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Author Topic: Dead Space  (Read 8071 times)

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Cthulhu-chan

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Re: Dead Space
« Reply #40 on: October 21, 2008, 08:18:58 PM »

Way to suck with the aiming and whatnot.

Also, you just gonna LOVE chapter 12.   ::D:
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Saturn

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Re: Dead Space
« Reply #41 on: October 21, 2008, 08:31:10 PM »

Way to suck with the aiming and whatnot.

Also, you just gonna LOVE chapter 12.   ::D:

it's more that the game seems to like giving me ripper ammo, and the secondary fire is TERRIBLE.
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Cthulhu-chan

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Re: Dead Space
« Reply #42 on: October 21, 2008, 08:38:35 PM »

You will drown in razor blades.  I'd either suggest trading the ripper out or selling the blades for more useful ammo.
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Saturn

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Re: Dead Space
« Reply #43 on: October 21, 2008, 08:42:14 PM »

i've been selling the blades once i hit 2 stacks of them (mostly for more line gun ammo)

i think i should dump the flamethrower, it does very little damage and inhales ammo
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Cthulhu-chan

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Re: Dead Space
« Reply #44 on: October 21, 2008, 09:43:07 PM »

Sweet jesus, yes.  Use the force gun instead.  Knocks shit to the floor and gibs all those little fuckers, too.
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MadMAxJr

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Re: Dead Space
« Reply #45 on: October 22, 2008, 06:55:03 AM »

Also, I think the flamethrower does not work in a vaccum.
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Saturn

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Re: Dead Space
« Reply #46 on: October 22, 2008, 08:21:11 AM »

Quick poll: how many of you got killed by the tentacle grabbing you and pulling you into a hole or got HED PUNCHED by one of those wall jerks?
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MadMAxJr

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Re: Dead Space
« Reply #47 on: October 22, 2008, 08:24:53 AM »

Killed the grabbers on the first go.

Firm reminder that the game by DESIGN does not give you visual ques, but relies on you to think about what could you possibly do in a given situation.
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Saturn

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Re: Dead Space
« Reply #48 on: October 22, 2008, 08:48:56 AM »

See, i'm a giant idiot and was expecting some sort of RE4esqe "HOLY SHIT PRESS A STUPID" icon to appear. (I had not been grabbed by anything yet) and about 3 seconds before getting my legs eaten off i realized that i could aim my weapon.


the HEAD PUNCHED OFF BY WALL GUY i just wasn't expecting at all.
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MadMAxJr

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Re: Dead Space
« Reply #49 on: October 22, 2008, 08:51:55 AM »

I am very much a fan of the idea that games should move away from that.  While it can be frustrating, I think it helps immerse you in the game.
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Cthulhu-chan

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Re: Dead Space
« Reply #50 on: October 22, 2008, 07:07:45 PM »

Wow, someone actually got hit by one of those wall-flowers?  Guess I was just too paranoid to allow those to "sneak up" on me.  I don't think I ever saw one that wasn't shootable from across the room I'd just entered.
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Saturn

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Re: Dead Space
« Reply #51 on: October 23, 2008, 05:31:39 AM »

Wow, someone actually got hit by one of those wall-flowers?  Guess I was just too paranoid to allow those to "sneak up" on me.  I don't think I ever saw one that wasn't shootable from across the room I'd just entered.

Well, i was out of ammo for everything but ripper and flamethrower, and the ranged attacks on those suck.
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Cthulhu-chan

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Re: Dead Space
« Reply #52 on: October 23, 2008, 05:54:48 AM »

The ranged attack for the ripper isn't actually all that bad, it's just that you HAVE to aim for limbs/joints, or it does fuckall.  I actually managed to slice off the arm of the first brute you encounter with it.  It doesn't help that it only strikes horizontally, and is far narrower than the cutter.
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Saturn

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Re: Dead Space
« Reply #53 on: October 23, 2008, 06:05:16 AM »

Mostly i just wasn't expecting that fucker to have an instant kill attack
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Niku

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Re: Dead Space
« Reply #54 on: October 26, 2008, 07:22:03 PM »

man i sure am glad i'm not afraid of necromorphs anymore because my pants can't take any more urine
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Catloaf

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Re: Dead Space
« Reply #55 on: October 26, 2008, 07:27:42 PM »

If you're scared, try easy mode, killing everything in 2 or less hits really makes them laughable.
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Kazz

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Re: Dead Space
« Reply #56 on: October 26, 2008, 07:46:31 PM »

Watched a friend play this from chapters 1 to 9.  Seems like a tremendously atmospheric game that adds nothing new to the realm of gameplay.
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Doom

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Re: Dead Space
« Reply #57 on: October 26, 2008, 08:04:59 PM »

I only played through the first chapter and then watched a friend do the same, but as far as the basic grunts go, there was some nice AI work.

You round a corner and spot a necromorph crawling into a vent. It doesn't matter if you shoot him, he's just distracting you from the one sneaking up behind you. My friend eludes this one and backtracks to a corner, placing his back to it. Now both have to walk towards him, right?

BAM. The vent one from earlier hits him from behind, having used the vent! Hilarious!
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Niku

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Re: Dead Space
« Reply #58 on: October 26, 2008, 09:22:46 PM »

It doesn't reinvent any wheels, but it is a very satisfying play.  It reminds me, gameplaywise, of a much more refined Bioshock.  If the mining vessel was anywhere near as compelling as Rapture then I'd probably be giving it a thumbs up so hard, but as is, it's going to have to be content with being damn fun.

At the beginning of Chapter 6, I guess I can take a break now.
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MadMAxJr

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Re: Dead Space
« Reply #59 on: October 26, 2008, 09:37:44 PM »

When you stand still in a room, and you haven't encountered any necromorphs for at least ten minutes or so, and all you hear is the slow paced breathing, and his heartbeat?  Epic.  You slowly ease on the stick so he moves /slowly/ forward into this dark, unfamiliar room.  You begin to move around corners with weapon /always/ drawn.  You listen for sounds that are not you.  You hear a sound that is part of the operation of the ship.  At least that's what you think it is.

(There's one fucker that I think is programmed to only move when there is a loud noise, as long as you don't see him.)

The game controls are adequate.  The game doesn't add anything new, but it is a deep involving experience.  Play this game for one hour and tell me that you are not stomping every single god damned corpse in the game into PIECES before you leave it.  Not out of metagaming, or spite.  But out of fear [spoiler]for those fuckers who infest the dead[/spoiler].

This game deserves some kind of award for audio-engineering.  Seriously.  If you aren't playing this with 5.1 or 5.1 headphones, you're missing out a good chunk of the experience.
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