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Author Topic: Unforgivable Sins of Game Design  (Read 76587 times)

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Bal

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Re: Unforgivable Sins of Game Design
« Reply #220 on: May 08, 2008, 09:12:34 AM »

I spent less than $1500 on a computer that can run any game on the market, and any game likely to come out in the next few years, at max settings. PCs components have never been more affordable.
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Thad

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Re: Unforgivable Sins of Game Design
« Reply #221 on: May 08, 2008, 10:44:55 AM »

Well Kazz, you're right.  If you don't buy a monitor, case, power supply, or network card, buy a hard drive that's not big enough to support gaming, and buy RAM that will fail, your computer will cost much less money.
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Kazz

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Re: Unforgivable Sins of Game Design
« Reply #222 on: May 08, 2008, 10:48:39 AM »

 :nyoro~n:

Also, that's how big MY hard drive is!
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Brentai

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Re: Unforgivable Sins of Game Design
« Reply #223 on: May 08, 2008, 11:06:27 AM »

On the other end of the spectrum, I've already spent that money and am getting right proper pissed that everybody wants to limit themselves to console spec and not take advantage of what my PC can do (well, there's one unique feature of the PC which they're all taking advantage of, but I'm not allowed to talk about that.)
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Thad

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Re: Unforgivable Sins of Game Design
« Reply #224 on: May 08, 2008, 11:10:10 AM »

Totally fair, and I'm right there with you.  But there's a difference between Mass Effect and fucking Guitar Hero.  Guitar Hero does not need fancy DirectX shit; there is no reason it shouldn't run on an 8-year-old computer.

Or, say, the Mac Mini hooked up to my TV.  Just hypothetically.
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Kazz

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Re: Unforgivable Sins of Game Design
« Reply #225 on: May 08, 2008, 11:17:46 AM »

If you strip out everything but the core gameplay of a given game, it should all run on decade-old machines.

Trust me, I'm as pissed as anyone that every time a new game with "incredible graphics" comes out, I have to turn the settings down so far that it looks worse and runs slower than games two years its senior.  I'd consider jumping the PC ship entirely if not for a few choice titles.

Also, Brentai's complaint falls on EARS THAT ARE NOT ONLY DEAF, BUT FLOATING IN SPACE.
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Thad

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Re: Unforgivable Sins of Game Design
« Reply #226 on: May 08, 2008, 11:54:16 AM »

If you strip out everything but the core gameplay of a given game, it should all run on decade-old machines.

Well yes, that's true of any game (except those where fancy effects are a core part of the gameplay), but Guitar Hero in particular is ENTIRELY gameplay.  The experience gains nothing from being pretty.
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PhoenixUltima

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Re: Unforgivable Sins of Game Design
« Reply #227 on: May 08, 2008, 12:11:31 PM »

But how am I supposed to enjoy a game without bump-mapped high-res textures lit by bloom and displayed in 1080P?!
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Büge

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Re: Unforgivable Sins of Game Design
« Reply #228 on: May 08, 2008, 01:29:04 PM »

I spent less than $1500 on a computer that can run any game on the market, and any game likely to come out in the next few years, at max settings.

 :whut: Explain how!
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Dooly

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Re: Unforgivable Sins of Game Design
« Reply #229 on: May 08, 2008, 02:09:32 PM »

But how am I supposed to enjoy a game without bump-mapped high-res tits lit by bloom and displayed in 1080P?!
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James Edward Smith

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Re: Unforgivable Sins of Game Design
« Reply #230 on: May 08, 2008, 02:10:59 PM »

I spent less than $1500 on a computer that can run any game on the market, and any game likely to come out in the next few years, at max settings.

 :whut: Explain how!

He didn't live in Canada.

That said, I made my current Quadcore, ATI 2900XT, Raptor harddrive packin' beast for about 1800 Canadian... was it last year when I did that? When did I make my computer Bal? You might remember cause Tim and I were talking about it a lot and Trubs and I think Kev bought new computers at around the same time. Remember, Rico was laughing at me cause I had all my components except for my case for about a week at one point.
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Ocksi

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Re: Unforgivable Sins of Game Design
« Reply #231 on: May 08, 2008, 02:26:43 PM »

I spent less than $1500 on a computer that can run any game on the market, and any game likely to come out in the next few years, at max settings.

 :whut: Explain how!
His name is Tim.
Quote
Remember, Rico was laughing at me cause I had all my components except for my case for about a week at one point.
Even funnier because Rico had everything but his processor for a while, when he rebuilt.
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Detonator

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Re: Unforgivable Sins of Game Design
« Reply #232 on: May 08, 2008, 03:31:31 PM »

If you strip out everything but the core gameplay of a given game, it should all run on decade-old machines.

Well yes, that's true of any game (except those where fancy effects are a core part of the gameplay), but Guitar Hero in particular is ENTIRELY gameplay.  The experience gains nothing from being pretty.

I agree with you there about Guitar Hero, but if this were Rock Band for the PC, I'd argue that the visual customization of the band members, along with the presentation during the songs, adds a great deal to the experience.
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Brentai

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Re: Unforgivable Sins of Game Design
« Reply #233 on: May 08, 2008, 03:55:16 PM »

everybody wants to limit themselves to console spec and not take advantage of what my PC can do (well, there's one unique feature of the PC which they're all taking advantage of, but I'm not allowed to talk about that.)

I take this back.  My apologies.

Turns out it's not a unique feature after all.

Screw all y'all.  I'm about ready to quit this hobby and take up sex.
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Royal☭

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Re: Unforgivable Sins of Game Design
« Reply #234 on: May 08, 2008, 04:06:41 PM »

Turns out people want to watch you while you're having sex, too.

PhoenixUltima

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Re: Unforgivable Sins of Game Design
« Reply #235 on: May 08, 2008, 04:08:28 PM »

Actually the whole Nintendo Channel thing doesn't bug me too much. The thing is upfront about telling you that it'll collect information on your Wii usage, you can opt out at any time, and as far as I can tell it's just benign stuff like what games you're playing and for how long. Whoopdee-freakin'-doo. Not being able to download DS demos unless you opt in for the information collection is kind of shitty, but oh well. It's worth it just to download the Ninja Gaiden DS demo and learn that the game is shit for free instead of buying the thing and then finding out it's shit.
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Brentai

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Re: Unforgivable Sins of Game Design
« Reply #236 on: May 08, 2008, 04:17:20 PM »

I'm actually not too upset about the data that NC collects or the way it goes about doing it.  I'm just pissed that Nintendo even went there, ever.  Consoles are supposed to be my haven from that sort of douchebaggery; NOW where do we go?
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Thad

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Re: Unforgivable Sins of Game Design
« Reply #237 on: May 08, 2008, 04:22:18 PM »

Sure jibes well with all the "we're protecting your privacy" chatter to defend friend codes.
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Bongo Bill

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Re: Unforgivable Sins of Game Design
« Reply #238 on: May 08, 2008, 04:33:05 PM »

Since they were up-front about it, I deliberately opted in. The information they take from me is information that I'd gladly tell anyone who asked, if it weren't normally such a pain to look up. Giving it to them automatically in excruciating detail is kind of like voting. If they know of one more person who plays like I do, then they are incrementally more likely to do things that cater to people like me. Basically, it's the way market research is supposed to work.
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Thad

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Re: Unforgivable Sins of Game Design
« Reply #239 on: May 08, 2008, 04:39:07 PM »

I'm inclined to agree.  It's a little underhanded that you have to do it to get DS demos, but opt-in market research doesn't generally bother me.  It's not SecuROM; they're not damaging my system by doing it.

Frankly, I like Amazon's advertising that deliberately caters to me a damn sight better than turning on the TV and seeing ads for Maxi pads.
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