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Author Topic: Fallout 3  (Read 37424 times)

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Brentai

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Re: Fallout 3
« Reply #320 on: November 25, 2008, 12:28:31 PM »

For some reason I like the idea of fighting a bit of the Great War better.  Somehow they managed to make "China bombed us to Hell" seem like a rich and engaging history.
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MadMAxJr

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Re: Fallout 3
« Reply #321 on: November 25, 2008, 12:33:22 PM »

Waiting for the 'Liberty Prime: The Game' mod.
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Brentai

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Re: Fallout 3
« Reply #322 on: November 25, 2008, 12:34:47 PM »

Meh.  Needs to be on fire.  And Canadian.
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MadMAxJr

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Re: Fallout 3
« Reply #323 on: November 25, 2008, 12:36:59 PM »

Annex of Canada would be a good mod too.

EDIT: Just drop in the oblivion map, remove the castles and putting a logging community.  Hey look! It's southwestern Canada!
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"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt." - Bertrand Russell

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Mongrel

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Re: Fallout 3
« Reply #324 on: November 25, 2008, 01:37:10 PM »

 :facepalm:
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Brentai

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Re: Fallout 3
« Reply #325 on: November 25, 2008, 01:38:41 PM »

You'd think with all those mounted police they'd breed better fucking horses than that.
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Misha

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Re: Fallout 3
« Reply #326 on: November 25, 2008, 03:17:46 PM »

all I want is to be able to playthrough oblivion with the fallout engine
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Detonator

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Re: Fallout 3
« Reply #327 on: November 25, 2008, 03:57:37 PM »

all I want is to be able to playthrough oblivion with the fallout engine

...it's the same engine
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Misha

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Re: Fallout 3
« Reply #328 on: November 25, 2008, 04:11:46 PM »

then whatever the hell you call it that allows you to blow up everyone and everything with handheld nuclear missile launchers etc.
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MadMAxJr

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Re: Fallout 3
« Reply #329 on: November 25, 2008, 04:15:41 PM »

If I had mini nukes I would actually do all the oblivion gates.
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TA

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Re: Fallout 3
« Reply #330 on: November 25, 2008, 06:20:06 PM »

all I want is to be able to playthrough oblivion with the fallout engine

...it's the same engine

It really isn't, though.  I mean, the display engine might be the same, but that's hardly the entire engine.  Character growth, general gameplay, and combat, especially melee combat, are vastly different.

Oblivion ported to Fallout 3, with the Fallout 3 mechanics?  Yeah, I'd play that.
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Rico

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Re: Fallout 3
« Reply #331 on: November 25, 2008, 06:44:58 PM »

No, it really is the same engine, you're just not using a proper definition.  Hell, the console codes are almost identical.

Not sure how melee combat is vastly different, as the blocking mechanic is the same and the main reason you can't VATS limbs while punchin' is because weapons have the same Oblivion arc trajectory.
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Brentai

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Re: Fallout 3
« Reply #332 on: November 25, 2008, 07:18:35 PM »

It's not even a proprietary engine.  Although the actual game logic is though, and it really is different between the two games.  For example, Fallout 3 seems to have grid-based movement for some reason (it's a very fine grid, but you can't possibly have not noticed that your character tends to keep moving until they've finished a step).  NPC behavior is different in general, and a bunch of other tweaks have changed stuff.  The main point being, you could try just straight importing maps and characters and items from Oblivion, but they probably will not work correctly.
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Detonator

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Re: Fallout 3
« Reply #333 on: November 25, 2008, 07:24:19 PM »

Now I'll make a joke about how if you imported Fallout 3 weapons into Oblivion, it would be the exact same game.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Arc

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Re: Fallout 3
« Reply #334 on: November 27, 2008, 02:49:39 AM »

http://uk.youtube.com/watch?v=Pbyhpsv-6sM

Mod of the Years.

Tunnel snakes!?
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Norondor

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Re: Fallout 3
« Reply #335 on: November 27, 2008, 03:05:27 AM »

I would pay up to 5USD for a version of fallout3 with everyone doing funky dances all the time, with appropriate music in the background. No other changes need to be made, but the addition of various other in-game elements (disco balls in vaults, new taunts e.g. "we got a real jive turkey here!" "Call your ma, your pa, and your brother james brown!") would increase the amount i would be willing to pay up to 20USD.
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Shinra

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Re: Fallout 3
« Reply #336 on: November 27, 2008, 03:29:17 AM »

http://uk.youtube.com/watch?v=Pbyhpsv-6sM

Mod of the Years.

Tunnel snakes!?

This is a convincing argument for taking butch with you everywhere you go.

Outside of him barbering the hell out of you, anyway.
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Smiler

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Re: Fallout 3
« Reply #337 on: November 27, 2008, 07:01:19 AM »

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Brentai

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Re: Fallout 3
« Reply #338 on: November 27, 2008, 09:15:21 AM »

http://uk.youtube.com/watch?v=Pbyhpsv-6sM

Mod of the Years.

Tunnel snakes!?

...where's Fawkes?

Anybody else have the sudden urge to spawn a whole bunch of caucasian and latino NPCs and give them all the Jacket?
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François

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Re: Fallout 3
« Reply #339 on: November 28, 2008, 03:59:45 PM »

Is the radio music supposed to sound choppy and terrible? On one hand, all the skips and pops sound like my computer is just glitching it out, but on the other hand both my sound cards screw it up in the exact same way. I'm wondering if it's something I should look at in the real world or if Three Dog just needs new turntables.
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