And I guess the damn thing of it is that after years of finding new ways of riding cannonballs, they've nearly all been nerfed out of everything. They've become safe, but less exciting worlds for it, and I'm starting to feel old.
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Brentai

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Re: Let's Play Final Fantasy XI
« Reply #179 on: November 26, 2008, 07:42:58 PM »

Too bad the opposite end of the spectrum is Second Life.
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