Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Pages: 1 ... 8 9 10 11 12 [13] 14 15 16 17 18 ... 22

Author Topic: Zelda Blows  (Read 39412 times)

0 Members and 4 Guests are viewing this topic.

Smiler

  • HOM NOM NOM NOM
  • Admin
  • Tested
  • Karma: 66
  • Posts: 3334
    • View Profile
Re: Zelda Blows
« Reply #240 on: June 15, 2010, 09:57:58 AM »

I honestly couldn't see any of the cell shading that some people are losing their shit over. This isn't like the early Gamecube games that were cel-shaded as all get out.
Logged

Disposable Ninja

  • Tested
  • Karma: -65447
  • Posts: 4529
    • View Profile
Re: Zelda Blows
« Reply #241 on: June 15, 2010, 10:15:30 AM »

Looks kind of like Street Fighter IV to me.
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Zelda Blows
« Reply #242 on: June 15, 2010, 11:21:36 AM »

I never had a problem with the cel-shading so much as the EYES GOD DAMN AAAAAUGH

Cel-shading with a reasonable art style is A-OK.
Logged

blah

  • Tested
  • Karma: -1
  • Posts: 24
    • View Profile
Re: Zelda Blows
« Reply #243 on: June 15, 2010, 11:29:27 AM »

They talk more in depth here: http://e3.nintendo.com/iwata-asks/

Looks as though Miyamoto is keeping a leash on Aonuma. Aonuma looks kind of awkward at certain points if you watch carefully.
Logged

NexAdruin

  • Tested
  • Karma: 6
  • Posts: 1549
    • View Profile
Re: Zelda Blows
« Reply #244 on: June 15, 2010, 04:42:22 PM »

You completely forgot to mention that they shot a heart and pinned it on the wall with an arrow.
Logged

Bongo Bill

  • Dinosaurcerer
  • Tested
  • Karma: -65431
  • Posts: 5244
    • View Profile
Re: Zelda Blows
« Reply #245 on: June 15, 2010, 05:30:19 PM »

And then walked over and picked it up, getting a heart and the arrow back.
Logged
...but is it art?

teg

  • DONUTS GONNA' DON
  • Tested
  • Karma: 52
  • Posts: 837
    • View Profile
    • Teg's Dumb Art
Logged

Thad

  • Master of Karate and Friendship for Everyone
  • Admin
  • Tested
  • Karma: -65394
  • Posts: 12111
    • View Profile
    • corporate-sellout.com
Re: Zelda Blows
« Reply #247 on: June 15, 2010, 09:19:33 PM »

(and ALttP, I guess)

...yeah, that's how I think of LttP.  As a parenthetical afterthought.

Now I don't know the story behind the director of Zelda saying he hated the first one.  Maybe he liked the ideas, but hated the bullshit that caused it to age poorly, or maybe he hated the ideas.  It could make a world of difference.

He whined that he didn't know where he was supposed to go.

Wind Waker [...] a real focus on exploration.

...
...that's all.  Just ellipsis.

And for those of us who just won't let it go, here's what you've been asking for for the last ten years.

...for the last ten years they've been asking for a port of an existing game into a format that's been popular since December?
Logged

TA

  • Tested
  • Karma: 29
  • Posts: 3219
    • View Profile
Re: Zelda Blows
« Reply #248 on: June 15, 2010, 09:26:16 PM »

I think he means a DS port of Ocarina.  Because, y'know.  The DS port of Mario 64 was so amazingly done.
Logged
Do you understand how terrifying the words “vibrating strap on” are for an asexual? That’s like saying “the holocaust” to a Jew.

Niku

  • MEAT
  • Tested
  • Karma: -65350
  • Posts: 6705
    • View Profile
Re: Zelda Blows
« Reply #249 on: June 15, 2010, 09:30:01 PM »

control issues aside it really was pretty awesome.  It's not like playing Mario 64 with the D-pad gave me cancer or anything.
Logged
i'm a blog now, blogs are cool: a fantastic machine made of meat

Niku

  • MEAT
  • Tested
  • Karma: -65350
  • Posts: 6705
    • View Profile
Re: Zelda Blows
« Reply #250 on: June 15, 2010, 09:30:10 PM »

well except for this cancer in my left thumb.
Logged
i'm a blog now, blogs are cool: a fantastic machine made of meat

patito

  • kodePunc Team
  • Tested
  • *
  • Karma: 14
  • Posts: 1181
    • View Profile
Re: Zelda Blows
« Reply #251 on: June 15, 2010, 09:32:08 PM »

PLAY WITH THE D-PAD
:advice:
RUN ALL THE TIME


Why would you even need to walk in Mario 64 anyway.
Logged

Detonator

  • You made me come back for THIS?
  • Admin
  • Tested
  • Karma: 42
  • Posts: 3040
    • View Profile
Re: Zelda Blows
« Reply #252 on: June 15, 2010, 09:35:16 PM »

Yeah, I was kinda hoping for fewer remakes on 3DS (though the Snake Eater one intrigues me because it's not a 13 year old game).

Still, I'm probably getting this pretty soon after release unless it's more than $200 or so.  I'll probably break by the time the 3DS Prof. Layton comes out.
Logged
"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Bongo Bill

  • Dinosaurcerer
  • Tested
  • Karma: -65431
  • Posts: 5244
    • View Profile
Re: Zelda Blows
« Reply #253 on: June 15, 2010, 09:41:10 PM »

I don't remember where I heard this so take it with a grain of salt, but the (Nintendo) remakes were apparently first made as proofs of concept, and progressed so far that they realized that they had a salable product on their hands, so decided to just finish 'em up and put 'em in boxes so the launch lineup wouldn't be so anemic.

They first looked into stereoscopic games with a specially tuned-up version of Luigi's Mansion back in the day. It's not unheard of for Nintendo to internally port older games for the purpose of testing new tech.
Logged
...but is it art?

Bleck

  • Tailor Made Squid Unicycles
  • Tested
  • Karma: -4
  • Posts: 361
    • View Profile
Re: Zelda Blows
« Reply #254 on: June 16, 2010, 01:44:49 AM »

Why would you even need to walk in Mario 64 anyway.

Sneakin' past Pirahna Plants. Sometimes violence isn't the answer.
Logged

patito

  • kodePunc Team
  • Tested
  • *
  • Karma: 14
  • Posts: 1181
    • View Profile
Re: Zelda Blows
« Reply #255 on: June 16, 2010, 03:44:00 AM »

Sometimes you are a pussy.
Logged

teg

  • DONUTS GONNA' DON
  • Tested
  • Karma: 52
  • Posts: 837
    • View Profile
    • Teg's Dumb Art
Re: Zelda Blows
« Reply #256 on: June 16, 2010, 06:12:51 AM »

I think he means a DS port of Ocarina.  Because, y'know.  The DS port of Mario 64 was so amazingly done.
yes I'm sure that the problems of a game that some people hated because it didn't have analog control will carry over to a completely different game on a completely different console that has analog control

There was a tech demo at E3 of the opening sequence, entirely remastered with new models in 3D. It looked neat.

Know what I'm looking forward to? maybe they can smooth out the horseback archery that always vexed me in OoT since now you could presumably move with the analog stick and the top screen and fire with the touch screen.
Logged

Disposable Ninja

  • Tested
  • Karma: -65447
  • Posts: 4529
    • View Profile
Re: Zelda Blows
« Reply #257 on: June 16, 2010, 07:44:31 AM »

Logged

Classic

  • Happens more often than you'd think.
  • Tested
  • Karma: -58471
  • Posts: 7501
    • View Profile
Re: Zelda Blows
« Reply #258 on: June 16, 2010, 07:55:25 AM »

:barf: wh- did they capture that in a mirror or something? Link is wrong-handed again!?

In any case, looks like they using the wiim+, and I kind of dig their items.

Also a bit sad to see no magic meter.
Logged

teg

  • DONUTS GONNA' DON
  • Tested
  • Karma: 52
  • Posts: 837
    • View Profile
    • Teg's Dumb Art
Re: Zelda Blows
« Reply #259 on: June 16, 2010, 08:29:58 AM »

oh hey look a trailer
Can I just mention how much it bugs me that Link doesn't draw his sword properly? It clearly clips right through the sheath. The same thing happened in Twilight Princess.
Logged
Pages: 1 ... 8 9 10 11 12 [13] 14 15 16 17 18 ... 22