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Author Topic: Fable II  (Read 8871 times)

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Thad

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Re: Fable II
« Reply #20 on: October 23, 2008, 02:03:48 PM »

Fable 2 Summary:
DOGGY DOGGY DOGGY DOGGY.

Your dog attacks people who are knocked down.

My only spell is knocking people down.

Is he as awesome as Dog in Arcanum?

(Note: I never played Fallout, so I can't say much on the subject of Dogmeat.  I intend to remedy that situation when I have money!)
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Kazz

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Re: Fable II
« Reply #21 on: October 23, 2008, 02:07:58 PM »

Dogmeat sucked, imho.  But then, everybody who joined your party sucked.  I shot Ian in the head so many times.
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Re: Fable II
« Reply #22 on: October 23, 2008, 02:25:57 PM »

Dogmeat == Killing machine. Something like 12 AP, meaning he makes four attacks per round at melee range.

That low range makes him a bit difficult to keep alive as time wears on (and there are more things using automatic weapons and flame-throwers) but ultimately he is a tiny god with something like three times the HP you'll have when you get him.
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McDohl

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Re: Fable II
« Reply #23 on: October 23, 2008, 04:52:30 PM »

and how about SoEKid's dog?
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Thad

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Re: Fable II
« Reply #24 on: October 23, 2008, 05:10:36 PM »

...I used to refer to Dog in Arcanum as "my skeleton key".

Seriously, was there any point in learning to pick locks when he could just eat through every door?
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Norondor

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Re: Fable II
« Reply #25 on: October 23, 2008, 05:33:05 PM »

No, but if you didn't want to injure the poor fellow's mouth you could just make yourself a Pyrotechnic Axe.
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Re: Fable II
« Reply #26 on: October 23, 2008, 06:38:46 PM »

Or be a magician and learn the fucking unlock spell.
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Doom

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Re: Fable II
« Reply #27 on: October 23, 2008, 06:41:22 PM »

Real Magic Users are necromancers and can just heal the dog. This is important because he hurts himself biting golems in half.
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Re: Fable II
« Reply #28 on: October 23, 2008, 06:48:08 PM »

I thought real magic users just spammed harm?
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Thad

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Re: Fable II
« Reply #29 on: October 23, 2008, 06:51:02 PM »

Real Magic Users are necromancers and can just heal the dog.

That's what Virgil is for.
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Re: Fable II
« Reply #30 on: October 23, 2008, 06:55:32 PM »

If I play the game turn-based am I not playing it right?
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Doom

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Re: Fable II
« Reply #31 on: October 23, 2008, 07:40:14 PM »

Pretty sure it's fuckin' impossible in real time.

Also relying on Virgil to be a dedicated healer during combat is a great way to wear out your quick-load key.
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Thad

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Re: Fable II
« Reply #32 on: October 23, 2008, 09:09:07 PM »

I actually maxed out my charisma and had like ten guys in my party.

I managed to get Loghaire AND...whassername, the Dark Elf, to BOTH join my party even though they hate each other.
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Doom

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Re: Fable II
« Reply #33 on: October 23, 2008, 09:29:51 PM »

Ditto. S'why I was the healing caster. I never fought unless things were going so well I could spare some harms. With the dog and TWO half-ogres, you barely need the other 4 guys with bows, random magics and clubs. I had 20 Cha and I cheesed quests/incomplete devotions to 16 Beauty and then learned the Water School's +4 Beauty.

Feuding party members gets really old really fast, though.
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sei

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Re: Fable II
« Reply #34 on: October 23, 2008, 09:49:10 PM »

what do you mean i cant have keldorn and korgan
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LaserBeing

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Re: Fable II
« Reply #35 on: October 23, 2008, 10:11:40 PM »

http://www.youtube.com/watch?v=jGVbUHUyLIc

the moral of this story is that every game should have a dog
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PhoenixUltima

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Re: Fable II
« Reply #36 on: October 23, 2008, 10:25:58 PM »

My fondest memory of Arcanum is when I made a half-ogre with that one background that gives you like +6 strength at the cost of most of your intelligence (the one where your character ran away to join the circus?), named him Smashkill McDumbfuck or somesuch, and proceeded to murder everyone the moment I had a decent weapon and whatever large-sized armor I could find (half-ogres pretty much got shafted in the armor department, which kind of goes against their supposed character type of "big dumb bruiser tank." Then again, nobody ever accused Arcanum of being well-balanced). I think I got up to Caladon before I got bored with my killing spree.

My least fond moment was when I was playing a spellcaster, bought the "Spatial Distortion" spell (or whatever it was called, it was the 4th spell in whatever discipline Teleportation was in), and promptly discovered it was useless. The idea is that you can instantly warp from where you are to another point in the area - except in order for it to work, there can't be any obstructions (including enemies) between there and here, and you can't use it to, say, cross over streams or such. In other words, you can only warp to a spot that you're capable of walking to in a straight line. And it costs mana (or magicka or whatever they called it) to do so. The only real use for it I can think of is warping away like a scared magic bunny, and if things have gotten that bad you'll probably just reload instead. The only real reason to buy the spell is that you have to in order to buy Teleportation, which is actually useful (warp to anywhere on the world map you've already been).
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Thad

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Re: Fable II
« Reply #37 on: October 23, 2008, 11:02:02 PM »

My fondest memory of Arcanum is when I made a half-ogre with that one background that gives you like +6 strength at the cost of most of your intelligence (the one where your character ran away to join the circus?), named him Smashkill McDumbfuck or somesuch

Mine was Captain Dumbshit.

I didn't go on a killing spree, I just entertained myself with his journal entries.

Then I made a smart half-ogre.  I named him Professor von Whoopass.
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Re: Fable II
« Reply #38 on: October 23, 2008, 11:34:14 PM »

Smart as in a savant or smart as in actual fo'-real smartz?
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Thad

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Re: Fable II
« Reply #39 on: October 23, 2008, 11:46:57 PM »

...the Int score doesn't really distinguish.
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