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Author Topic: Fable II  (Read 8864 times)

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Bal

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Re: Fable II
« Reply #100 on: October 26, 2008, 12:30:11 AM »

BIG ASS FUCKING SPOILER.

YOU WERE WARNED DAMMIT.

[spoiler]Dog jumps to take a bullet for you.  Bullet hits him in the face, he yelps and falls aside DEAD.

At the end of the game you have to choose between the many, the few, and yourself.  I saved the many.  They made me a statue.  My dog is dead.  I don't WANT to do the after-end-game quests, because MY BEST FRIEND isn't here to help me dig up treasure.[/spoiler]

Nooooo! [spoiler]It's Dogmeat all over again![/spoiler]
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Bongo Bill

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Re: Fable II
« Reply #101 on: October 26, 2008, 03:29:58 PM »

I was kind of expecting it would end with a boss fight.

[spoiler]In the end I just walked up to Lucien and shot him in the face in the middle of his monologue.[/spoiler] Felt good, but that's not exactly a boss.

Chose the ending that means I [spoiler]keep my dog[/spoiler]. Now that I [spoiler]resurrected[/spoiler] my wife, I think I'll divorce her. Now how many times am I going to have to give her the finger to make that Love meter be anywhere but the far right end....
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Fredward

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Re: Fable II
« Reply #102 on: October 26, 2008, 08:19:26 PM »

I beat the game by being the shining definition of good.  Jesus Christ you will sacrifice yourself over and over for nothing in return.  And the end result... Is not worth it.  My character is old, and has nothing left.
This is enough to make me want this game. Now I just have to wait for it to come out for PC. And wait until I have a PC.

Fuck.
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Detonator

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Re: Fable II
« Reply #103 on: October 26, 2008, 08:35:14 PM »

I beat the game by being the shining definition of good.  Jesus Christ you will sacrifice yourself over and over for nothing in return.  And the end result... Is not worth it.  My character is old, and has nothing left.
This is enough to make me want this game.

Agreed.  I hate it when being good is usually the best strategic option, or at least equal with being evil.  More games should have virtue be its own reward to make evil and greed truly be tempting. 

I'm not going to pick this up right away but it is tempting.  At the moment I'd rather drop $60 to buy Castlevania and Kirby Superstar Ultra.
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Bongo Bill

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Re: Fable II
« Reply #104 on: October 26, 2008, 08:40:03 PM »

There are two gargoyles in Brightwood that I can't find.
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Brentai

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Re: Fable II
« Reply #105 on: October 26, 2008, 09:06:08 PM »

I beat the game by being the shining definition of good.  Jesus Christ you will sacrifice yourself over and over for nothing in return.  And the end result... Is not worth it.  My character is old, and has nothing left.
This is enough to make me want this game.

Agreed.  I hate it when being good is usually the best strategic option, or at least equal with being evil.  More games should have virtue be its own reward to make evil and greed truly be tempting. 

Sure, but making the good path being a laughable series of kicks to the ribs is something totally other.  I mean, there are ways to make the good path involve legitimate sacrifices, when the devs aren't being pussies.  Like, remember in BioShock while you were all like "okay so I'm going to be roughly half as powerful as I can be but still powerful enough plus I won't have to kill little girls, okay fine I can do this"?  That was a good balance.  Then the little fuckers dropped boxes full of UNLIMITED POWER on you and you realize that the only reason to go down the harder path is just to be an assfuck.

Not as bad as Fable 1, where being evil required that you grind constantly just to stay evil, but still.  Gah.
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Classic

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Re: Fable II
« Reply #106 on: October 26, 2008, 09:32:09 PM »

Actually, grinding was my biggest impediment to being evil.
It was hard to work up the will and effort to destroy innocent lives properly when defending myself from bandits racked up my brownie points.
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Brentai

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Re: Fable II
« Reply #107 on: October 26, 2008, 10:59:47 PM »

Exactly.  You rack up so much good karma through the normal course of the game that the only way not to be good was to be extremely dedicated to acts of violence and mayhem.  Especially since, on the whole, said acts of violence and mayhem rewarded you with absolutely nothing.
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Bongo Bill

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Re: Fable II
« Reply #108 on: October 26, 2008, 11:08:38 PM »

When I got to Bloodstone, I found the violence and mayhem to be particularly rewarding, since everyone there is a dick. When I decided to get my alignment back down, I did it by killing every male prostitute that propositioned me.
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Disposable Ninja

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Re: Fable II
« Reply #109 on: October 26, 2008, 11:19:45 PM »

waitwaitwait

killing male prostitutes gets you Good points?
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Bongo Bill

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Re: Fable II
« Reply #110 on: October 26, 2008, 11:30:05 PM »

No. They're civilians, so it makes you more evil - lowering, if you will, your alignment.
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Classic

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Re: Fable II
« Reply #111 on: October 26, 2008, 11:36:34 PM »

 ::D: THEY OFFERED TO GIVE ME HEAD! I JUST USED MY VILLAIN OF THE LAND DISCOUNT!


Srsly, why you guys gotta make me want this so bad?

EDIT:
I should probably have mentioned earlier that the most obnoxious thing about fighting humanoid enemies was my propensity for accidental decapitations. In the flurry of horrible combat magic, it was sometimes hard to tell when a head had flown off for a few precious swings of my ridiculously sized sword.
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Bongo Bill

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Re: Fable II
« Reply #112 on: October 27, 2008, 12:02:14 AM »

In order to decapitate someone, you have to get the highest level of "Dextrous Styles" which costs lots of Skill EXP. Then you have to hold the left trigger to enter subtargeting mode. You can't accidentally decapitate someone; it's not even possible until you've leveled up quite a bit. The light sword I've been using can't decapitate at all but I don't know about the heavier ones.

When you get subtargeting, you can also disarm an opponent (in the case of zombies, it's literal disarmament) or go for a groin shot (thanks to the same sense of perversity that lets you contract STDs from unprotected sex).
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Cthulhu-chan

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Re: Fable II
« Reply #113 on: October 27, 2008, 01:40:16 AM »

Oh, is that what it was aiming at?   :facepalm:

My wife is stupefied by my personal wealth, while she lives an idyllic life in a sumptuously appointed home carved out of a pocket dimension.

Also, her favorite thing ever is beef jerky.

I basically picked her because I was tired of having her under foot every time I visited the city.
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Kazz

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Re: Fable II
« Reply #114 on: October 27, 2008, 02:44:47 AM »

For a brief moment, I thought this was a Relationships thread.   ::D:
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Cthulhu-chan

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Re: Fable II
« Reply #115 on: October 27, 2008, 04:01:23 AM »

Care to direct me to the pocket dimension real estate agency?
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Kazz

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Re: Fable II
« Reply #116 on: October 27, 2008, 05:25:48 AM »

Why, it's your local library!

 :imagination:
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Cthulhu-chan

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Re: Fable II
« Reply #117 on: October 27, 2008, 05:40:55 AM »

 :oic:
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MadMAxJr

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Re: Fable II
« Reply #118 on: October 27, 2008, 05:57:28 AM »

Talking about events in the late game.

[spoiler]I hate the skill hero.  I want him to die.  I want him to die after he has watched his house full of wealth burn before him until there is nothing left other than the foundation.  He's evil in the sense that he does not /care/ what his actions result in.  He tricked me into a situation where I have to chose to lose my youth, or force a young, innocent woman to lose hers.  He shot my favorite NPC dead because he wasn't happy with the fact it takes three months to develop a photograph.  Nevermind the fact you hear him execute the sculptor and the painter before him that fail to get certain details about him 'right'.  There's nothing you can do about this.  The skill hero is vital to the main story of the game, so there is no way to get retribution on him.  You're forced to tolerate his random acts because he serves 'a greater purpose'.[/spoiler]
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Cthulhu-chan

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Re: Fable II
« Reply #119 on: October 27, 2008, 07:20:18 AM »

Hurray, I am now a bigamist and a necrophile!   :ohshi~:


edit:  oh god corpse wife is insatiable
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