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Author Topic: Left 4 Dead  (Read 46712 times)

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Doom

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Re: Left 4 Dead
« Reply #600 on: February 22, 2010, 09:10:10 AM »

Oh yeah, true. But in general, sound clips won't play every time anyway. Communication is ridiculously key. There have also been way too many times when we've noticed that somebody died when they should have incapped and they didn't feel like asking for the last medkit, I guess!

Also applies to calling out when you're under SI attack. Sometimes GET IT OFF ME AAAAAAAAAAAAAAAAAAAAAA doesn't play?!
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Niku

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Re: Left 4 Dead
« Reply #601 on: February 22, 2010, 09:29:59 AM »

oh right also

THE TANK MUSIC CUE IS SUPER LOUD AND OBVIOUS

IF YOU HEAR IT AND ARE AT LIMP DAMAGE, HEAL FUCKING IMMEDIATELY UNLESS YOU HAVE NO ITEMS, BECAUSE YOU WILL NOT HAVE THE CHANCE ONCE THE TANK ENGAGES THE GROUP
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Doom

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Re: Left 4 Dead
« Reply #602 on: February 22, 2010, 09:30:43 AM »

I will be so happy if even one green-health person stops trying to rambo the Tank once we've already lit it on fire.
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Saturn

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Re: Left 4 Dead
« Reply #603 on: February 22, 2010, 10:19:23 AM »

i do not know if this is still the case in L4D2, but in 1 setting the tank ablaze increased his speed (except in versus) but you could counter said increase by shooting at him.

regardless, if you cant shoot safely DONT.
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Niku

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Re: Left 4 Dead
« Reply #604 on: February 22, 2010, 08:57:58 PM »

ARTILLERY TANK
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Doom

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Re: Left 4 Dead
« Reply #605 on: February 22, 2010, 09:00:50 PM »

Now tonight was a night! Full In-House VS on Dark Carnival.

A friend of a friend got invited, just some dude right. First round, he demonstrates that he likes to run ahead to the safe-room and abandon every one of his teammates. Fine, whatever, we all can't be perfect.

Second round(Carousel to Safe-Room Gauntlet) he does it again. He sprints to the safe-room while his teammates are being mobbed by commons and sniped by specials. We yell at him that we're behind.

Awww man and it starts. He tells us we're too damn slow. We get into it with him that he needs to stop separating from the group. Then he starts the "bluh bluh I'll play bad for you noobs" shit, so I yell at him.

So he gets louder. So I get louder. Apologies for me being a real loud prick, but well... I can't back down from another douche. It's like territorial predators and shit, man.

Ahh man, so we both hate each other and now he's like BLUH BLUH YOU FAGGOTS YOU PUSSIES. Keep talking, man, keep talking.

We do our Infected round.

Next survivor round... me and Niku shotgun mafia execute his dumbass.

So he gets all quiet. He types.

"fine."

"do what you want."

"i'll still occupy this slot."

I DON'T THINK SO, TIM.

VOTE-KICK

aaaaaaaaaaaaaahahahahahaha. Then we got Norondor and we rocked the house and THROW ROCKS, KICK DOUCHES, LEFT 4 FRIEND, THE LIFE.

:3 I got the first Tank on the Dark Carni finale.. climbed to the top of the stage, and pitched rocks at the Survivors using the bleachers strategy. I'd like to think they were entirely unaware of my location until that first rock hit. I think at least four rocks hit! Oh man, it's true, the advice I got was golden. Artillery Tank is the tits.

Also, I'd like to think the teams were kinda reasonable and even tonight! Good sign!
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Bleck

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Re: Left 4 Dead
« Reply #606 on: February 22, 2010, 09:03:08 PM »

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McDohl

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Re: Left 4 Dead
« Reply #607 on: February 22, 2010, 09:06:25 PM »

Maybe one of these nights, I'll manage to go an entire night without improperly killing a Boomer.
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Re: Left 4 Dead
« Reply #608 on: February 22, 2010, 09:18:52 PM »

MELEE BOOMER, THEN SHOOT
After a while McDohl learned to not get our entired team boomed, so he is learning. But until he learns, he will be a huge liability. ::(:

It was obvious how the match was going to go, but at least it wasn't our team being stomped to death. We had fun.
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Niku

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Re: Left 4 Dead
« Reply #609 on: February 22, 2010, 09:49:11 PM »

See, the actual score in L4D2 VS is about as relevant as the score at the top of the board in TF2.  I mean yeah, you win overall, great, but it's really about every individual match, and the rounds all felt pretty great tonight!
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Re: Left 4 Dead
« Reply #610 on: February 22, 2010, 11:54:23 PM »

Sorry I couldn't play tonight! I am pleased that you thought to invite me!

I will try to get my homework done in a more orderly fashion.
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Re: Left 4 Dead
« Reply #611 on: February 23, 2010, 03:26:06 AM »

Huh. Glitches abound on a Hard Rain run with a friend new to the game. First, one of the NPCs startled the witch...who promptly ran around in the middle of a horde, hitting no one, for a few minutes...and then promptly ran upwards and then STRAIGHT Through all the scenery. ANd then the music stopped.

Later on, a tank was spotted before the music started on top of the pipes in Episode 3. I scream TANK! and the music starts.

And...it...vanishes?

It appears on a rooftop, half stuck in a wall, several buildings away. It's picked off hilariously easy.

And on the way to the boat when it came, I got stuck in the ground.

How very, very bizzare.
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Defenestration

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Re: Left 4 Dead
« Reply #612 on: February 23, 2010, 03:59:09 AM »

An AI Tank will track you until the very second it actually throws the rock. Once the rock is thrown, it is a straight line projectile.
My own observations in L4D2 have shown there is most definitely an arc on boulders. Use a tank on the Rock Show finale and throw a few at least half the distance of the stadium and it's very apparent.
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Re: Left 4 Dead
« Reply #613 on: February 23, 2010, 07:18:08 AM »

The AI tank throws rocks in an arc. It's just that they have laser precision so you never really notice.
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Bal

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Re: Left 4 Dead
« Reply #614 on: February 23, 2010, 07:41:48 AM »

The AI tank is no berserker. He is an engine of destruction combined with a ballistics computer.
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Re: Left 4 Dead
« Reply #615 on: February 23, 2010, 08:29:31 AM »

Yeah, I saw an AI Tank moving to throw a boulder at me, turned and began running to the left while at green health, and he lead me so that the boulder smacked right into me.  I hate you, Expert Tank.
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Re: Left 4 Dead
« Reply #616 on: February 23, 2010, 09:31:28 AM »

Yeah, AI Tank is a cheating bitch.

Also, last night featured all special infected hitting the survivors to the ground over and over again right at the safe room door for about 5 minutes.  It was totally epic, as just as one would be helped up, a well timed spitter blast would knock down the other.  A steady combination of chargers, smokers, jockeys and spitters managed to keep them all from entering the door, before they eventually left Niku for dead and closed the door.  It was incredible.

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Re: Left 4 Dead
« Reply #617 on: February 23, 2010, 09:41:05 AM »

entirely because byah! was a douchebag, too.  doom forgot to mention the screaming match going on during that part where he was dicking around constantly and making actually picking everybody up basically impossible, nevermind that the situation never would have happened if he hadn't run ahead and gotten jockeyed.
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Doom

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Re: Left 4 Dead
« Reply #618 on: February 23, 2010, 12:49:08 PM »

If you want to hear me call you a retard and get authentically pissed, watch me and an incap get attacked seven times in a row without actually covering us.

But yeah I'm glad that night ended so well after me and Niku took out the trash.
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Doom

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Re: Left 4 Dead
« Reply #619 on: February 23, 2010, 09:31:31 PM »

They call me King Jockey on account a' the time I rode a feller back to his safe-room and other such miraculous rides.

There should be a life-time ride time achievement that awards a tiny cowboy hat.
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