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Author Topic: Left 4 Dead  (Read 46742 times)

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Catloaf

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Re: Left 4 Dead
« Reply #360 on: May 06, 2009, 02:48:31 PM »

That's what everybody tries to do on the NM finale, and all it takes is 1 Molotov to ruin it.
How does that work?  That just means the Hunters have to jump further which does more damage to the survivors right off the bat, and holds them in the goddamn fire so they can't be rescued.  And the distance doesn't make up for the fact that there's still the moment right off the ladder where you can't fire your weapons.  And if there's multiple smokers then there really is no effective way to use a Molotov.


PAGE BREAKS!!!! :enraged:
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Doom

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Re: Left 4 Dead
« Reply #361 on: May 06, 2009, 03:19:53 PM »

Crouton is too cool for school and wants us to know it.
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Crouton

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Re: Left 4 Dead
« Reply #362 on: May 06, 2009, 05:48:18 PM »

Well I don't like to brag... wait, yes I do. :perfect:

But seriously, I haven't seen a survivor team fall for that in-game in like forever.
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Bal

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Re: Left 4 Dead
« Reply #363 on: May 06, 2009, 05:54:29 PM »

That trick in particular is very common, but I've seen the same thing performed elsewhere. I just posted it as a ready example of the kind of coordination that had been mentioned earlier.

Getting the three hunter/one smoker combo is fairly rare, and even when it does happen most teams aren't aware enough of their fellows to capitalize on it before one of them dies and comes back as a boomer.
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King Klown

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Re: Left 4 Dead
« Reply #364 on: May 27, 2009, 01:53:23 PM »

Was playing versus on the Deathtoll map. It was the 2nd level where you're going through sewers. I become the tank as soon as they exit the door. They go into one of the tunnels and stop at the exit of the tunnel, that looks over the circular cat walk that looks over the lower floor.

I run up behind and with a single punch, incap all four.

http://www.youtube.com/watch?v=FFtw7qW7Vcw

God I love this game.
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Bal

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Re: Left 4 Dead
« Reply #365 on: June 01, 2009, 02:30:07 PM »

Best Left 4 Dead 2 preview yet. There's also an audio interview with the lead designer on the same site. I was dubious at first, but this project sounds fucking huge.
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yyler

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Re: Left 4 Dead
« Reply #366 on: June 01, 2009, 02:40:32 PM »

It sounds FUCKING AMAZING, is what. Really like the thing about going through a maze of cars

D:
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Alex

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Re: Left 4 Dead
« Reply #367 on: June 01, 2009, 02:51:31 PM »

Quote from: News
NO MORE CORNER PHALANXING!  NO MORE CORNER PHALANXING!  NO MORE CORNER PHALANXING!

Sounds like the best improvement to Versus since melee stamina.
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Defenestration

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Re: Left 4 Dead
« Reply #368 on: June 01, 2009, 03:03:46 PM »

I was pleased with that as well. I remain amazed that Valve of all people did so much in such a short amount of time.
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Niku

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Re: Left 4 Dead
« Reply #369 on: June 01, 2009, 03:36:12 PM »

new tank had better be some kind of mutant alligator
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Doom

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Re: Left 4 Dead
« Reply #370 on: June 01, 2009, 07:06:51 PM »

New zombies in general. Disappointed that new bosses were never patched in.
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Bal

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Re: Left 4 Dead
« Reply #371 on: June 01, 2009, 07:14:14 PM »

There are confirmed to be new Specials. The only one we have details on is the Charger, who is kind of a half mutated tank looking guy with one huge arm and one withered arm who just charges straight into the group. He disorients you, like a boomer going off, and does damage. If he catches you alone he'll grab you with his giant arm and start pounding you into the ground until a teammate saves you. They are also introducing a concept they call "special common" infected, the only one of which we have details on is the hazmat suited infected. They are immune to fire, and take slightly more damage to kill.
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Kazz

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Re: Left 4 Dead
« Reply #372 on: June 01, 2009, 07:16:10 PM »

Imagining a scene where you have to go through a gym full of burly man zombies with impressive moustaches.
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Bal

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Re: Left 4 Dead
« Reply #373 on: June 01, 2009, 07:24:31 PM »

There's also a new, more robust damage model. You can blow the arm off a zombie and it will keep coming for awhile. It's still a mortal wound, and it will bleed out, but you can seriously maim them and they'll keep coming for a few seconds longer than you'd think based on L4D. Additionally, the damage modeling is visibly more detailed. Hit someone in the fact with an axe, and their face will tear right off, and they'll start bleeding all down their front. Hit them in the legs and you can chop them right off and they'll start crawling at you, etc. The zombies aren't that much more durable, and a wound like that will kill them still, they just have to bleed out, and have no idea that they are, so they'll keep coming.

It looks really god damn brutal in motion.
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Catloaf

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Re: Left 4 Dead
« Reply #374 on: June 01, 2009, 08:58:43 PM »

I just saw the trailer.  The Charger makes me think of a retarded farm hand with a serious chronic masturbation problem.

Seriously, he's got a lumpy birth-defect type head and overalls with one broken strap.  And a gigantic fucking arm;  The size of the rest of him. 

Looks fucking awesome.
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François

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Re: Left 4 Dead
« Reply #375 on: June 02, 2009, 08:27:14 AM »

I'm pretty sure I first heard of the Charger when it was an idea some random dude posted on the steam forums. :pop:

I've half a mind to dig up the actual thread but eh.
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Kazz

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Re: Left 4 Dead
« Reply #376 on: June 02, 2009, 08:39:14 AM »

confirmed for L4D2
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King Klown

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Re: Left 4 Dead
« Reply #377 on: June 02, 2009, 08:49:59 AM »

Michael Weston vs Zombies.

 :perfect:
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Niku

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Re: Left 4 Dead
« Reply #378 on: June 15, 2009, 09:01:22 PM »

we should get a roll call of who would actually want to play L4D whenever TF2 is lacking the numbers.  I always forget how fun it can be with friends
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King Klown

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Re: Left 4 Dead
« Reply #379 on: June 15, 2009, 09:13:12 PM »

FUCK YEAR!

I miss Expert runs.
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