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Poll

Choices

1. Gun them down.
- 4 (66.7%)
2. Make a break for it.
- 2 (33.3%)
3. ssssssssssssss
- 0 (0%)

Total Members Voted: 6

Voting closed: December 04, 2009, 08:17:53 AM


Pages: 1 ... 13 14 15 16 17 [18] 19 20 21 22 23 ... 57

Author Topic: The Ends  (Read 59231 times)

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Zaratustra

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Re: The Ends
« Reply #340 on: December 16, 2008, 04:54:21 AM »

1. No sense wandering off aimlessly and we should put the time we're clear-minded to good use.

Lady Duke

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Re: The Ends
« Reply #341 on: December 16, 2008, 11:09:13 AM »

1. I find myself leaning towards this because I'm compelled to find Nicole.
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Brentai

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Re: The Ends
« Reply #342 on: December 16, 2008, 11:11:18 AM »

I wonder why.
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Guild

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Re: The Ends
« Reply #343 on: December 16, 2008, 01:31:35 PM »

It would be really cool if Friday were secretly 'converting' players by telling them extra information to represent the takeover of the main character's brain. I base this conjecture on the last two posts and not the secret PMs I keep getting from Friday.
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Guild

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Re: The Ends
« Reply #344 on: December 16, 2008, 01:32:37 PM »

I want to find N1cole.
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Brentai

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Re: The Ends
« Reply #345 on: December 16, 2008, 01:53:07 PM »

If anything, I am lacking information.
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Transportation

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Re: The Ends
« Reply #346 on: December 16, 2008, 03:53:15 PM »

Well Faceless have night vision apparently, so 3 is pointless.

So uh. I guess dirt roads are less likely to be monitored maybe? :shrug:

1. I swear if this is a dead end.
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Classic

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Re: The Ends
« Reply #347 on: December 16, 2008, 04:10:56 PM »

I don't think we're likely to find too much other traffic... so 1 Let's take it obnoxiously slow, OK guys?
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Friday

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Re: The Ends
« Reply #348 on: December 16, 2008, 06:56:52 PM »

1. Take the dirt road. You suspect David and Nicole went to Limestone, and you need to find them.

With no small amount of trepidation, you turn off the highway, doing almost a 280 degree turn, onto the dirt road heading down into the darkness and back the way you came.

Your headlights show only trees and rocks, and evidence of nature reclaiming what was once hers by grass and branches reaching out into the road. The ride is fairly bumpy, despite going slow, and you feel a deep chill enter your bones.

You reach to turn on the radio from long habit, before realizing the pointlessness of it. But then, shrugging, you flip it on anyway.

Nothing, of course. Dead air across all channels. You turn the tuner back and forth, hitting a blare of static on 106.4, but that's all. With a final twist you move to turn it off.

anyone

Your hand freezes over the off button. Was that a voice you just heard? Trembling, you turn the tuner again.

Nothing.

Slower this time.

... still nothing.

But you're sure you heard something. Very soft, but --

Something is ahead of you on the road. A large, dark shape.

You slam the brakes.

A deer looks up at you, eyes wide, caught in your headlights.

You steady your breathing, flick the lights off. The deer looks away, and continues to cross. Behind her, two fawns follow their mother, small white spots marking their flanks.

You sigh, turn the headlights back on, and continue.

Something about seeing the deer here reassures you slightly. Seeing life of any kind that is not dead or turned into a monster is refreshing.

You find yourself missing Nicole's soft voice. Even David's lilted and high pitched somewhat nasal tone would be a welcome thing.

Why the hell did they leave you?

Did they leave you? Or did you drive them away?

Questions in the dark. A whole world gone to hell, and you have no idea why, or what caused it. Are these things aliens? Some kind of invasion? Could they be some form of bio-weapon, developed by a rival government? Your own government? Perhaps developed by neither, some independent lab?

Something else? Perhaps a creature, or microbe, released from long slumber by a team of explorers drilling in the ice somewhere?

You shrug inside the car. Does it really matter? All that you care about is finding your friends and getting to safety.

But where's safe?

You hope somewhere is.

This infection, or whatever it is, seems to be only getting worse as time goes on. Maybe the government has some kind of handle on it, maybe they don't. All you know is if you don't avoid those helicopters, they'll kill you just like they killed the caravan on that bridge.

You drive on. The road continues to twist and turn, but heads in the general direction you want to go.

A turn off. Gravel instead of dirt. There's a rusty iron gate standing open, through the branches you can barely make out what looks to be some kind of cabin up the road a bit.

***********************************

1. Park here, check it out on foot. You might find people, supplies, or alcohol.

2. Drive up to it.

3. Ignore it. Keep on down the dirt road.

***********************************
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Zaratustra

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Re: The Ends
« Reply #349 on: December 16, 2008, 07:04:31 PM »

1. Find house, Look into house, find infected, run away real fast, repeat until we find little girl.

Brentai

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Re: The Ends
« Reply #350 on: December 16, 2008, 07:11:42 PM »

Yeah, no.

3.

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Defenestration

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Re: The Ends
« Reply #351 on: December 16, 2008, 07:21:03 PM »

Is there a car in the driveway, or any obvious signs of recent unviney habitation?
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Una salus victis nullam sperare salutem

Friday

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Re: The Ends
« Reply #352 on: December 16, 2008, 08:00:39 PM »

Not that you see. Then again, you don't exactly have the best vantage point from where you are currently.
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Guild

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Re: The Ends
« Reply #353 on: December 16, 2008, 08:11:23 PM »

It's safer in a car, and we've got a time issue, so no getting out unless it's totally necessary. Assuming any humans will be smart enough 2 know the zombvines can't honk horns, pull down the road to the nearest structure and lean on the horn for sixty seconds straight. If nobody comes out, GTFO.
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Classic

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Re: The Ends
« Reply #354 on: December 16, 2008, 08:52:39 PM »

 :nyoro~n: I have bad memories about gates and what have you, but we're going to need shelter and another fix soon, or we're boned. I dunno what kind of a handle we've got on our exhaustion, but we can't drive dangerous roads like this forever.

Speaking of which, we don't have any real guarantee that the deer wasn't infected.

I'm sorry Friday, I'm imagining some kind of for-serious super-dangerous mountainous road going on here. Is that what we've got?

I say 2, but park the car with the nose facing that gate.
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Romosome

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Re: The Ends
« Reply #355 on: December 16, 2008, 09:46:56 PM »

2.

The deer's at least a good sign.  Who knows when there will be another chance at shelter or supplies?  Maybe not until heading into an area visibly crawling with them.  Passing this up without even looking closer is a bad idea.

We need to look for fuel, if we can.
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Classic

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Re: The Ends
« Reply #356 on: December 16, 2008, 11:11:24 PM »

 :nyoro~n: Why do we assume it's not an infected "scout"?

I confess, the pair of fawns trailing her is a good sign, but I'm not going to let a little logic get in the way of my rampant paranoia. Or, as I like to call it, "Survival Thinking!"
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Lady Duke

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Re: The Ends
« Reply #357 on: December 17, 2008, 03:19:53 PM »

2, because car=safer than no protection at all.  I was just about to say "do they even infect animals" but we already know they live in dogs ;-;

I'd agree with the fact that since she has babies following her, she prolly isn't infected.  Also...she didn't attack the car so I can't imagine she's some sorta deer-less.  No other infected being hasn't tried to murder us yet, so I'd say the fact that it kept walking is also a good sign.
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Cait

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Re: The Ends
« Reply #358 on: December 18, 2008, 08:09:31 AM »

Unless... unless the FAWNS are the infected ones, and they're waiting for their chance to take down the doe.  :ohshi~:
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Classic

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Re: The Ends
« Reply #359 on: December 18, 2008, 08:19:30 AM »

Unless... unless the FAWNS are the infected ones, and they're waiting for their chance to take down the doe.  :ohshi~:
:ohshi~: HOLY FUCK CAIT!!! I HADN'T EVEN CONSIDERED THAT!

... YOU MUST BE EATING THAT PART OF MY BRAIN YOU PARASIIIIIIIIIIIEEEEIIEEIIIEEEETE!!!!!!!!!!!!!!!!
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