Alright, so. Ken. I know I'm not the first to do this, but I put it here in case someone has better ideas than me.
Of course I had to give him 10 strength, endurance and agility. And 1 luck because that he's the unluckiest man alive. Tagged Medicine, Sneak, and Unarmed. He has like 2 perception, 3 charisma and 4 intelligence though, so, yeah. But it's not like he
really needs those. (And I'm not counting on stat bobbleheads. I only know where Luck is and I don't want to spoil myself yet.)
Unarmed is surprisingly viable, at least at level 5 where I am. I can take super mutants with a single AP bar, and no raider has ever given me any trouble. I have to shoot up on jet, psycho and/or med-x to take on super mutant brutes though. (Yeah, Ken does drugs. I... Look, I know. I just pretend that's when he rips his shirt.)
Perk-wise, I'll take Intense Training to raise luck to 5, because Ken will need his crits (Finesse will take crits to an equivalent of 10 luck, so that's good). Educated seems out of character, but with only 4 intelligence I'll probably need it to take melee to 80 so I can pick up Ninja at level 20, without neglecting much needed upgrading in the tag skills. I'll have Iron Fist three times, Toughness, Adamantium Skeleton, Silent Running, Action Boy, Paralyzing Palm and Bloody Mess, for all the obvious reasons. I want to take Chemist and Chem Resistant as soon as possible, but I don't know if I'll have enough medicine skill. Probably. I'd like Better Criticals, but I'll never have 6 perception. That leaves me with another perk or two; I'll probably take Life Giver or Tag!, depending on where I am with my skill requirements.
It's fun to play so far. He's pretty much the same as my main, morality-wise, but I have to take the game at a different pace since I can't barge in gun blazings everywhere (at least until I can barge in fists blazing everywhere). Surprisingly it's not actually harder, just more... strategic. Unfortunately I do have to keep guns around; I can't punch turrets. Oh well.