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Author Topic: Unforgivable Sins of Game Design  (Read 72427 times)

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Mongrel

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Re: Unforgivable Sins of Game Design
« Reply #660 on: September 05, 2013, 09:09:09 AM »

I dunno. I think Metal Gear is usually pretty good at hot guys. It's perfectly possible to sexualize men too. It's just that most media play it for comedy instead of serious, so everyone thinks men can't be sexualized.
It's not so much that anyone thinks they can't, it's that on the whole they just aren't. Metal Gear is actually an odd exception in that it has a few male characters that are clearly intended to be attractive to women rather than just embodying an adolescent male power fantasy.

The only problem is that Kojima treats sex pretty much the same way he does military hardware: with incredible enthusiasm mixed with confusion, impracticality, and a childlike sense of humor.

Honestly, it's part of the charm, in a "Jesus Christ this is fucking insane, I can't stop watching" sort of way. At this point I think Metal Gear occupies the same place in my heart as Axe Cop. It's a barely-coherent tale told by an imaginative child, realized by talented artists. I should probably stop acting surprised when he's all "I liek boobs. I'mma draw a lady inna boob suit so girls will show their boobs."

Oh god, this.
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Re: Unforgivable Sins of Game Design
« Reply #661 on: September 05, 2013, 09:39:21 AM »

The only problem is that Kojima treats sex pretty much the same way he does military hardware: with incredible enthusiasm mixed with confusion, impracticality, and a childlike sense of humor.

Sounds like the most fuckin realistic way it's ever been treated in media in as it pertains to how people actually treat it.
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Sharkey

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Re: Unforgivable Sins of Game Design
« Reply #662 on: September 05, 2013, 09:52:29 AM »

The high-heel wearing bipedal tank mooing and shitting itself in the street was an obvious metaphor for that.
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Cthulhu-chan

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Re: Unforgivable Sins of Game Design
« Reply #663 on: September 06, 2013, 04:05:53 AM »

Finally, someone has voiced what I could never put into words w/r/t Kojima.
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DestyNova

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Re: Unforgivable Sins of Game Design
« Reply #664 on: September 07, 2013, 04:00:09 AM »

343 Studios member yelled at Kojima for making such horrible designs, utterly overlooking Cortana in Halo 4.
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Smiler

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Re: Unforgivable Sins of Game Design
« Reply #665 on: September 07, 2013, 04:22:47 AM »

As an added bonus, its the guy who does the design for Cortana.
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Sharkey

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Re: Unforgivable Sins of Game Design
« Reply #666 on: September 07, 2013, 04:38:34 AM »

I like how her increasing insanity was directly proportional to her state of undress. By the end of the series (lol) I expected her to be completely nude and painting the walls with her shit. Hologram shit, I guess.
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Zaratustra

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Re: Unforgivable Sins of Game Design
« Reply #667 on: September 07, 2013, 05:34:37 AM »

Cortana has gone stark raving mad!
Cortana is running around babbling!

Friday

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Re: Unforgivable Sins of Game Design
« Reply #668 on: September 07, 2013, 11:37:37 AM »

If you complete Halo 7 in under 3 hours Cortana breaks down in tears and won't use her lava-proof suit
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Mongrel

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Re: Unforgivable Sins of Game Design
« Reply #669 on: September 07, 2013, 06:53:05 PM »

Core character stats being dependant on dexterity-based minigames in games where dexterity is not the primary skill required.

...okay, that's just because I have the reflexes of a slug, but still.
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Zaratustra

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Re: Unforgivable Sins of Game Design
« Reply #670 on: September 17, 2013, 03:06:16 AM »

I've been playing a lot of Megaman fan games and I have this to say:

Instant death traps are INCREDIBLY ANNOYING.

In fact I would argue Megaman would be an entirely different game, one I would enjoy much more, if it didn't have spikes.

Niku

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Re: Unforgivable Sins of Game Design
« Reply #671 on: September 17, 2013, 04:42:41 AM »

But this is why Megaman fan games are awful where Megaman games are good.  X6 is the most widely reviled game in the series precisely because of its unrelentingly unfair deathtraps.
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DestyNova

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Re: Unforgivable Sins of Game Design
« Reply #672 on: September 18, 2013, 10:46:10 AM »

Color based puzzles that use colors that are difficult to pick out. Case in point is in Uncharted 2, I am cruising along rather well and the hint system gets me through when I can't figure something out well enough. I then come to a puzzle where you have to match colors and shapes to pictures.

Clear,Yellow,Red,Green.

 :fukit:

Considering that Uncharted uses the 'Reality is brown' I got major pissed and will youtube the solution.
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R^2

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Re: Unforgivable Sins of Game Design
« Reply #673 on: September 18, 2013, 11:23:02 AM »

I remember reading that the hacking minigame in Bioshock had to be patched because it was just plain impossible for color-blind people to do.
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JDigital

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Re: Unforgivable Sins of Game Design
« Reply #674 on: September 18, 2013, 01:35:37 PM »

Recently, the cool thing is for board games to use pink-brown-yellow-black, since these are easier for colour blind people to distinguish.
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Thad

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Re: Unforgivable Sins of Game Design
« Reply #675 on: September 19, 2013, 04:23:22 PM »

But this is why Megaman fan games are awful where Megaman games are good.  X6 is the most widely reviled game in the series precisely because of its unrelentingly unfair deathtraps.

God yes.

Though the flipside of this is that it penalizes you less for dying than any other game in either series; IIRC continuing from Game Over is identical to just losing a life and respawns you from the last checkpoint.

(Which has the curious side effect of making extra lives actually detrimental, because you can't go back to the stage select screen from a death.  The obvious solution would be just to dispense with lives entirely and allow the Exit function at any time whether you've completed a stage or not, but Japanese developers are ever so attached to vestigial relics of 8- and 16-bit game design.)
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Niku

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Re: Unforgivable Sins of Game Design
« Reply #676 on: October 13, 2013, 03:10:22 AM »

As a series, Pokemon continues to be a minefield for these.  But holy fucking christ the main city in X/Y is one all by itself.
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Re: Unforgivable Sins of Game Design
« Reply #677 on: October 13, 2013, 12:42:21 PM »

Simply too big and boring?
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Niku

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Re: Unforgivable Sins of Game Design
« Reply #678 on: October 13, 2013, 03:25:11 PM »

That would be a minor complaint, but the fact that it drops you down to an over the shoulder 3rd person camera and then gives you no way to actually rotate the camera save for using the d-pad to turn in a cardinal direction where it stays at your back on top of not giving you an easily navigable map to find your way to specific stores or places is absolutely maddening when you first get in there.  I don't know if it will get better when I know the layout more or worse when more of it unlocks, since at least it basically starts as one long street.
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Re: Unforgivable Sins of Game Design
« Reply #679 on: October 13, 2013, 10:00:26 PM »

Maybe the goal is to make you feel like a tourist?
Do you feel like everyone resents you?
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