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Author Topic: Zelda Blows  (Read 39414 times)

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Brentai

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Re: Zelda Blows
« Reply #260 on: June 16, 2010, 08:47:06 AM »

Something like unsheathing is really hard to animate properly, when you have all those models trying to interact.  That's why so many games in the 3D era go for the giant-sword-attached-to-back option (Crisis Core even goes as far as to explain that they're held there by magnets).
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McDohl

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Re: Zelda Blows
« Reply #261 on: June 16, 2010, 10:38:58 AM »

Quote from: Trailer
Link BASE jumping

FINISH THE FIGHT.
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Bleck

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Re: Zelda Blows
« Reply #262 on: June 16, 2010, 11:52:15 AM »

(Crisis Core even goes as far as to explain that they're held there by magnets).

What about when you're at the beach and he fights with an umbrella? He doesn't even wear a shirt to hide magnets under during those missions.

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TA

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Re: Zelda Blows
« Reply #263 on: June 16, 2010, 12:13:21 PM »

Obviously they're implanted as part of SOLDIER conditioning.
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Brentai

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Re: Zelda Blows
« Reply #264 on: June 16, 2010, 07:07:09 PM »

He never lets go of the umbrella during that fight.

...wait, unless he casts a spell.  Let me check.

Okay no he only puts his sword away for Limit Breaks which are patently ridiculous anyway.
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JDigital

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Re: Zelda Blows
« Reply #265 on: June 17, 2010, 08:44:38 AM »

Can I just mention how much it bugs me that Link doesn't draw his sword properly? It clearly clips right through the sheath. The same thing happened in Twilight Princess.

Swords can't shoot energy bolts either.
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Classic

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Re: Zelda Blows
« Reply #266 on: June 17, 2010, 08:54:04 AM »

Maybe yours can't.
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Thad

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Re: Zelda Blows
« Reply #267 on: June 17, 2010, 09:12:51 PM »

I think he means a DS port of Ocarina.  Because, y'know.  The DS port of Mario 64 was so amazingly done.
yes I'm sure that the problems of a game that some people hated because it didn't have analog control will carry over to a completely different game on a completely different console that has analog control

...
...teg, we did not know there was a Nintendo portable with analog controls until a couple of days ago.
...you said "ten years".

I remember the Q&A on Weird Al's site used to say, "Since 1989, people have been asking me, Weird Al, when will UHF be released on DVD, a format which has not yet been invented?"

Can I just mention how much it bugs me that Link doesn't draw his sword properly? It clearly clips right through the sheath. The same thing happened in Twilight Princess.

Swords can't shoot energy bolts either.

See, this kind of response really bugs the crap out of me.  It's like when somebody points out a plothole in Lord of the Rings and somebody else responds that Hobbits aren't real, like that invalidates any criticisms of internal logic.

Granted, people who point out plotholes in Lord of the Rings DO occasionally need to be told not to take shit so seriously.
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Bleck

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Re: Zelda Blows
« Reply #268 on: June 17, 2010, 09:21:24 PM »

I don't think there is a way to make it so that the sword won't clip through the sheath without some immensely complicated and powerful series of magnets that enable complete physical force feedback.

I cannot wait for this to happen and for lightsaber games to actually be good.
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Detonator

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Re: Zelda Blows
« Reply #269 on: June 17, 2010, 09:34:34 PM »

Granted, people who point out plotholes in Lord of the Rings DO occasionally need to be told not to take shit so seriously.

Thad, do you really want to go down this road with me?
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Bongo Bill

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Re: Zelda Blows
« Reply #270 on: June 17, 2010, 10:13:18 PM »

There ain't no gettin' offa this train we're on.
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...but is it art?

Brentai

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Re: Zelda Blows
« Reply #271 on: June 17, 2010, 10:19:18 PM »

:hi5:
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Bongo Bill

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Re: Zelda Blows
« Reply #272 on: June 17, 2010, 10:25:31 PM »

I can't believe I just blew that quote outside of the VvW thread.
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...but is it art?

James Edward Smith

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Re: Zelda Blows
« Reply #273 on: June 18, 2010, 06:35:03 AM »

Fortunately you only blew the part of the meme that was never funny, was always a tagged on me too post right from the beginning, and that never made any sense.
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Bongo Bill

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Re: Zelda Blows
« Reply #274 on: June 18, 2010, 01:37:53 PM »

I know! That's why it would have been perfect in the game.
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...but is it art?

Dooly

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Re: Zelda Blows
« Reply #275 on: June 18, 2010, 02:59:19 PM »

Has any real person ever worn a scabbard on his back like that?  I don't think it's physically possible for an actual adult human to reach behind his back and pull out a sword of that size, much less sheath it again.
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teg

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Re: Zelda Blows
« Reply #276 on: June 18, 2010, 06:14:30 PM »

I think he means a DS port of Ocarina.  Because, y'know.  The DS port of Mario 64 was so amazingly done.
yes I'm sure that the problems of a game that some people hated because it didn't have analog control will carry over to a completely different game on a completely different console that has analog control

...
...teg, we did not know there was a Nintendo portable with analog controls until a couple of days ago.
...you said "ten years".

I remember the Q&A on Weird Al's site used to say, "Since 1989, people have been asking me, Weird Al, when will UHF be released on DVD, a format which has not yet been invented?"
I just meant a remake/portable version of OoT. :T
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Classic

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Re: Zelda Blows
« Reply #277 on: June 18, 2010, 06:22:10 PM »

Has any real person ever worn a scabbard on his back like that?  I don't think it's physically possible for an actual adult human to reach behind his back and pull out a sword of that size, much less sheath it again.

No clue, but I managed to pull it off with a plastic toy sword as a kid. The scabbard would ride up the cross-belt and make removal possible.
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Brentai

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Re: Zelda Blows
« Reply #278 on: June 18, 2010, 06:43:08 PM »

Fortunately you only blew the part of the meme that was never funny, was always a tagged on me too post right from the beginning, and that never made any sense.

Ain't no gettin' offa this train we're on.
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Thad

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Re: Zelda Blows
« Reply #279 on: June 19, 2010, 12:16:26 PM »

Now I don't know the story behind the director of Zelda saying he hated the first one.  Maybe he liked the ideas, but hated the bullshit that caused it to age poorly, or maybe he hated the ideas.  It could make a world of difference.

He whined that he didn't know where he was supposed to go.

And then he made the fucking Water Temple.

Quote from: Destructoid
Aonuma plans to make good by making full use of the 3DS's touchscreen in this upcoming port of the Nintendo 64 game. He says that he hopes to lay his shame to rest by making good use of the touch capabilities, making it much easier to equip and unequip items.

Oh good, THAT'LL make the Water Temple much more bearable: having to constantly switch between buttons and the goddamn stylus.
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