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Author Topic: Dead Space  (Read 8072 times)

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MadMAxJr

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Dead Space
« on: October 15, 2008, 08:44:47 PM »

Dead Space, arrives tomorrow
42" 1080p display, check
5.1 stereo headphones, check
Room that can be made dark easily, check

I am so ready.
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Saturn

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Re: Dead Space
« Reply #1 on: October 15, 2008, 09:04:12 PM »

Goddamn circuit city had a shipping issue and i wont be getting dead space until next week.  ::(:

I WANT TO KILL SHIT WITH A REMOTE CONTROLLED FLYING CIRCULAR SAW DAMN IT.
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Cthulhu-chan

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Re: Dead Space
« Reply #2 on: October 16, 2008, 09:55:33 AM »

So it turns out that Dead Space is FUKKIN AWESOME  :gasp: :scanners: :victory:
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Guild

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Re: Dead Space
« Reply #3 on: October 16, 2008, 12:26:20 PM »

The game's cool. I like the graphics, and despite the grainy light-source oriented shadow work (not sure of the technical name for the effect) it's really beautiful. The strategic dismemberment element is win.

The game starts on a tiny engineering ship en route to answer a distress call from the largest "planet cracker" mining ship ever made. The ship's job is to rip a planet into rubble after its been thoroughly mined out. When you arrive, the ship is powered down. Next thing you know, necrophage-infected corpses start trying to eat your face.

There's also an awesome moment when you first enter vaccume and see the planet with a 1000-mile wide hole ripped in it.

The health bar is a spine-looking tube on your back. There is no in-game pause when you access a menu; instead, popups appear in front of your Gears of War-perspective character (the helmet of your suit projects it into the space in front of the character).

I really liked the realistic elements of space life: When you shoot your gun in vaccume all you hear is a slight thud from the atmosphere in your suit transmitting the sound from your glove to your ear. Same for footsteps. The total lack of sound during vaccume action is awesomely spooky.

There's one scene where you're walking past banks of human infants being raised as replacement parts for the miners (mining is dangerous work, after all), but the babies have become infected, so they'll randomly burst from the tanks and start sticking you with tentacles that suck blood or someshit. Bonus points for kicking the infant's head off after tossing it off your head.

I recommend this game to anyone with the disposable income.
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James Edward Smith

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Re: Dead Space
« Reply #4 on: October 16, 2008, 12:46:42 PM »

Yeah, this game has always seemed interesting to me. It was pretty hyped I guess, but not to Assassin's Creed or Spore levels and so it still sort of feels to me like it slipped under the radar. We seem to be living in a time where high production value games are being really over hyped. I mean, I guess they always have been since games like FF7, but now there are more high production value games being made at the same time, in a shorter span of time, so it feels like way more hype to me.

Anyway, this game seems like an other Bioshock or Mass Effect, in that it will actually live up to it's reasonable hype at least a little. I'd say that Fable 2 is going to actually be a decent game despite its curse, but I think that Molyneux's bullshit has become common knowledge enough that no one is actually expecting much from the game and so people who do play it will probably do so with a forgiving disposition anyway. It's okay Fable 2, you don't have to spend your whole shelf life trying to live up to your father's lofty expectations.

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Bongo Bill

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Re: Dead Space
« Reply #5 on: October 16, 2008, 03:04:30 PM »

There is no in-game pause
The game keeps going when you're in the menu? I hope not. That would be bullshit and, unfortunately, a likely deal-breaker.
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Guild

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Re: Dead Space
« Reply #6 on: October 16, 2008, 04:22:17 PM »

There is no in-game pause
The game keeps going when you're in the menu? I hope not. That would be bullshit and, unfortunately, a likely deal-breaker.

Well, I meant as far as weapon selection and things like that.

There's also this cool feature where you hold a button and a trail of white arrows points to your next objective, which I appreciate more than most.
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King Klown

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Re: Dead Space
« Reply #7 on: October 18, 2008, 09:12:27 PM »

Uses the over the shoulder RE4 way of things, but this time you're not confined to just what the characters looking at; you can control the camera to look all around you, so you can see how open to evisceration you really are.

The first 15 minutes if a fun filled gore fest of dismemberment and [spoiler]little to no combat, which to me is kind of funny, because the best chance to scare you is when you're fumbling around with the new combat system and trying desperately to kill the 1st (and weakest) enemy in the game.[/spoiler] Yes, a spoiler for the first 15 minutes, I warned you.

All in all, I'm actually excited to play it. PS3 version.
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PhoenixUltima

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Re: Dead Space
« Reply #8 on: October 19, 2008, 02:27:21 AM »

I would pick up the PC version of this (assuming there's no shitty DRM infecting the thing), except I'm actually a huge pussy who took like 2-3 years to finally play all the way through System Shock 2, because I'd play for half and hour, have to stop for the day before I had a heart attack, play for another half an hour, quit early on in the game because I can't bring myself to actually start the thing, then start over like a month later, play for half an hour, etc. I finally manned up and actually played all the way through, a couple of hours at a time, and that was probably just because Bioshock and RE4 had innoculated me a little at that point. Hell, I've never even finished the original Doom for exactly the same reason.

So, yeah, an intensely creepy game where hideous realistic mutants can pop out at you from the vents at any moment is probably one I'd end up never finishing.

EDIT: Oh, it's an EA game, and yes, it'll have SecuROM. Pass. Maybe I'll rent the 360 version.
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The captain of the gravy train!

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Re: Dead Space
« Reply #9 on: October 19, 2008, 02:37:43 AM »

I failed to finish Half-Life 1 for several years due to the younger me being so freaked out at the resonance cascade cutscene that I refused to sleep with the light off for at least three years
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Burrito Al Pastor

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Re: Dead Space
« Reply #10 on: October 19, 2008, 04:04:05 AM »

You had nightmares about accidentally pushing shopping carts full of plutonium into energy fields?

To be fair, it would be easier to accidentally do that if it's dark. (And if you have a shopping cart, a bunch of plutonium, and an unstable energy field.)
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King Klown

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Re: Dead Space
« Reply #11 on: October 19, 2008, 05:26:27 AM »

You had nightmares about accidentally pushing shopping carts full of plutonium into energy fields?

To be fair, it would be easier to accidentally do that if it's dark. (And if you have a shopping cart, a bunch of plutonium, and an unstable energy field.)

IT WAS NO ACCIDENT! G-man had a hand somewhere..
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Cthulhu-chan

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Re: Dead Space
« Reply #12 on: October 19, 2008, 05:40:23 AM »

yeah, he provided the mcguffin that required a PHD to be pushed via handcart into an unstable energy field.
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Defenestration

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Re: Dead Space
« Reply #13 on: October 19, 2008, 06:06:42 AM »

Well, the "cutscene" bit implies the random porting into shadowy areas of Xen that followed the cart pushing.

I'm pretty sure it wasn't THAT freaky though.
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Una salus victis nullam sperare salutem

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Re: Dead Space
« Reply #14 on: October 19, 2008, 07:50:10 AM »

Well, the "cutscene" bit implies the random porting into shadowy areas of Xen that followed the cart pushing.

I'm pretty sure it wasn't THAT freaky though.

Yes, this part.

and fuck you when you're that young shit like that scars you.
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MadMAxJr

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Re: Dead Space
« Reply #15 on: October 19, 2008, 08:17:12 AM »

At midnight last night I am pretty sure I am on the last part of Chapter 12.  Haven't beaten the game yet.

[spoiler]Seriously, FUCK THE HIVE MIND.  I don't have enough ammo for this god damned fight.[/spoiler]

At the start of the game, the necromorphs were scary.  Then they became kinda commonplace.  What scares me now?  The /survivors/.

Xbox 360 players, get the free bonus suit off the downloads while you can.  It's free until the 28th.  I think it's a slightly improved Level 5 suit, but it costs 0 in the store.  I didn't put it on until after I had gotten a lv.5 already.  It opens all inventory slots and is 20% armor.  It's a white pattern suit and replaces your lightup face with big green lights.  There's a 200 point suit also up for grabs but I don't know what it does.

EDIT: Am I the only one who wanted a TF2 hard-hat and wrench suit? :(
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Saturn

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Re: Dead Space
« Reply #16 on: October 19, 2008, 08:46:56 AM »

the 200 point thing is the same suit you got for preordering, and is basically maxed the fuck out.

still waiting for my copy to be delivered. stupid fedex tracking SAYS THE FUCKING THING IS IN TOWN AND COULD HAVE BEEN DELIVERED ON SATURDAY BUT BECAUSE I DIDN'T FEEL LIKE PAYING EXTRA FOR LESS THAN 3 DAY DELIVERY I HAVE TO WAIT.  :facepalm:

also apparently the cheat codes dont prevent you from getting acheivements.
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Cthulhu-chan

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Re: Dead Space
« Reply #17 on: October 19, 2008, 02:06:20 PM »

Oh thank god it's over.

I don't think I can play though this again any time soon, my heart can't take this!
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MadMAxJr

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Re: Dead Space
« Reply #18 on: October 20, 2008, 07:06:45 AM »

The ripper is my worst gun and the game does nothing other than rain ripper ammo on me.  This is some kind of punishment, especially in two certain rather important fights where you need accurate long-range weapons.
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MadMAxJr

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Re: Dead Space
« Reply #19 on: October 21, 2008, 06:32:53 AM »

Finished it.  Ending wasn't all too great but the journey there was awesome.  Briefly thought about trying Impossible mode, but tried hard instead.

Ha ha..  What's this?  Is that double the necromorphs?  No.  No thank you.
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