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Author Topic: Left 4 Dead  (Read 46726 times)

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Re: Left 4 Dead
« Reply #60 on: November 14, 2008, 06:26:58 PM »

My guess would be the Civilian class they keep hinting at. Alternatively, the 2nd and 3nd level Sentry in one pack. The Engineer's bubble would be PRETTY tight with all that crap in it

The Announcer?
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Cannon

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Re: Left 4 Dead
« Reply #61 on: November 14, 2008, 06:29:09 PM »

Even though I'm all about difficulty in games, I still play this on Normal because FPS difficulty just means 'you take more and deal less damage'.

...I know they're all sprinty, but I'd be very disappointed if higher difficulties somehow made the Zombie Weakness less effectual. It also handily solves an ammo shortage. I haven't played the game. I'm just sorta' thinking out loud, here.
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Royal☭

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Re: Left 4 Dead
« Reply #62 on: November 14, 2008, 06:30:49 PM »

Difficulty in Left 4 Dead actually increases the size and number of the zombie hordes, as well as spawning more of the boss zombies.

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Re: Left 4 Dead
« Reply #63 on: November 15, 2008, 08:19:22 PM »

1 shotgun round kills at least 1 zombie.  This never changes.
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Bal

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Re: Left 4 Dead
« Reply #64 on: November 15, 2008, 08:25:56 PM »

The damage of the enemies does go up, but so does the number of enemies, and the viciousness of the AI Director. As for "boo hoo a zombie hits for 20 damage on expert" guess what, if someone in a psychotic rage swung at you with no regard for their own safety, they would do really serious damage.
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Kazz

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Re: Left 4 Dead
« Reply #65 on: November 15, 2008, 10:42:50 PM »

Are our first runs of the maps going to be on Advanced, or are we going to go right for Expert?
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MadMAxJr

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Re: Left 4 Dead
« Reply #66 on: November 15, 2008, 11:26:08 PM »

How many guys can play together at once in this?
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Saturn

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Re: Left 4 Dead
« Reply #67 on: November 15, 2008, 11:30:16 PM »

4 on normal,  8 on versus.
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Re: Left 4 Dead
« Reply #68 on: November 16, 2008, 06:48:41 AM »

I love playing on expert because I get killed by all of my teammates at the worst possible moments. Shotgunning zombies that are attacking another person is not a good idea.  ::(:
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François

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Re: Left 4 Dead
« Reply #69 on: November 16, 2008, 06:50:49 PM »

Short guide to identifying sound cues

OMG I just linked a gameFAQs message board thread.

Much of the stuff there is simple to figure out on your own, but I found it interesting that you can apparently tell which way a horde is going to come from by paying attention to whether their theme plays normally or with its notes in reverse order. If you mind the instruments you can even tell the size of the mob and determine if you'll need to spend molotovs or pipe bombs before the first zombie even shows up.
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Metal Slime

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Re: Left 4 Dead
« Reply #70 on: November 16, 2008, 07:04:48 PM »

Remember, cocktailing your feet is fun if your desperate.

YOU CAN'T EAT ME IF I'M ON FIRE.
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Re: Left 4 Dead
« Reply #71 on: November 16, 2008, 07:15:36 PM »

If someone decides to startle the witch on purpose, it might be better to just help the witch put the guy out of his misery.
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François

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Re: Left 4 Dead
« Reply #72 on: November 17, 2008, 03:03:17 PM »

I think I know why I like this game. Somehow, Valve has transplanted the spirit of classic arcade 4-player beat'em-ups into a modern FPS. It's almost the offspring of an unholy union between the old Capcom D&D brawlers or TMNT or X-Men, and Half-Life 2. Of course we've yet to see if that feel is kept throughout the full game but the potential is definitely there.
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MadMAxJr

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Re: Left 4 Dead
« Reply #73 on: November 17, 2008, 03:15:19 PM »

So it needs a quarter-drop sound every time you start a game?
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François

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Re: Left 4 Dead
« Reply #74 on: November 17, 2008, 03:23:14 PM »

That and a score counter. Zombie, 50 pts. Hunter, Boomer, Smoker, 250 pts. Tank, 1000 pts. Witch, 1000pts, but if she kills anyone she's only worth 100.

You don't even need to mod in the assholes who eat the pizza with their life bar full, they're already in there.
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Mothra

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Re: Left 4 Dead
« Reply #75 on: November 17, 2008, 03:33:33 PM »

If someone decides to startle the witch on purpose, it might be better to just help the witch put the guy out of his misery.

I completely thought I could take her. I mean she's like 70 pounds!
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MadMAxJr

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Re: Left 4 Dead
« Reply #76 on: November 17, 2008, 05:53:01 PM »

Preloading.  I haven't looked at the game beyond the TF2 map version and the picture of the omega fat zombie.
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MadMAxJr

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Re: Left 4 Dead
« Reply #77 on: November 17, 2008, 10:43:05 PM »

I am horrible at this game.
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Detonator

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Re: Left 4 Dead
« Reply #78 on: November 17, 2008, 11:09:50 PM »

I am horrible at this game.

It's hard to get better when you quit.
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Re: Left 4 Dead
« Reply #79 on: November 17, 2008, 11:28:16 PM »

The "Zombie Genocidest" achievement requires 53,595 kills: one more than the Dead Rising "Zombie Genocider" achievement.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"
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