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Poll

Choices

1. Gun them down.
- 4 (66.7%)
2. Make a break for it.
- 2 (33.3%)
3. ssssssssssssss
- 0 (0%)

Total Members Voted: 6

Voting closed: December 04, 2009, 08:17:53 AM


Pages: 1 ... 14 15 16 17 18 [19] 20 21 22 23 24 ... 57

Author Topic: The Ends  (Read 59222 times)

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Classic

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Re: The Ends
« Reply #360 on: December 18, 2008, 08:20:27 AM »

I AM INSANE AND MY ATTEMPTS AT COMMUNICATION ARE INSCRUTABLE

Srsly, cheers Cait, you out paranoid'd me. I've been given the impression that's a tall order.


EDIT:

Pagebreaks make this :perfect:
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Defenestration

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Re: The Ends
« Reply #361 on: December 18, 2008, 08:46:51 AM »

3. I don't have a reason to check it out, so keep on rolling. Look where that got us last time.
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Una salus victis nullam sperare salutem

Guild

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Re: The Ends
« Reply #362 on: December 18, 2008, 12:30:03 PM »

DEFEN YOU ARE NOT ALLOWED TO CHOOSE UNPOPULAR OPTIONS
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Brentai

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Re: The Ends
« Reply #363 on: December 18, 2008, 12:35:39 PM »

 :fuckyou:
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Classic

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Re: The Ends
« Reply #364 on: December 18, 2008, 12:36:15 PM »

STOP! sTOP YOUR BICKERING! sT IS TEARING THIS cONSCIOUSNESS APART!


EDIT:
Hm, I kind of like it better with the caps lock problem.
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Friday

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Re: The Ends
« Reply #365 on: February 03, 2009, 03:51:27 AM »

2. Drive up to it.

More than anything else, the possibility of supplies makes you turn up onto the dirt driveway leading to the cabin. Honestly, you're not sure if you want to find more survivors or not. Finding Nicole seems to have taken over all of your priorities.

You pull into the open area in front of the cabin. An old, broken down pickup truck is parked under a tree, covered in leaves. There is a separate garage to the side of the cabin, though, and you can see a smaller car peering at you from the darkness inside like a spider from a cave.

The cabin itself is dark. Your headlights reflect off the glass of the two windows facing the front. Some wooden steps lead up to a small porch.

You park and step out of the car, making sure your flaregun is still in your pock --

"Don't. Fucking. Move."

The voice came from behind you. Somehow, you doubt it's Benny fucking with you this time.

"Drop the gun," it orders. Feminine. Young. Unfamiliar.

Your eyes slide to your rear view mirror. A figure is holding a weapon on you. Looks like she was hiding in the old truck as you pulled up. Either she sleeps there, or she saw you coming somehow.

***************************

1. Drop the gun. Do what she says, for the moment.

2. Jump back into the car, which is still idling, and get the fuck out.

3. Spin on your heel, drop to one knee, fire.

***************************
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Transportation

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Re: The Ends
« Reply #366 on: February 03, 2009, 06:30:31 AM »

Wait a pleasant breakfast surprise!

Anyway, 1.
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Brentai

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Re: The Ends
« Reply #367 on: February 03, 2009, 08:11:39 AM »

2.  The car has always been our ultimate weapon.
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Kayma

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Re: The Ends
« Reply #368 on: February 03, 2009, 11:05:58 AM »

1. Nice and easy.
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Romosome

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Re: The Ends
« Reply #369 on: February 03, 2009, 12:35:43 PM »

(awesome)

If this was just a looter I'd be bleeding out already.  Best show that I come in peace.

Trying to get a shot off when she's got the weapon up already is flipping a coin for my life anyway.

1.
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Lady Duke

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Re: The Ends
« Reply #370 on: February 03, 2009, 12:40:15 PM »

1, because alienating ourselves at a time like this is so stupid I can't imagine it would end in anything other than death.  Also, I doubt someone telling us to drop our weapon because they have a weapon is some sort of viney evil.

Also:  HURRAY FOR FRIDAY!
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Romosome

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Re: The Ends
« Reply #371 on: February 03, 2009, 12:56:24 PM »

It's kind of funny that they have every right to be pointing their weapon at us, because WE'RE a viney evil.
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Zaratustra

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Re: The Ends
« Reply #372 on: February 03, 2009, 01:32:28 PM »

eeeeeeeeey 1

Friday

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Re: The Ends
« Reply #373 on: February 03, 2009, 04:01:52 PM »

1. Drop the gun. Do what she says, for the moment.

You slowly hold up your flaregun and drop it on the ground.

"I don't want any trouble," you say. "I'm only looking around."

"We'll see about that," comes the reply. The voice wavers a bit, and the realization that whoever is holding the gun on you is scared sinks in.

You start to turn, but she orders you to stop. "Step away from the gun. Over toward the front door. Hurry up."

You comply, still facing away. You hear her come up behind you.

Something thumps in the dirt near your feet.

"Put these on," she orders. You glance down to see a pair of handcuffs.

"I'm not going to hurt you," you say. "I was only --"

"You've got five seconds to put those on, and then I blow your head off," she replies.

Grimacing, you realize you don't have much choice, at this point. You bend down and pick the handcuffs up. You start to turn to look at your captor, but she tells you to face away again. You fumble a bit with the cuffs before placing them on your wrists. Just as you're about to lock them, the girl speaks.

"No. Behind your back."

"Come on," you say. "Is this how you treat everyone you meet?"

"PUT ON THE FUCKING CUFFS!" she yells at you, her voice cracking.

Shaking your head, you do as she says.

"Now what?" you ask, your hands bound behind you. "Do I get a leg iron? Ball and chain, perhaps?"

There's an odd Phhsst sound from behind you, and you feel something cold on your neck, then a sharp pain.

"Ow!" you say involuntarily. You want to bring up your hand, but the cuffs constrain you.

You turn around, finally facing the girl. She's lowering some kind of rifle, watching you warily.

With one eye.

Things start to blur.

"Sssshit," you say slowly, your voice sounding slurry. Strange colors start to dance around in front of you. "You're... infected..."

"I know," she replies, as you drop to your knees, and finally face first into the waiting dirt.

***********************************

"You're asleep," Benny says.

You open your eyes.

Another doctor's office. Unlike the previous one, this one seems dirty and in disarray. The tongue depressors have spilled out of their little box and litter the ground near the desk. There's a syringe embedded into the wall.

Benny sits across from you, in the chair near the door, swinging his legs like a child.

You sit up, noticing the sheets on this bed are bloodstained. "What?" you say groggily.

"There's not much time, so I'll get right to the point," Benny replies. "You're out right now. The bitch shot you up with some tranquilizer. She's locked you in a cage, taken all your gear."

"How do you...?"

"How the fuck do you think?" he says, but his face is serious. "Listen, I can get you out of this. But I have to work fast. And I need your permission. Don't worry. You won't feel a thing."

"What do you...?"

Benny shakes his head. "She said it herself. She's infected. You really want to be held in some kind of cage, at gunpoint, by a chick who's going to burst into penises at any moment? I can get you out. It's that simple."

You shake your head slowly in return. "No. This is a trick."

Benny sighs, and reaches into his pocket, pulling out what looks to be a TV remote. He points it at a blank wall and there's a click.

The wall is suddenly showing a screen. It's sort of flickery, like a bad projection. You can see no source casting it.

It shows a strange sight. You see a body laying behind some sort of bars on a wooden floor. You can just make out the side of a gate coming into the picture. The padlock is large and obvious. You realize the body is you.

You also realize that the view is undulating a bit. As you watch, the view shifts in an odd manner, quickly blurring to the right, then back left, up, and around, until finally coming back to rest on you. It's very disorienting, especially in your current state.

Then the view shifts downward, and you see a pair of hands, holding your flaregun. The view, and projection, abruptly cease.

You look back at Benny. He's digging around inside his missing eye with the remote.

"Damn thing," he says, grimacing. "Itches all the time."

"That was her, wasn't it?" you say.

"Eh?"

"That ... TV. That view. Whatever."

"Oh. Yeah. So? You think I've got cameras set up in the cabin or something?"

"But... this is inside my head," you say. "How can you...?"

Benny shrugs, and cuts you off. "So. Deal, or no deal?"

"I'm not --"

Benny stands. "Shut the fuck up for once. There isn't any time. I can get you out. Now. While you're still asleep, and certain parts of your brain that normally block me are shut down. But only with your permission, on some level. So here I am. This is it, buddy. Your last chance."

You stare at him.

He shrugs. "Or, stay there and rot. I don't really care."

"You say that a lot," you counter. "I don't know if I believe you."

Benny smiles. You notice he's missing a tooth. That's new.

*****************************

1. Take the deal.

2. No deal.

*****************************
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Lady Duke

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Re: The Ends
« Reply #374 on: February 03, 2009, 07:13:06 PM »

I can't figure out what the best choice is here.  It seems like they are both bad, no matter what we choose.

So I'll choose 1, because I don't believe that we can get out of this cage by smooth talking.  There's no way.  Even if I fear we'll totally vine out like an insane crazy alien, maybe .....somethin somethin somethin.
 :facepalm:
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Transportation

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Re: The Ends
« Reply #375 on: February 03, 2009, 08:56:18 PM »

I feel like this is a trick, somehow. Why would the girl tranq us and put us in a cage if she's well aware she's infected?

TIME FOR BULLETS
  • The knowledge of infection implies that she has encountered one-eyes and seen or heard of them transforming before.
  • I don't believe we've ever actually seen someone infected post-explosion.

Now, this rests on the assumption that there has been no infection post-explosion. The infecting agent was dispersed when the worms "landed", in order to establish ground troops. These infected would be able to move around until they succumbed. Since David managed to survive with both eyes for weeks in contact with the contaminated environment, we can say that it's safe. Any infected after the first crop would come from the faceless themselves, which would leave little room for the victims to escape.

Therefore, she's of the initial crop and since she has lasted for weeks post-explosion, she is aware of alcohol trick. There would be no danger of her going viney on us. She didn't kill us for a reason and whatever it is, I doubt it involves mind rape.


2.
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McFrugal

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Re: The Ends
« Reply #376 on: February 07, 2009, 05:05:53 PM »

You're forgetting the town where we found an infected guy, and killed him (which was dumb in hindsight).  There is apparently a way for faceless to infect others in the way we were infected, so there's no telling how long she's been like that.  Still, her behavior is unusual for someone who is simply scared.  I think she might know who we are.  I wonder if perhaps when we first let Benny save us, we did something in our sleep that scared off Nicole and David?  That'd explain the need to both handcuff and tranq us.

As for Benny, he wouldn't need to offer a deal if time was on his side, now would he?  He wants the girl dead, and I don't think it's because she's gonna kill us or leave us in the cage forever.  If the girl wanted to kill us, we'd be dead by now.  If she's gonna keep us in the cage, we'll eventually turn and Benny would be in control without our permission.

2.
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Romosome

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Re: The Ends
« Reply #377 on: February 07, 2009, 11:34:11 PM »

2. If I get out, I get out as myself, not as a monster.
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Kayma

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Re: The Ends
« Reply #378 on: February 08, 2009, 12:57:23 AM »

1. I'm not sure, but just this one time I feel like Benny isn't trying to ream us.
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Friday

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Re: The Ends
« Reply #379 on: February 08, 2009, 06:35:25 AM »

Couple of days, option 2 edges out 1 by a single vote. Going with it.

2. No deal.

"No deal," you say. "I'll take my chances on my own, thanks."

Benny's smile vanishes, and he scowls at you. "Your mistake," he says, and walks out the door without another word.

You attempt to stand up, but the whole world suddenly goes blurry and you're spinning off into somewhere else, a place with lots of bright colors and a really dull, throbbing pain in the back of your --

"Uhhhgg," you moan, feeling dirt on your tongue, in your mouth.

You lay still for a bit, letting your senses flood back into your head. Mostly, said senses constitute a lot of pain. You groan again, and weakly spit.

A few slow heartbeats pass. The pain in your head bleeds down your neck, like acid blood into your chest and lower body. You open your eyes.

Iron bars. An incredibly dirty wooden floor. Planks of wood. The grains sway and dance in front of you. You're on the ground. In the corner of your vision, you see a bucket.

You moan a third time as you slowly push yourself up. You're in a cage, in the corner of a room. There's a small fireplace, but no fire burning. Sunlight streams through a curtained window, making you wince. A few pieces of furniture. Looks like the interior of any normal cabin in the woods.

No sign of the young woman. You get to your feet.

There's a gate leading into your cage. Two of the walls of your prison are actually the sides of the cabin, you assume. The gate is locked. Padlock. You yank on it, but it's stuck fast. Rattling the gate gets you nowhere.

"Hello?!" you try to yell. It comes out more like your normal voice. There's no response.

You lean up against the bars, feeling the cold iron against your face. From outside, you hear a bird chirp.

Exhausted from standing, still feeling the effects of whatever drug she shot into you, you head toward the nearest wall and slide down against it into a sitting position to await the return of your captor.

A few minutes later, you casually glance into that bucket, which you assumed was a latrine or something.

There's a single can of beer inside it.

You raise an eyebrow. You somehow doubt it got there by accident.

You pick it up and examine it. It's a familiar brand, though one you don't usually drink. Looks perfectly normal to you.

**********************************

1. Pop it open, give it a taste, make sure it's actually beer.

2. Ignore it. Wait for the girl to return.

3. Gulp it down. This is exactly what you need.

4. ssssssssssssssssssssssssssssss

**********************************
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