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Poll

Choices

1. Gun them down.
- 4 (66.7%)
2. Make a break for it.
- 2 (33.3%)
3. ssssssssssssss
- 0 (0%)

Total Members Voted: 6

Voting closed: December 04, 2009, 08:17:53 AM


Pages: 1 ... 29 30 31 32 33 [34] 35 36 37 38 39 ... 57

Author Topic: The Ends  (Read 59191 times)

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Detonator

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Re: The Ends
« Reply #660 on: May 02, 2009, 05:06:00 PM »

Are these real sewers, or movie sewers?
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Friday

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Re: The Ends
« Reply #661 on: May 02, 2009, 05:08:06 PM »

No comment.
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Lady Duke

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Re: The Ends
« Reply #662 on: May 02, 2009, 05:42:02 PM »

I don't really love the idea of a nice enclosed sewer.
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Cthulhu-chan

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Re: The Ends
« Reply #663 on: May 02, 2009, 05:42:26 PM »

It has been my experience that the sewers in the western part of the US are practical and small.  Crawling room only.  So, you know, screw that.

As for the other choices, ffffffffffffffffffffffuck. :nosir:
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Romosome

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Re: The Ends
« Reply #664 on: May 03, 2009, 12:49:08 AM »

Hard choice.

I say office building.

The pawn shop might be an option if we weren't being borne down on by a horde right this very second.  Trying to break into it while it's closed on a whim would be really bad.

The sewers may be tempting but we'd essentially be trapped.  If something is down there we're screwed.  In the office there might be clean water, and even food from vending machines and such if god forbid we have to hole up.  We may even be able to find beer.

Of course, I could be wrong.
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Cthulhu-chan

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Re: The Ends
« Reply #665 on: May 03, 2009, 02:15:17 AM »

Fuck it, we've come too far to get cornered now.
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Lady Duke

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Re: The Ends
« Reply #666 on: May 03, 2009, 11:38:19 AM »

Well, faceless CAME from the office building didn't they?  Didn't that one that dropped from the sky come from the office building?

I'm voting for the pawn shop, which is a stretch at this point, but with no real good options, it's the best option I could think of.  If we can get into it, awesome; if not, fucknuts.
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Guild

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Re: The Ends
« Reply #667 on: May 03, 2009, 03:22:14 PM »

4. We need a gun, and the sewers are likely teeming with vermines. The worm infected creatures don't seem to care about things like walls or beds, and since gravity is always turned on and the sewers all flow unidirectionally there may even be a PLETHORA of them down there.
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Edormoggon

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Re: The Ends
« Reply #668 on: May 05, 2009, 05:40:11 AM »

As an experienced "drainer", I can testify that the sewers are a really bad idea. One, manhole covers are very heavy and require the proper tools to open. Two, as has been said, sanitary sewers are usually too small to move around in. Storm sewers are usually fairly large, but they're more common to areas with heavy rainfall and access to a local body of water (river or ocean). Three, while it is possible to feel your way through a drain, a light source is almost required, more so when there's headcrabs running around inside. Even when there's not, they tend to contain debris, hanging sheets of rusty sheetmetal, and other stuff you don't want to crawl around in the dark. Four, sanitary sewers can contain gasses which can literally paralyze and kill humans with a single breath, particularly when they've been sitting stagnant (as these likely are).

I don't know about the other choices. Pawn shops tend to be heavily fortified -- it's questionable whether we'd be able to break in.

Some of you seem to have forgotten the details about the rifle. It shoots tranq darts, which Jesse said doesn't affect the critters.

Edit: oh lawl, the voting closed yesterday. Disregard this.
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Guild

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Re: The Ends
« Reply #669 on: May 05, 2009, 01:02:34 PM »

nice avatar
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Friday

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Re: The Ends
« Reply #670 on: May 05, 2009, 06:11:35 PM »

4. The pawn shop. See if you can get inside.

With Faceless closing in from both sides, you shake your head. "No. I don't want to trap myself down in the dark. Quick, let's try the pawn shop."

You step off into the street and start to cross the road. Jesse hurries behind you. "I still think this is a waste of time," she says. "It's either going to be locked tight, or already looted."

You run to the front entrance. The sign in the window reads "CLOSED". It's one of those reversible hanging ones. Sturdy iron bars cage the outside of the window. The fog has condensed on the glass, blocking your view of the inside.

The door is likewise gated shut. Behind the iron mesh screen door, another solid looking wooden door stands closed. The hours are listed on a note. You reach for the handle of the first door and give it a turn.

"Damn," you say. "Looks like you were right about the being locked thing."

You release the metal handle that refuses to move more than a half inch in either direction and reach through the bars covering the front window, rubbing off a bit of the fog from the glass. In the spot you cleaned you can see part of the front display: Knives, some cheap looking jewelry, some not-so-cheap looking jewelry, a revolver.

"Jackpot," you say. "Let's just break the front window and reach in and --"

You stop mid-sentence because you notice the display itself is in another metal cage.

"Fuck," you say, grimacing. "No wonder this place hasn't been looted. It's locked up tighter than Fort Knox."

Jesse is staring off at the approaching monsters. "Come on, come on. We have to get out of here. They're coming."

You turn to look. The Faceless are slowly but relentlessly closing the distance. They make no sound.

"There!" Jesse points, suddenly.

You look and see an alleyway across the street you didn't notice before because of the angle and the fog. It runs between what look to be two office buildings.

"It could be a dead end," you say softly.

Jesse just stares back at you.

**********************************

1. You might be able to force open the front door, or find a spare key if you hung around for a bit. That weapon is too useful to pass up.

2. There's still time to get to the manhole. Take the sewers after all.

3. Try to force your way past the five Faceless ahead.

4. Try to force past the three behind, and take Oak.

5. Office Building still looks good.

6. Alley might let you out into a more open area.

************************************
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Cyan Prime

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Re: The Ends
« Reply #671 on: May 05, 2009, 08:11:50 PM »

3. Go forward.
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Cthulhu-chan

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Re: The Ends
« Reply #672 on: May 06, 2009, 06:26:27 AM »

Argh, everything looks like a bad choice!   :;_;:
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Edormoggon

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Re: The Ends
« Reply #673 on: May 06, 2009, 07:45:29 AM »

I like the language for option one. "Hang around, smoke a cigarette, a solution might fall out of the sky".

Option two is still not a good idea, at all.

Three's pushing it with that many faceless, four counts on the faceless repeating the same mistakes they made last time.

Five has issues with probably being infested and a deathtrap. I can't think of any useful resources in an office building, unless it has a helipad on top (not likely at four stories).

Six...I'm not familiar with alleyways in larger cities. In less populated places they're usually garbage pickup routes, so they're effectively less well-maintained roads which run parallel to the streets. Though I've seen fictional instances of it, I don't really see a realistic reason for an alley to end in a brick wall. That's not to say it isn't a trap...it clearly wouldn't be nice to be stuck in a tight space between two flanks of faceless. There's bound to be useful stuff like back doors, fire escapes, or parking areas though.

Hrmm.
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Lady Duke

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Re: The Ends
« Reply #674 on: May 06, 2009, 04:20:20 PM »

D: to every choice
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Friday

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Re: The Ends
« Reply #675 on: May 07, 2009, 12:09:27 AM »

6. Alley might let you out into a more open area.

"Alright, let's go," you say. You run across the street once more, Jesse behind.

The fog seems thicker in the alleyway, maybe due to the enclosed space. You shoulder through the embankment at the alleyway entrance, feeling the chill as tendrils cling to your upper body and legs.

Your eyes adjust to the new density and you're able to see perhaps ten to fifteen feet in front of you. Boxes and garbage bags line the sides of the alley, some spilled open, their inscrutable contents laying like guts on the ground.  You walk past them, your pulse quickening.

As you go deeper into the alley, you begin to hear a soft sound from up ahead. At first, you thought it was an echo of your footsteps on the cold pavement, but as you draw closer, you can tell it's from some foreign source.

Thump.

...

Thump.

"What is that?" Jesse whispers behind you harshly.

"I don't know," you say softly over your shoulder. "It's coming from up ahead."

Jesse comes to your side, readying her rifle.

"I thought you said it doesn't work on Faceless," you say.

Jesse just shakes her head slightly in reply. Her knuckles are white where she grips the weapon.

Thump. Thump. Thump.

The noise is rhythmic, occurring about once every three seconds. As far as you can see in the mist, the walls of the alley continue straight and unmarked. There's the lower end of a fire escape above you on the right, but it's far too high to reach.

"Should we go back?" you ask.

Jesse shakes her head again. "Those Faceless will have closed in by now. We've got to keep on this way, find an exit, or a way into these buildings."

Thump. Thump.

You continue forward. Weird shadows dance in the corners of your vision, tricks of the mist and fog. A Faceless monster turns out to be another overturned cardboard box. You swallow, listening to the odd thumping sound get louder and louder as you move forward slowly, willing one leg after the other to keep moving.

Ahead, a solid block of shadow on the left jerks slightly in time with the thump. You jump a bit, then squint into the mist. The rectangular object is a dumpster. Closed, the top a pale gray, the sides a deep green. From the front what looks to be an old, red-green stain runs from the lip to the ground, pooling in a mass of congealed... something.

Thump. The dumpster jerks again, like it's been kicked. Beside you, you hear Jesse swallow.

*********************************

1. Investigate the dumpster.

2. Move past it, keeping as far to the other side as possible.

3. No fucking way. Turn back. You'll take your chances with the monsters you know.

*********************************
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Arc

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Re: The Ends
« Reply #676 on: May 07, 2009, 12:14:05 AM »

2.

Sorry, but we don't have time to deal with a SHARK BUS.

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Arc

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Re: The Ends
« Reply #677 on: May 07, 2009, 12:16:12 AM »

As a matter of fact, forget that.

I'm going to reveal myself as The Ninja right here and now.

I FLIP OUT ON THE DUMPSTER.
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Friday

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Re: The Ends
« Reply #678 on: May 07, 2009, 12:30:03 AM »

"Blarg!" says the Dumpster, lid flapping. "My precious bodily fluids!"

The rest of you watch as the Dumpster melts into a squirming, writhing, wiggling mass of centipedes and beetles.

The Dumpster was Oogie Boogie.

Night roles.
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Brentai

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Re: The Ends
« Reply #679 on: May 07, 2009, 01:08:17 AM »

Shit, I had him nailed for an Elf.
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