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Author Topic: Dead Space  (Read 8074 times)

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Alex

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Re: Dead Space
« Reply #60 on: October 26, 2008, 10:03:23 PM »

Play this game for one hour and tell me that you are not stomping every single god damned corpse in the game into PIECES before you leave it.  Not out of metagaming, or spite.  But out of fear [spoiler]for those fuckers who infest the dead[/spoiler].

EVERY CORPSE MUST BE STOMPED FUCKING NECROMORPHS GET OUT FUCK FUCK FUCK OUT OF AMMO STASIS STASIS COME ON JESUS I'M MELEEING LIKE FIST OF THE NORTH STAR GODDAMN HOW DO YOU LIKE PLASMA CUTTER BLUDGEONING YOU LITTLE BITCHES FUCK LURKER GET OFF BABY KICKING MADNESS!

I am enjoying Dead Space.
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Niku

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Re: Dead Space
« Reply #61 on: October 26, 2008, 10:37:37 PM »

I keep forgetting to use stasis when I probably should.
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Niku

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Re: Dead Space
« Reply #62 on: October 27, 2008, 09:38:13 PM »

yay i beat it

okay where's fallout 3
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Arc

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Re: Dead Space
« Reply #63 on: November 06, 2008, 09:54:46 PM »

Played the first level at night, in the dark, headphones on, volume turned up, and monitor two feet away.

Played the second level exclusively during the day, speakers on, volume turned down, and monitor four feet away.

:omg: :omg: :omg:
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Norondor

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Re: Dead Space
« Reply #64 on: November 06, 2008, 09:56:54 PM »

That was more or less my progression with System Shock 2.
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MadMAxJr

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Re: Dead Space
« Reply #65 on: November 07, 2008, 06:40:52 AM »

I'll say it again, the scariest things in Dead Space are the survivors.
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Saturn

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Re: Dead Space
« Reply #66 on: November 10, 2008, 10:52:07 PM »

OH BOY MORE STUPID DLC, THANKS EA.

one powers up the flamethrower apparently (it's probably still goddamn useless)
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Arc

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Re: Dead Space
« Reply #67 on: November 11, 2008, 12:58:27 AM »

:sarcasm: Skins w/enhanced stats. Oh boy. Can't wait.

As usual, capturing screens while playing. Best event so far:





:)


I'll say it again, the scariest things in Dead Space are the survivors.



So, uh, you wanna go out for a cup of coffee? Or... Morphine?

Popular Mechanic's 4 Reasons Why Dead Space is the Scariest Game Ever is missing one vital point in their whore-worthy yet otherwise factual article, and that's the deliberately sluggish controls. The creepy crawlies creep and crawl faster than Olympic athletes, all while Isaac labors with great effort to merely lug around the hemis they call weaponry in the future.
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Saturn

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Re: Dead Space
« Reply #68 on: November 11, 2008, 01:53:37 AM »

granted, most of the weapons aren't designed for actual combat, they are designed to be used for mining. (flamethrower is for melting comets, plasma cutter and its big brother the linegun are for well, cutting.)

not sure what the force gun would be good for in a mining environment, but it is hard to argue against a giant shit-ruining air cannon.
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Cthulhu-chan

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Re: Dead Space
« Reply #69 on: November 11, 2008, 03:27:30 AM »

pulverizing rock?

Even the pulse rifle seems more improvised weapon than military hardware.


edited for derp
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MadMAxJr

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Re: Dead Space
« Reply #70 on: November 11, 2008, 07:51:59 AM »

I am positive the secondary fire of the pulse rifle is for laughs and is in no way a serious combat tool.  I've never seen it hit anything.
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Saturn

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Re: Dead Space
« Reply #71 on: November 11, 2008, 01:17:28 PM »

plus you can KILL YOURSELF WITH IT if you use it while on a wall or ceiling in zero-g
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Beat Bandit

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Re: Dead Space
« Reply #72 on: November 16, 2008, 10:33:30 PM »

God damnit DeadSpace.

I signed up to be scared but fucking meat beast monster people, not to fucking shoot fucking asteroids that seem to move at whatever fucking speed they want, only fully rez THE MOMENT OF IMPACT and can go off-screen well before they hit.

I want to throw my controller THROUGH THE FACE of whoever thought that was a good idea.
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Saturn

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Re: Dead Space
« Reply #73 on: November 16, 2008, 10:54:16 PM »

the worst part is that even on different difficulties, it doesn't change at all, the asteroids do just as much damage, and the patterns can be just as bullshit.

plus there's that DONT GO UNDER 50% SHIELDS acheivement, but you start at 80 something, and some asteroids do massive fucking damage for no reason
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Arc

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Re: Dead Space
« Reply #74 on: November 16, 2008, 11:00:30 PM »



Second attempt. Created a rhythm for the rate of fire, and kept shots centered into a circular motion.
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Arc

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Re: Dead Space
« Reply #75 on: November 16, 2008, 11:43:21 PM »

<Spoiler Picture Links>

May 9
Played poker tonight with Scott and Alias from Security, and Steve from Research. Steve was the big winner, but I think he was cheating. Scumbag.

May 10
One of the higher-ups assigned me to take care of a new creature. It looks like a skinned gorilla.

May 11
At around 5 A.M., Scott woke me up.  He was wearing a protective suit.  He handed me another one and told me to put it on. Said there'd been an accident in the basement lab.

May 12
I've been wearing the damn space suit since yesterday.  My skin's getting grimy and feels itchy all over.

May 16
Rumors going around that a researcher who tried to escape the estate last night was shot.  My entire body feels hot and itchy and I'm sweating all the time now.   
                                           
May 19
Fever gone but itchy.  Today hungry and eat doggie food.

May 21
Itchy itchy Scott came ugly face so killed himTasty.

4 / / Itchy.  Tasty.
 

</Spoiler Picture Links>
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MadMAxJr

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Re: Dead Space
« Reply #76 on: November 17, 2008, 07:05:11 AM »

I need to play this again on INSANE mode.
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Arc

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Re: Dead Space
« Reply #77 on: November 17, 2008, 06:58:55 PM »

To my passive bewilderment, last week I discovered that 'ol Dead Space had an extensive prequel marketing campaign in the form of a six issue comic book series (adapted into online episodes), an interactive flash-based website, and a Direct-To-Video animated movie (which simultaneously premiered on Starz Network). Adversely, each of them hold flaws of their own, and all fail to tie directly enough in with the game's plot.

The Image comic is the strongest of the works, drawn by Ben Templesmith (30 Days of Night), with characters working out the mystery of just uncovered The Marker. The fate and reasoning behind much of the cast is scatterbrained, and the video series has laughable direction. For a six issue series, not enough new information opposite of the game is presented.

The interactive website holds the weakest plotline of them all, concerning two story threads casted by what can only be described as some low-rent local acting troupe. Needed more organization, and less Guys - In - Front - Of - A - Green - Screen - Delivering - Lines - They've - Just - Memorized. Pass.

Finally, the animated film, which has received the most attention (selling half a million dollars worth of DVD & Blu-Ray units on opening week) is Alien(s): Animated. This one can actually be detrimental if viewed before playing the game, as objects and artifacts work differently, locations are changed, and scenes are altered. A senseless gorefest done in the same animation style as all those KidsWB properties bought off Sony (Godzilla, MiB, Ghostbusters Extreme).

These prequels center around the same point in time, and follow the same setup of 'Crew goes crazy, [spoiler]lone survivor records a parting message'[/spoiler]. Oh, and [spoiler]everyone dies. Yawn.[/spoiler] EA has stated that they wish to pursue a similar marketing tactic with other titles in the future, so unless someone wises up and creates a strong singular story among the mediums that bothers to introduce new information, expect more time-wasting secondary merchandise masqueraded around as vital additions to grace our presence well into the coming years.

:mikey: 'Sup Matrix / Geass.
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MadMAxJr

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Re: Dead Space
« Reply #78 on: November 17, 2008, 08:33:32 PM »

I'm glad you enjoyed the game Arc.  It does make for some incredibly pretty pictures.  I just wish I could kill the guys at gamestop and take their 'for display only' artbook.
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Smiler

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Re: Dead Space
« Reply #79 on: December 06, 2008, 09:07:21 AM »

I just started playing this game a few days ago, and I have one thing to say: Whoever did the mouse control for the asteroid shooting part of the game should be shot. Half of the time when I moved my mouse up the gun moved to the LEFT. I managed to beat the level three tries later with the goddamned 360 controller, which actually made the gun move where I wanted it to move but was still too sensitive to hit the rocks with precision.

Otherwise the game is fucking awesome.
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