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Author Topic: Fallout 3  (Read 38461 times)

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McFrugal

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Re: Fallout 3
« Reply #180 on: November 06, 2008, 05:03:03 PM »

Brentai, have you considered setting the difficulty slider to Easy until you have a weapon that gives the advantage back to you?  There are several!
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Brentai

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Re: Fallout 3
« Reply #181 on: November 06, 2008, 05:20:15 PM »

It's a shame, really.  The developers clearly put a lot of time and love into the thing (even if it is essentially Oblivion with Guns) but the publisher had to go ahead and slip that barbed poker right up the thing's ass at the last second.  Part of why I'm so indignant.

Of course, it worked out okay after all; I'd be pretty unhappy if I had paid for the thing, and would be gritting my way to the end just to get my money's worth (for posterity, I'd like to point out that it wasn't the game's actual difficulty that turned me off, just that there were way too many fuckers jumping up your ass all the time to make it enjoyable.  Well, that and a bunch of other minor stuff, but the frequency and weight of enemy encounters was the main breaking point).
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Shinra

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Re: Fallout 3
« Reply #182 on: November 06, 2008, 05:37:06 PM »

I decided to replay fallout 1 for comparison.

I had the same complaint about the constant influx of raiders, until I tried to walk from the fucking hub to the glow and got accosted by six fucking groups of raiders and radscorpions. At least you can ignore the random beasts on the landscape and avoid combat when you're moving from point A to point B.
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Royal☭

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Re: Fallout 3
« Reply #183 on: November 06, 2008, 10:39:03 PM »

So I was about wandering in the Wasteland trying to find some bumfuck town, I came across a merchant and his brahmin being attacked by raiders.  After helping them, they took off running in the opposite direction and I assumed they were safe.

Later, in the aftermath of a battle I had with some different raiders, I found the poor merchant dead on the side of the road with his brahmin wandering aimlessly.  So I did the only thing I could think of, and took his keys off his body and took stuff off his beast of burden.  The game punished me by docking me karma for this.  That was stupid, the man was dead!  I didn't want his goods to go to waste.

Bal

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Re: Fallout 3
« Reply #184 on: November 06, 2008, 10:41:30 PM »

The karma dock for that is very small.
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Cannon

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Re: Fallout 3
« Reply #185 on: November 06, 2008, 10:44:29 PM »

Plus you probably got loads of good karma for rightly defending yourself from cutpurses. Right?
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Royal☭

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Re: Fallout 3
« Reply #186 on: November 06, 2008, 10:47:54 PM »

On the plus side, I came to a deeper understanding of my vampire brethren.  I've been playing this as a saintly run through.  I plan on doing a second character who's pretty much evil, and I've been making notes of all the characters I would just love to kill.


Namely, everyone.

Norondor

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Re: Fallout 3
« Reply #187 on: November 07, 2008, 03:34:07 AM »

Oh god. It was so hard to resist clearing meresti station out with a fucking sawn-off shotgun. Fucking underground post-apocalypse Hot Topic full of faggots and pretentious wankers. I am earmarking it for future destruction as well.
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Shinra

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Re: Fallout 3
« Reply #188 on: November 07, 2008, 05:44:57 AM »

Oh god. It was so hard to resist clearing meresti station out with a fucking sawn-off shotgun. Fucking underground post-apocalypse Hot Topic full of faggots and pretentious wankers. I am earmarking it for future destruction as well.

Protip: Don't get hit by vance.

My next character is going to be a blaxploitation unarmed fighter who is one exploding protectron away from being thrown off the force.
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Norondor

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Re: Fallout 3
« Reply #189 on: November 07, 2008, 10:11:54 AM »

My next character WAS going to be specialized in medicine and melee, but i realized later that the bonesaws you find all over are junk items and can't be equipped. Instead, i'm thinking stealth and heavy weapons and naming him "CRIT ROCKETS"
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Shinra

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Re: Fallout 3
« Reply #190 on: November 07, 2008, 10:14:34 AM »

The problem with heavy weapons is that most of them are fucking terrible
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Bal

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Re: Fallout 3
« Reply #191 on: November 07, 2008, 10:27:38 AM »

That's not true. They're like any other gun, they need to be heavily repaired. The trade off for having all weapons available early, is that most of them come beat to shit. A half way repaired mini-gun can easily kill a Super Mutant Master, even without big guns skill.
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Norondor

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Re: Fallout 3
« Reply #192 on: November 07, 2008, 10:43:07 AM »

Bal's right. Current character has maxed repair -- turns out that the latter half of any item's CND bar more than doubles its effectiveness when repaired. The first 50% is basically just a buffer!
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Bal

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Re: Fallout 3
« Reply #193 on: November 07, 2008, 11:46:06 AM »

I'm fairly convinced at this point that Repair is actually the most overpowered and necessary skill in the game. It makes weapons better, it allows you to collapse your inventory for weight, and like with damage, the latter half of CND increases the selling value of the item massively as well
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Brentai

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Re: Fallout 3
« Reply #194 on: November 07, 2008, 11:53:49 AM »

Yep.  I actually made my character with massive Repair in mind after going through Oblivion and noting how incredibly important Armory skill is.  Turns out it's loads more important in this one.

Of course you could, in theory, rely on merchants to do the repair work for you, except you can play this game for hours on end without seeing a merchant anywhere.
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Bal

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Re: Fallout 3
« Reply #195 on: November 07, 2008, 11:59:26 AM »

Unfortunately the best repair merchants have a repair skill of about 30.
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Norondor

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Re: Fallout 3
« Reply #196 on: November 07, 2008, 12:01:35 PM »

If you invest the full amount into the traveling merchants at, uh, what's it called, that town that's under attack by the superheroes, their repair skills all shoot up to 70%+. Even the good doctor.
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Brentai

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Re: Fallout 3
« Reply #197 on: November 07, 2008, 12:36:16 PM »

I met a random scavenger who had a repair skill of about 69%.  I was out of stimpacks in the middle of DC and he wasn't selling them, so I had him repair my minigun and shot him with it.  I was pretty tired of the game by that point.

20 feet later I was ambushed by at least five raiders.
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Bal

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Re: Fallout 3
« Reply #198 on: November 07, 2008, 12:51:47 PM »

I'm trying to figure out who you're having such trouble with the game. It's incredibly easy.
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Brentai

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Re: Fallout 3
« Reply #199 on: November 07, 2008, 01:00:43 PM »

(for posterity, I'd like to point out that it wasn't the game's actual difficulty that turned me off, just that there were way too many fuckers jumping up your ass all the time to make it enjoyable.  Well, that and a bunch of other minor stuff, but the frequency and weight of enemy encounters was the main breaking point).

And the only reason I was out of stimpacks was because I hadn't bought any in five hours.  I eventually had to map travel back to Megaton to resupply, and that irritated me.

Come to think of it, games that constantly ram easy battles down your throat always seem to be the point of debate between me and the rest of the world.  Chrono Trigger.  SotN.  WoW.  You people just love to stop and kill the roses, I guess.
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