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Author Topic: Fallout 3  (Read 37457 times)

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François

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Re: Fallout 3
« Reply #500 on: July 09, 2009, 02:47:40 PM »

I've never been much aware of this Microsoft BuxxTM thing, but now that I'm looking at Fallout DLC, it strikes me as asinine. I think I want Broken Steel and the Pitt and mmmmaybe Point Lookout, but that'd set me back 36.25 US dollars and include 100 points I'm probably never going to use. If I skip Point Lookout, it's only 29 bucks, but then my involuntary purchase of fraudulent pretend currency increases by 300%.

 :humpf:

Ehhh, my brother already owns 'em on console. Steam may be more convenient than :yarr:, but Games for Windows Live sure as hell ain't Steam.
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Smiler

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Re: Fallout 3
« Reply #501 on: July 09, 2009, 02:54:51 PM »

I heard somewhere that through the Zune marketplace you can buy Microsoft bux in 4 dollar increments.
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Ted Belmont

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Re: Fallout 3
« Reply #502 on: July 09, 2009, 05:07:09 PM »

True.
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Doom

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Re: Fallout 3
« Reply #503 on: January 18, 2010, 09:07:13 PM »

<Doomykins> The Swampland DLC for Fallout 3 is kind of underwhelming.
<Doomykins> I guess the rednecks are terrifying because they hit like trucks and have too much HP and are genuinely disturbing..
<Doomykins> But the entire zone is basically a "here's a bunch of generic crafting materials"
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Doom

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Re: Fallout 3
« Reply #504 on: January 19, 2010, 08:54:26 AM »

Yeah jeez I guess they really expected me to not come here until I had a bunch of the super-strong unique guns. Nothing like a human enemy that can take 12-18 magnum rounds, excusing the occasional head-shot crit.

Oh and they all hit too hard and never miss. Cool. That is my absolute favorite difficulty boosting tactic when fighting enemies with guns. They never miss, ever. I started Lookout with like, 170 Stimpacks. I'm down to 40.
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Brentai

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Re: Fallout 3
« Reply #505 on: January 19, 2010, 10:26:09 AM »

It sounds like they were disappointed that Borderlands wasn't enough like Fallout 3, so they decided instead to make Fallout 3 more like Borderlands.
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Burrito Al Pastor

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Re: Fallout 3
« Reply #506 on: January 19, 2010, 11:16:12 AM »

Swampyville came out before Borderlands.
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Doom

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Re: Fallout 3
« Reply #507 on: January 19, 2010, 04:50:49 PM »

OK loot started getting interesting and the main quest is almost enough to justify the price of admission.

Of course all the unique loot comes from the quests and the quests are the only thing interesting, so curiously Port Lookout is Fallout 3 DLC defined by badly punishing you for exploring. HUH.

C+ Back to the full clear of DC!
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Norondor

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Re: Fallout 3
« Reply #508 on: January 19, 2010, 05:25:18 PM »

It's almost like Bethesda is staffed by talentless morons
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TA

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Re: Fallout 3
« Reply #509 on: January 19, 2010, 05:31:59 PM »

Did you only do the main quest line, or did you do the two exploration-oriented side quest lines too?
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Doom

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Re: Fallout 3
« Reply #510 on: January 19, 2010, 05:35:42 PM »

Yeah, I did the main quest(Fuck you Desmond) and the Spy stuff and the Soil sample stuff. And the moonshine stuff. I did the Safari, but that was barely even a blip of interesting. Kill chump enemies, execute Plik to get my money back, zzzz.

If there were others they did not make themselves worthwhile amidst a sea of 600% health hillbillies who cannot be slowed down by any means.
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Doom

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Re: Fallout 3
« Reply #511 on: January 25, 2010, 10:06:48 PM »

And that's all of Fallout 3 short of the three DLCs I'm not interested in.

[spoiler]Why don't they send Liberty Prime to crush Vault 87? "But it's built to withstand a nuclear assault!" Yeah guess what, so was Raven Rock! P-P-P-Plot Hoooole.

Also why doesn't the Enclave immediately nuke the Citadel? I guess they figure they can pull off the conventional win and reclaim the Pentagon as a matter of principle.[/spoiler]
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jsnlxndrlv

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Re: Fallout 3
« Reply #512 on: May 18, 2011, 07:20:12 AM »

So, Shamus posted a summary of the plot of this game to try to underline all the ridiculous bullshit:

Quote
Dad killed himself rather than let his broken machine fall into the hands of people trying to fix it. As a result, a water purifier that has no reason to exist released radiation it shouldn’t have, thus killing Colonel Autumn, who had no reason to be there. Then later we got through a village of children who fdso gah frrzlmpr blaaa huygggnl asdf;lj so we could enter vault 87 and recover a GECK, a device which would be better put to use in virtually any possible manner besides the one for which we had acquired it. Then Colonel Autumn, who shouldn’t be alive, captured us with a flash grenade that shouldn’t have worked in a place he shouldn’t have been able to reach, so he could stop us from fixing the machine he wanted fixed. He then tortured us for a code that didn’t matter and which we had no reason to not give him. Then the president set us free to enact his plan which was of no benefit to anyone, ourselves least of all.

At the final battle, everyone in the world had the same goal: Turn on the water purifier. Due to this overwhelming consensus, we were obliged to fight a massive war. Finally, Colonel Autumn gave his life to stop us from turning on the machine he was trying to turn on. At the end, the Enclave defeated themselves by sabotaging the machine they were trying to activate, causing it to explode even though it shouldn’t, and obliging us to enter the purifier and die to radiation that wasn’t actually lethal. At least until the DLC retconned our death and…

Arg.

I laughed.
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Cthulhu-chan

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Re: Fallout 3
« Reply #513 on: May 18, 2011, 09:06:23 AM »

Wasn't the whole point that the Enclave wanted to use the purifier to poison anyone who was a mutant, for a very broad definition of mutant?  And the Computer President wanted to use an even broader definition?  I seem to recall this, but it was some time ago that I last played it.

Still, you had a super mutant with you (you did have a super mutant with you, right?), that bitch should have turned it on.
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NexAdruin

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Re: Fallout 3
« Reply #514 on: May 18, 2011, 09:26:57 AM »

By the end of the game, [spoiler]the Enclave have betrayed President Eden and are doing what Colonel Autumn tells them rather than what Eden says (it's possible Eden is dead by this point anyway). Autumn wanted to destroy the purifier, while Eden wanted you to put Forced Evolutionary Virus in it. The FEV would be extremely toxic to anyone not born in a vault. Autumn didn't know that you had the ability to poison everything, and he just wanted to destroy the purifier. I don't remember why Autumn didn't know about the FEV plan. Maybe Eden knew Autumn was a traitor or maybe Eden just never got a chance to tell him. [/spoiler]
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TA

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Re: Fallout 3
« Reply #515 on: May 18, 2011, 10:21:26 AM »

Wasn't the whole point that the Enclave wanted to use the purifier to poison anyone who was a mutant, for a very broad definition of mutant?  And the Computer President wanted to use an even broader definition?  I seem to recall this, but it was some time ago that I last played it.

Still, you had a super mutant with you (you did have a super mutant with you, right?), that bitch should have turned it on.

Eden wanted to use the purifier to distribute the modified FEV.  The other faction within the Enclave wanted it up and running and under Enclave control, as a way to cement control over the Capitol Wasteland.  Trading water for taxation and fealty, and whatnot.  The goal of James and the Brotherhood wasn't just to have the purifier up and running, it was to be able to distribute the clean water freely.
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Brentai

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Re: Fallout 3
« Reply #516 on: May 18, 2011, 04:42:45 PM »

I don't know if we've been down this road before, but I get the feeling that everyone ragging on Fawkes for not jumping into the final reactor never sent her into the GECK reactor.  If you do, the game makes it very clear what the difference between "rad resistant" and "rad immune" is.  She does not come out of there very happy.

The robot and the ghoul have no excuse, of course, but their justifications are basically "I hate you and want to see you melt into a puddle."
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Bal

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Re: Fallout 3
« Reply #517 on: May 18, 2011, 07:06:04 PM »

Uh, when you get to the GECK area of that vault Fawkes tells you to stay where you are, and then trots off into radiation hell, grabs the GECK and brings it back. Doesn't even ask.
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patito

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Re: Fallout 3
« Reply #518 on: May 19, 2011, 05:01:33 PM »

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TA

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Re: Fallout 3
« Reply #519 on: May 19, 2011, 06:00:49 PM »

See that's just fantastic.
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