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Author Topic: Left 4 Dead  (Read 46769 times)

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Smiler

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Re: Left 4 Dead
« Reply #380 on: June 19, 2009, 07:55:45 PM »

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Brentai

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Re: Left 4 Dead
« Reply #381 on: June 19, 2009, 08:10:37 PM »

Nice idea, but he's not really recognizable without the pompadour.
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François

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Re: Left 4 Dead
« Reply #382 on: September 30, 2009, 11:12:48 AM »

Oh hey, there's a new official campaign. Well, mini-campaign; it's two levels, about an hour's worth if you don't suck. Good stuff though. It's really more of the same but the maps do have a different feel to them.
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Alex

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Re: Left 4 Dead
« Reply #383 on: September 30, 2009, 10:11:18 PM »

My experience with Crash Course:

* Alex hears a witch, turns off the flashlight and continues onward.
* Witch is right next to the panic event, in this case, a howitzer.
* Alex fires the howitzer, totally misses the witch, but also startles her!
<Alex> :ohshi~:
* Howitzer blows up the barricade and sends a car flying that crushes the witch.
<Alex> :OoO: ...  :8D: :victory: :hi5:
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François

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Re: Left 4 Dead
« Reply #384 on: October 28, 2009, 06:05:00 PM »

So, Left 4 Dead 2. It's... Left 4 Dead 2!

New stuff I've noticed:
-OMG daylight.
-The Charger is a single-dose tank; he's not robust by any means but he's basically a bowling ball.
-The Spitter's not too much of an annoyance, and she's more or less harmless in open spaces. She's clearly there to prevent camping.
-The Jockey's an obnoxious little bastard, effectively kind of a melee-range smoker, though more focused on driving you into trouble than just separating you from your team.
-The Witch walks around now. I don't know if she's harder to neuter than she used to be, I haven't tried to crown her yet.
-The melee weapons are pretty much an instant kill bash that can hurt your friends. Aso they replace your pistol. They come in handy but it's kind of a tough sell. I've only used the frying pan and the machete yet and haven't found much of a difference between them.
-There's an adrenalin shot that goes in the pill slot. It makes you reload and bash faster, maybe run faster too.
-There's a defibrillator that goes in the medpack slot. It's supposed to revive dead teammates but I haven't used it yet. Incidentally, I haven't seen many closets around.
-You can get a canister of boomer bile in your grenade slot. It summons a horde wherever you throw it; it feels like the antlion pheropods in Half-Life. I'm not sure why anyone would pick that over a pipebomb, though maybe it's effective against tanks and witches.
-There's a new magnum pistol but I haven't used it much.
-There's a new basic shotgun. Not sure how different it is from the old one (which is still around, like the other L4D1 guns.) There's also an AK and a new autoshotty.
-Guns have way less ammo now. The starting shotgun only has 50-something reserve shots. They're also placed in less contrived locations, i.e. not just plainly lying around on inexplicable tables. I found myself switching guns more often; the game tends to get you to pick up new weapons rather than give you ammo refills.
-Zombies are more varied and colorful in general.
-SWAT zombies wear bulletproof vests. They're kind of a bitch to kill and they resist melee weapons.
-Pipebomb explosions now shower ragdolls all over the place. :D

All in all I'm looking forward to the full release. It's really more of the same, but with new flavors. And the music is awesome. I don't think I can overemphasize this. It is incredibly flavorful. The original seems almost generic in comparison.
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François

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Re: Left 4 Dead
« Reply #385 on: October 30, 2009, 03:47:04 PM »

-Alright, melee weapons are really effective after all. I wouldn't want to be in a game where everyone has one, but they're a viable choice. Plus they're freaking everywhere. It's like you can't walk ten feet in New Orleans without tripping on a frying pan or a guitar.
-The magnum only has eight shots but it's much, much stronger; it almost feels like a miniature hunting rifle. That said, if I'm carrying a shotgun, I'd rather dual-wield the regular pistols instead. It seems harder to find a second pistol though; you're not guaranteed to be dual-wielding by the end of level 2 like in the original.
-The two new assault rifles are both three-round-burst deals. They don't feel like they have as much punch as the old full auto rifle, but they are a lot easier to keep on target when holding down the trigger and don't run out of ammo as fast. The combat rifle is good at a distance but the AK is strictly short-to-mid range.
-Apparently the old hunting rifle is tier 1 now. Its tier 2 equivalent has 30 shots and remains reasonably accurate when moving. To me, it's like they took THE BEST WEAPON IN THE GAAAAME, doubled its magazine and removed its only weakness. It's crazy good, I love it.
-Boomer bile cans are okay after all; the effect lasts quite a long time and are a good distraction if you need to get away from somewhere quickly. That said, they must be used carefully, since they basically put extra zombies in the area and don't kill any of them.
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Bleck

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Re: Left 4 Dead
« Reply #386 on: October 30, 2009, 03:59:53 PM »

I've found the Boomer Bile to be most useful against Tanks - the subsequent Horde muddles it's movement, making it an easy target for a while.
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François

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Re: Left 4 Dead
« Reply #387 on: October 30, 2009, 04:04:33 PM »

I just realized that after four runs I haven't even seen a tank yet. Hmm.
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Bleck

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Re: Left 4 Dead
« Reply #388 on: October 30, 2009, 05:27:16 PM »

Unfortunately, the Tank is now fully aware that four incapped Survivors is better than one dead one.
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King Klown

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Re: Left 4 Dead
« Reply #389 on: October 30, 2009, 07:59:43 PM »

Unfortunately, the Tank is now fully aware that four incapped Survivors is better than one dead one.

Played the demo yesterday with my brothers + friend.

Love that the tank doesn't just sit their pounding on someone now. Means I don't have to run up and melee his back and hope I'm fast at back pedaling that he is at turning around.

First impressions of the new infected

Jockey: I guess he's supposed to work in tandem with other infected, much like the smoker. His high pitched laughter really makes me frantic in trying to find him.

Charger: The only zombie that has been truly terrifying. "Oh god, I'll just hop over the table and.. OH GOD HE BUST THROUGH THE TABLE!" He makes me panic every time.

Spitter: I can't wait to play one in Versus, personally. Her initial AoE size really surprised me.

I haven't really played around with the new melee weapons. Saw my brothers decapitating zombies with a guitar though.

New magnum is sexy.
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Saturn

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Re: Left 4 Dead
« Reply #390 on: October 30, 2009, 10:43:50 PM »

i hear the charger is FASTER THAN KENYANS
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Bal

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Re: Left 4 Dead
« Reply #391 on: October 31, 2009, 04:36:06 AM »

Kenyans = Old and busted
Jamaicans = New hotness
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François

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Re: Left 4 Dead
« Reply #392 on: October 31, 2009, 06:06:35 AM »

So I still had my idea that chargers = not too tough at one time. I was in the grassy park, and I see a charger coming straight at me from way across the biggest open space in the area. I'm all "nice try, fatty", point my MAC-10 at it, and just shoot, fully expecting to put him down before he even got anywhere close to me.

No dice. He was shoving my face in the dirt before I even got to the bottom of my magazine.

In other news, boy are the bots retarded in the "shut down the alarm" event. They keep getting distracted by the infected, like they have no concept of just running for it. I usually just pop some adrenaline and make a dash for the switch alone, which is fucking suicidal but dang I'm not waiting around for these retards to catch up.
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King Klown

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Re: Left 4 Dead
« Reply #393 on: October 31, 2009, 06:10:27 AM »

When we were playing three humans and a bot on expert mode, the three humans popped adrenaline and ran for it. The bot stayed behind shooting shit. Naturally, we thought the bot was doomed, but we threw a single boomer bomb to the side to give us more time.

Somehow at the end, the bot was alive with 20 health.  :?:

Guess three of 'em makes them die?
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Bleck

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Re: Left 4 Dead
« Reply #394 on: October 31, 2009, 09:05:45 AM »

I usually just pop some adrenaline and make a dash for the switch alone, which is fucking suicidal

But that's what you're supposed to do! Standing around waiting for the zombies to stop spawning - which they won't until the alarm is off - is a dumb idea.
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François

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Re: Left 4 Dead
« Reply #395 on: October 31, 2009, 11:35:08 AM »

No, yeah, I mean... That is what I'm supposed to do, but certainly not alone. Even when I do get to the switch, the time it takes for the retardobots to catch up is enough for any special infected to slip a roofie in my drink and convince me to go back to their apartment with them.
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Bleck

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Re: Left 4 Dead
« Reply #396 on: October 31, 2009, 11:38:35 AM »

Left 4 Dead 3 Special Infected: The Raper
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François

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Re: Left 4 Dead
« Reply #397 on: November 05, 2009, 11:20:22 AM »

I've been trying a few user-made campaigns lately. At first I was afraid it'd be like snorting Comet to get a cocaine fix, but so far it's not so bad.

7 Hours Later has a couple of okay spots but it has way too much forested canyon in it and is about half an hour too long. Wouldn't play again.

Cape Murder's final level looks unique and is a lot of fun; the rest of it's not too shabby either, especially in a couple of small town sequences. It gets marked down for a long and confusing multi-level corridor bit but I would play it again.

Coal'd Blood (gah!) is my favorite so far. It's an underground mining complex in the side of a huge cliff, and it's got a really good atmosphere to it; it's not about tiny cramped caves as much as it is about winding paths in huge rooms and chasms. It makes great use of space and elevation.

Death Stop's a little generic but it does have a couple of clever surprises, and the truck stop finale is pretty good. (Except for how the bots don't seem too keen on boarding the rescue vehicle, and said vehicle will run you over instead of pushing you.)

I still have a few on my plate. Here's to hoping it'll last me for the next two weeks.
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Saturn

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Re: Left 4 Dead
« Reply #398 on: November 07, 2009, 12:17:32 AM »

played the demo.

Spit does a wee bit too  much damage, Jockey is a class A dickbutt.

and i may have gotten a little too much enjoyment from throwing it on easy and going MACHETE ONLY

made me finally get off the fence and buy it
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McDohl

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Re: Left 4 Dead
« Reply #399 on: November 07, 2009, 01:06:08 AM »

You got blood/guts/boomer puke on my knoife, mate.
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