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Author Topic: Unforgivable Sins of Game Design  (Read 72444 times)

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Mongrel

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Re: Unforgivable Sins of Game Design
« Reply #560 on: September 29, 2011, 12:50:33 PM »

These articles are making the rounds

Actionbutton's review of The Sims Social

Insert Credits lament for the vidja game industry

The first one is long and rambling and is probably far too much tl;dr. I didn't read the whole thing and wouldn't blame you if you didn't either. I have mostly included the link for completeness' sake. The second on the other hand is much better. By turns familiar, by turns horrifying.

I don't either article really contains any surprises. I think quite a few of us are familiar with the points raised in these articles, and I think at one point some of you were having a messy argument about social games? But actually reading about the details is gruesome and gripping in all the wrong ways.
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Cthulhu-chan

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Re: Unforgivable Sins of Game Design
« Reply #561 on: September 29, 2011, 03:11:26 PM »

Regarding that second article, it's like watching a mad mathematician re-invent gambling by way of Rube Goldberg, skewed so that the house always wins.
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Rico

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Re: Unforgivable Sins of Game Design
« Reply #562 on: September 29, 2011, 03:40:21 PM »

I really wanted to read the second article but god is he an awful writer. I don't know which is worse: His entire intro chapter being a redundant awkward-to-follow mess because it's exactly like his real-life example chapters but without real (or followable) names, or his six-thousand word explanation of how "When I say the average person spends $1.70, no one actually spends $1.70 $1.70 $1.70 average person $1.70 not real $1.70."
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Mongrel

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Re: Unforgivable Sins of Game Design
« Reply #563 on: September 29, 2011, 05:08:42 PM »

There's a lot of material, but yeah, he probably could have cut it down to half the size easy. A lot of the exposition was repeated without much value added for having done so.
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Disposable Ninja

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Re: Unforgivable Sins of Game Design
« Reply #564 on: September 29, 2011, 06:03:43 PM »

... yeah. Tim Rogers... writing concise articles.

Hey, I just invented a sponge that can drain the whole Atlantic. Who wants one?
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Niku

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Re: Unforgivable Sins of Game Design
« Reply #565 on: September 29, 2011, 06:06:09 PM »

And yet it's not nearly as absorbing as that man's works!   :itsmagic:
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Friday

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Re: Unforgivable Sins of Game Design
« Reply #566 on: September 29, 2011, 09:20:10 PM »

the pets generate money but you do not sell the pets

i am forced to assume you are running a pet brothel


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Thad

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Re: Unforgivable Sins of Game Design
« Reply #567 on: September 29, 2011, 09:42:46 PM »

Is it like how interest started out?  Where you agree to take care of somebody's livestock in exchange for keeping any offspring they produce?
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Cthulhu-chan

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Re: Unforgivable Sins of Game Design
« Reply #568 on: September 29, 2011, 09:55:55 PM »

Seems more like a petting zoo than a pet shop.  Only they pay the specific pet...?  Yeah, pet brothel.
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Disposable Ninja

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Re: Unforgivable Sins of Game Design
« Reply #569 on: September 29, 2011, 10:00:14 PM »

I went to a pet brothel, once. Hooked up with one sexy little bitch there. They work for peanuts, you know. Peanut butter, to be specific.

Oh yeah.
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Brentai

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Re: Unforgivable Sins of Game Design
« Reply #570 on: September 29, 2011, 10:24:06 PM »

Okay yes I got as far as noticing that guy's paper was written in "chapters" and went to do something else.
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Ziiro

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Re: Unforgivable Sins of Game Design
« Reply #571 on: October 11, 2011, 09:36:43 AM »

Dark Millennium is rumored to be on consoles and cross-platform.

(╯°□°)╯︵ ɯnıuuǝןןıɯ ʞɹɐp
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Brentai

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Re: Unforgivable Sins of Game Design
« Reply #572 on: October 11, 2011, 09:54:32 AM »

It's as if they want to actually make money.
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Norondor

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Re: Unforgivable Sins of Game Design
« Reply #573 on: October 11, 2011, 10:09:23 AM »

it's not like MMOs don't make good money on PC ONRY.

on the other hand, i don't know how expensive it would be to develop cross-platform these days. i know the FFXI PC port was a pretty brutal bit of kludgework, but on the other hand, this would not be done by japanese people.
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Classic

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Re: Unforgivable Sins of Game Design
« Reply #574 on: October 11, 2011, 10:14:01 AM »

Do the japanese have a reputation for making inept MMOs now?
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Norondor

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Re: Unforgivable Sins of Game Design
« Reply #575 on: October 11, 2011, 10:33:34 AM »

japanese people don't really understand computers. anything you would use a computer to interact with is best made by not them (websites included).
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Da_Beerman

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Re: Unforgivable Sins of Game Design
« Reply #576 on: October 11, 2011, 10:44:40 AM »

man whats up with hidden time limits, you think you're doing good until a timer shows up counting down to two minutes and you have to rush through all the enemies you could be blowing up.

it's not like people who don't like time limits are going to like your game any more when you have a hidden one.
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Büge

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Re: Unforgivable Sins of Game Design
« Reply #577 on: October 11, 2011, 06:12:09 PM »

Dark Millennium is rumored to be on consoles and cross-platform.

(╯°□°)╯︵ ɯnıuuǝןןıɯ ʞɹɐp

Any word on if you can actually play a female in it?
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Smiler

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Re: Unforgivable Sins of Game Design
« Reply #578 on: October 11, 2011, 06:27:53 PM »

In the grimdark future of the 41st millennium there are only male playable characters.

(dunno bro)
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LaserBeing

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Re: Unforgivable Sins of Game Design
« Reply #579 on: October 11, 2011, 08:46:39 PM »

I'll wager there'll be male and female classes like in Warhammer Online. So you'll have to play a Sister of Battle or a Callidus assassin or something if you want to have tits.
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