I get it, I give. Those darn Ret Paladins were completely within reason the entire time?
Not at level 70, no, they're not reasonable. Maybe 80, but that is not a soup I'm going to touch.
I guess in a world where I need 300 resilience to step up to a fresh 70 in blues/greens, I am a sucker for trusting the system to make any god damn sense. Still imbalanced and stupid as hell.
No, anyone can PvP. How effective you PvP depends on your class, spec and gear. If Shinra has a green and blue warrior, he's not going to be using the same tactics as a warrior with full epics. Retards however can use the same tactics no matter what their gear level is right now (for the most part).
Yeah, here's where I say fuck no. I don't particularly want to play pvp with the INTENTION of losing.
With how the arena system works and with point selling, losing at arena to get gear is almost a must unfortunately, unless you just vastly out skill your opponents.
You can't run a paladin out of mana anymore and play attrition. You can't run away from a paladin properly because you only have one trinket vs an instant 6 second melee range stun, a 20 yard range 10 second incapacitate, and Judgement of Justice debuff shenanigans. A shaman has no way to get away from a Ret. paladin unless the shaman goes
and bolts out of there ahead of time, but even then, a smart Retard has Crusader aura and the innate 15% increased speed anyways.
If you're telling Doom not to run away and to instead sit there and heal himself, then that used to be valid. I had a resto shaman and thought any melee class was absolutely adorable, because I could sit there spamming my heals, because my armor was so high with a shield. I sat in Terrokar forest healing myself for nearly 3 minutes as a rogue and (very bad) warlock beat on me until a rogue friend showed up to help me.
Doom in epic's might last 5 or 6 seconds longer against a Retard blowing all his cool downs (Avenging Wrath for damage, HoJ for an interrupt of heals, Repentance for another interrupt) and if the Retard is particularly smart, he'll use Seal of Justice to interrupt a big heal like Healing Wave. Hell, if a paladin gets Doom too 35% of his health, or anyone for that matter save for a warrior stacking stamina in his slots, is a near Insta-Gib because of INSTA-HAMMA GG.
The +% to crit damage that Ret. paladins have access to is an amazing increase that surpasses what 300 or more resilience used to give you.