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Author Topic: Fallout 3  (Read 37446 times)

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McFrugal

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Re: Fallout 3
« Reply #60 on: October 30, 2008, 04:54:34 PM »

I started with 1 luck.  Are there still special encounters for having high/low Luck?  With an open world like this, I can't help but wonder if they weren't able to implement that.
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McFrugal

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Re: Fallout 3
« Reply #61 on: October 30, 2008, 07:05:10 PM »

It crashed.

:humpf:
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MadMAxJr

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Re: Fallout 3
« Reply #62 on: October 30, 2008, 09:17:09 PM »

I miss situational karma titles.  Like gravedigger.
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McFrugal

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Re: Fallout 3
« Reply #63 on: October 31, 2008, 05:20:47 AM »

I hate finding boxes and doors that require keys, and nothing nearby has the key.
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Bal

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Re: Fallout 3
« Reply #64 on: October 31, 2008, 06:05:34 AM »

That's what maxed out lockpicking has always been for. Every Fallout 2 character I ever played considered locks a mild suggestion that you not open the door.
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MadMAxJr

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Re: Fallout 3
« Reply #65 on: October 31, 2008, 06:20:54 AM »

So far, it seems every skill has many valid applications in the game, and you're aware of this.

I managed to randomly explore my way to Washington Monument.  Holy shit this game should be art.  Now I understand why there was objections to advertising the game there.

Quest related:
[spoiler]Found the flood control thingy where Dad /was/.  I can't figure out where he is now based on the holotapes.  Also, Mirelurk meat is /damn/ fine eating.[/spoiler]
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PhoenixUltima

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Re: Fallout 3
« Reply #66 on: October 31, 2008, 09:02:59 AM »

MMJR: [spoiler]Did you get the holotapes in the rotunda? They should point out pretty clearly that Dad took off for Vault 112, and the quest marker should be pointing there, at a spot northeast of Girdershade.[/spoiler]

Did anyone else stumble on Vault 106? What a trip that was, I tell ya.
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MadMAxJr

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Re: Fallout 3
« Reply #67 on: October 31, 2008, 09:15:29 AM »

Hmmm.

[spoiler]I found 'good ol days' from the past, then three tapes that I guess are day to day events.  I don't have a new map marker, it just says 'Look for clues in the tapes'[/spoiler]
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PhoenixUltima

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Re: Fallout 3
« Reply #68 on: October 31, 2008, 09:22:49 AM »

[spoiler]There should be a tape saying something along the lines of "Braun's a genius and I totally need his G.E.C.K. to make my giant water filter work, I'm going to Vault 112 to have a chat with him." It's in the rotunda with the chamber full of computers and with a flooded chamber built around the Jefferson statue. It's on one of the machines. There's also holotapes in the sub-basement area; perhaps those are the ones you have? They're interesting, but they don't point you to where you need to go next.[/spoiler]
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MadMAxJr

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Re: Fallout 3
« Reply #69 on: October 31, 2008, 09:26:51 AM »

Aha. That's it, I didn't search there very well.
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McFrugal

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Re: Fallout 3
« Reply #70 on: November 01, 2008, 08:55:43 AM »

Oh my god, the Rock-It Launcher is fucking amazing.  Heavy damage, good fire rate, and free ammo?  Yes please!

I just wish it was easier to use outside VATS.
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Shinra

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Re: Fallout 3
« Reply #71 on: November 01, 2008, 12:35:45 PM »

Problem with the rock-it launcher is that the ammo has weight. Also, picking shit up and loading it into the gun is fucking tedious. Overall, i was REALLY underwhelmed with the heavy weapons selection in this game - the Gatling gun comes way too early and is pretty terrible considering how fast it goes through ammo. Even with completely maxed heavy weapons skill it took me 50+ bullets to kill a super mutant. And with how hard money is to come by in this game, I think it's kind of ridiculous. The fat man is great but there's no ammo and using it feels like cheating against everything but the enemy it was designed to kill. (I'm not going to bother spoiling it, you either know what I'm referring to or you don't.) The only heavy weapon that really turned out to be worth the investment was the gatling laser, but it takes entirely too much work to get unless you want to go around the countryside whacking exiles all day. (By the way, I'd be willing to bet that the entire reason that you can find the brotherhood exiles wandering the countryside was all the bullshit comments people were making about bandits wearing power armor. You have to hand it to them, they at least have a sense of humor about their criticism.)

Energy weapons are retardedly good, small guns are nice for stealth characters. If you care to spend a ton of perks to make it worthwhile, though, I'd say that melee/unarmed is about as overpowered as you can get in the game. No need for cash whatsoever, and the best weapons for their respective slots are available very early. The problem is the incoming damage levels, but as I said, there's perks for that, and if you're not playing a ranged character you never need to bother with a lot of them. (Sniper, gunslinger, commando, etc)

Fallout 3 is exactly what I expected it to be; An incredibly good game that portrays an incredible atmosphere, is very open ended, while trying to be as faithful to fallout as it possibly can without being a black isle game run on the infinity engine with a script written by people who every monty python movie memorized verbatim. It's not fallout, it's not fallout 2, it never could have been either - because, to be honest, most of what we love about fallout is nostalgic and can never be replicated, least of all by a different company. Having said that, though, Bethesda did a great job, and while I don't know if I'd call it Fallout 3, I'd certainly call it Fallout. It would have probably been a better side story than a sequel, and I suspect that would have caused less controversy. It's a good game all the same, and it's everything I was hoping for and more.
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Norondor

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Re: Fallout 3
« Reply #72 on: November 01, 2008, 08:38:09 PM »

I am fully prepared to call Bloody Mess the best perk available in the game.
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Kayma

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Re: Fallout 3
« Reply #73 on: November 01, 2008, 09:01:39 PM »

I am not very good at this game. I got raped by bandits and killed by scorpions and caves scare me.
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MadMAxJr

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Re: Fallout 3
« Reply #74 on: November 01, 2008, 10:31:41 PM »

I think I found the hospital.  I kind of which I hadn't.  Took a random metro access point.

Okay, I want to hear Three Dog and his music everywhere.  Where the fuck is the museum of technology?
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Detonator

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Re: Fallout 3
« Reply #75 on: November 01, 2008, 10:52:18 PM »

I just noticed that on the Steam game list this game is directly under Defcon.

Appropriate.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Norondor

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Re: Fallout 3
« Reply #76 on: November 01, 2008, 10:54:45 PM »

I just noticed that on the Steam game list this game is directly under Defcon.

Alphabetical.

(... well, maybe)
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Detonator

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Re: Fallout 3
« Reply #77 on: November 01, 2008, 11:09:22 PM »

I just noticed that on the Steam game list this game is directly under Defcon.

Alphabetical.

(... well, maybe)

I really don't understand what you are saying with this post (besides pointing out the obvious).  Please clarify.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Norondor

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Re: Fallout 3
« Reply #78 on: November 01, 2008, 11:12:34 PM »

nothin
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Guild

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Re: Fallout 3
« Reply #79 on: November 01, 2008, 11:44:37 PM »

NUKE A COLA?

REALLY?

RADIOACTIVITY = HEALING NOW?

the rest is ok... bad memories of oblivion keep shining through

love the picture descriptions of the upgrades and whatnot

the map is huge, one of the only GOOD elements of oblivion's engine

combat's not bad, but damn does the chaingun gobble ammo... good thing i'm the obsessive fucker who whips every candle/collects every coin/checks every corpse for paperweights and bottlecaps
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