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Author Topic: Zelda Blows  (Read 39410 times)

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Niku

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Re: Zelda Blows
« Reply #280 on: June 19, 2010, 03:30:05 PM »

Note: The big things on the end of each of your hand are thumbs.  They are usually just as good for hitting touch screen buttons as a stylus.  You might not want to do this while eating pizza, but then, a slice of pizza is more cumbersome than a stylus.

And if you don't want to gunk up your screen with fingerprints don't worry because Nintendo will release a new DS for you in six months anyway.
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Re: Zelda Blows
« Reply #281 on: June 19, 2010, 11:19:50 PM »

You can also use those stupid screen protectors that I use. Yeah, my oily-ass-hands go through about one every two months, but... umm... It's an option for those of you who don't like upgrading.
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Thad

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Re: Zelda Blows
« Reply #282 on: June 20, 2010, 12:53:36 PM »

The point is that taking your hands off the controls in mid-play for inventory management is not good design.  Maybe in a turn-based RPG, but not something with real-time battles.  Remember using the bottom screen to drop your spare powerups in NSMB?  It sucked.
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Bongo Bill

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Re: Zelda Blows
« Reply #283 on: June 20, 2010, 06:16:47 PM »

That doesn't preclude being able to switch while paused.
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Mongrel

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Re: Zelda Blows
« Reply #284 on: June 20, 2010, 07:04:09 PM »

Yeah, doesn't going into OoT's item screen pause your game anyway?
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Bongo Bill

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Re: Zelda Blows
« Reply #285 on: June 20, 2010, 07:21:47 PM »

Well, apparently he's going to make it so you can switch equipment from the touchscreen without pausing, for easy adding and removing of the iron boots. That is the likeliest interpretation.
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Detonator

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Re: Zelda Blows
« Reply #286 on: June 20, 2010, 07:50:05 PM »

I played OoT for the first time last year, and thought the frustration from the water temple was a little overrated.  Yeah, it would have been tougher to figure out when I was 12, but I felt like I've faced much more irritating dungeons in Zelda before.
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Re: Zelda Blows
« Reply #287 on: June 20, 2010, 07:53:06 PM »

I note that you can't think of a dungeon by name.
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Mongrel

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Re: Zelda Blows
« Reply #288 on: June 20, 2010, 07:55:37 PM »

FWIW, I really didnt think the Water Temple was that bad either.

Man... I need to rescue my N64 and play that game again. SO MUCH FUN.
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Detonator

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Re: Zelda Blows
« Reply #289 on: June 20, 2010, 07:58:48 PM »

I note that you can't think of a dungeon by name.

Of course I remember the Water Temple's name because I've heard people bitch about it for over a decade.  I don't know what point you're trying to make.

but since you asked...

Forest Temple.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Bongo Bill

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Re: Zelda Blows
« Reply #290 on: June 20, 2010, 08:07:26 PM »

That is... probably the last thing I was expecting you to mention. I thought at least that one Twilight Realm place in Twilight Princess would be the dungeon that sucks.
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Re: Zelda Blows
« Reply #291 on: June 20, 2010, 08:09:44 PM »

My memory of TP is pretty hazy since it's been 4 years since I beat it.  You may be right.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Thad

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Re: Zelda Blows
« Reply #292 on: June 20, 2010, 09:01:05 PM »

Well, apparently he's going to make it so you can switch equipment from the touchscreen without pausing, for easy adding and removing of the iron boots. That is the likeliest interpretation.

Couldn't you just toggle them with a button?  Didn't they already do that in Wind Waker?
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Royal☭

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Re: Zelda Blows
« Reply #293 on: June 20, 2010, 09:04:53 PM »

Water Temple was nowhere near as obnoxious as the opening stealth dungeon in Wind Waker.

Bongo Bill

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Re: Zelda Blows
« Reply #294 on: June 20, 2010, 09:09:07 PM »

Well, apparently he's going to make it so you can switch equipment from the touchscreen without pausing, for easy adding and removing of the iron boots. That is the likeliest interpretation.

Couldn't you just toggle them with a button?  Didn't they already do that in Wind Waker?

I actually think it's most likely that they are going to implement it that way.
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patito

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Re: Zelda Blows
« Reply #295 on: June 20, 2010, 09:26:52 PM »

The opening stealth portion in Wind Waker wasn't even hard, I wish they had used that mechanic more in the rest of the game.
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Re: Zelda Blows
« Reply #296 on: June 20, 2010, 09:36:33 PM »

It got annoying once or twice when I overlooked the "right" path to go through. Mostly what it did was make me feel like a super-badass when I started taking down moblins a half-dozen at a time.
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Royal☭

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Re: Zelda Blows
« Reply #297 on: June 20, 2010, 09:37:58 PM »

My memory of TP is pretty hazy since it's been 4 years since I beat it.  You may be right.

I read this and thought "What?  Twilight Princess was only released in... *checks Wikipedia* ...huh.  The Wii is almost 4 years old.  When did that happen?"

LaserBeing

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Re: Zelda Blows
« Reply #298 on: June 22, 2010, 01:39:07 AM »

Has any real person ever worn a scabbard on his back like that?  I don't think it's physically possible for an actual adult human to reach behind his back and pull out a sword of that size, much less sheath it again.

Yes but they weren't full scabbards like Link's.



The hero in Dragon Quest Swords has one like this.

If you slowmo in Smash Bros you can see that Link's sword doesn't actually clip through the scabbard, it physically grows from a little mini-sword omg just like the cartoon
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JDigital

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Re: Zelda Blows
« Reply #299 on: June 22, 2010, 08:22:10 AM »

a wizard did it
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