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Author Topic: Bustin' Makes Me Feel Good  (Read 10811 times)

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Bal

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Re: Bustin' Makes Me Feel Good
« Reply #40 on: April 24, 2009, 03:53:34 PM »

HOLY SHIT I AM NOW SIX YEARS OLD.
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Cthulhu-chan

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Re: Bustin' Makes Me Feel Good
« Reply #41 on: April 24, 2009, 06:19:32 PM »

EEEEEEEEEEEEEE!  :perfect:
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Alex

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Re: Bustin' Makes Me Feel Good
« Reply #42 on: May 07, 2009, 01:39:16 AM »

Sony apparently buys the Ghostbusters game from Atari.

So...I might actually need to dust off my PS3?  Or wait for that exclusivity to run out and get bonus content for a 360 version (I'm looking at you in reverse, Tales of Vesperia).

Super Asia Edit: My bad, looks like that's only Australia.  Although I think I will torment my roommate a little with this before I give him the full truth.
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Arc

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Re: Bustin' Makes Me Feel Good
« Reply #43 on: May 07, 2009, 06:47:21 AM »

Everything was fine with the release until dickless over here included Europe.

It speaks well for the game(s), or at least the intellectual property. The resurrection of the PSP version is swell. Giving them the benefit of the doubt, it could be that Atari is stretched thin, and Sony knows how to publish quicker for their own systems.
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Arc

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Re: Bustin' Makes Me Feel Good
« Reply #44 on: May 13, 2009, 03:57:26 PM »

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Kayma

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Re: Bustin' Makes Me Feel Good
« Reply #45 on: May 13, 2009, 04:52:55 PM »

 :jizz:

Am I gonna pass on this game?


There's not a .... GHOST... of a chance!

 :lol:
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Guild

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Re: Bustin' Makes Me Feel Good
« Reply #46 on: May 13, 2009, 05:10:37 PM »

You've been watching too much YGO or YGOAS.

...IN AMERICA!





Okay, this is what I've always wanted to play in the GB universe:

You have a 3-D hotel with at least fifteen floors and about 25 rooms per floor. You're looking at it from a 3/4 down angle and the camera can be rotated 360 degrees around with the L1 and L2 buttons. There is always one floor highlighted in yellow, and the highlighted yellow floor can be swapped with the R1 and R2 buttons (up and down). All floors above the highlighted one are 80% see-through. You also have a room always highlighted in pink, and that highlight can be moved with the D-pad. Ghosts appear as symbols (even if they are in a see-through room or buried under visible floors) and you can always see them and where they are.

The Ghost Busters arrive at the hotel and you have to direct them to specific rooms. There are rules governing how different ghosts have to be captured, including how much beam energy is required (gather more GhostBusters or get individualized upgrades for each character) or what type of energy, whether or not they can even SEE the ghosts (requiring equipment or the elimination of artifacts that protect the ghosts) and what-not.

With a room highlighted in pink, pressing X, O, square or triangle will summon the corresponding GhostBuster to that room. Furthermore, pushing Select on a room will zoom you in on that room and you can then take more detailed control over the action inside.

The trick is that the ghosts are actively trying to take over the hotel's structure, and every room they own becomes twisted or otherwise tainted and can then start to spawn new ghosts as they convert the hotel into a portal to the realm of the dead. Some of the summons will be slower but meaner, some fast and easy to kill but prolific. Each GhostBuster also has a limit to the number of Traps they can carry, and how much protoplasm each can contain (upgradable), so if you've used up all of Egon's Trapspace and he's the only GB with fire element energy, you'd better run him back to the car and dump his traps as fast as you can while fighting the growing infection of ghosts with the other three as best you can.

The game would basically be a GhostBusters Sim with RPG elements, because between each level you'd be able to upgrade the GhostBusters with unlockables and such.

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Cannon

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Re: Bustin' Makes Me Feel Good
« Reply #47 on: June 14, 2009, 10:30:54 AM »

Who you gonna' call?

Cannon. ::3:

Anyone else get a ring from the Venk Man himself? Because it's making the time pass that much more slowly now.
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Guild

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Re: Bustin' Makes Me Feel Good
« Reply #48 on: June 14, 2009, 11:02:42 AM »

Pre-ordering gets you a phonecall from Bill Murray?!? DID YOU ASK HIM IF HE'S SEEN MY YOUTUBE VIDEO?!
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Burrito Al Pastor

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Re: Bustin' Makes Me Feel Good
« Reply #49 on: June 16, 2009, 03:58:21 PM »

This game is out. $30 on Steam.

Should I buy it?
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I'm a heartbreaker... My name... Charles.

Brentai

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Re: Bustin' Makes Me Feel Good
« Reply #50 on: June 16, 2009, 04:05:16 PM »

I feel more obligated to play this than anxious to.  Which version should I get?
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Mothra

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Re: Bustin' Makes Me Feel Good
« Reply #51 on: June 16, 2009, 05:04:26 PM »

IMPRESSIONS, DAMN YOU
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Arc

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Re: Bustin' Makes Me Feel Good
« Reply #52 on: June 16, 2009, 05:18:58 PM »

WARNING: PC version lacks multiplayer.

:fukit: :fukit: :fukit:

Missed the Steam release, obtained the single copy my local game store establishment received for PC DVD-ROM.

So far, played up until the defeat of [spoiler]Mr. Stay-Puft. LOL Spoilers.[/spoiler]

Not impressed with the performance. Dropped all settings, still feels sluggish, choppy. Cinema audio cracks, voice sync is laughable. Banter isn't as witty as the film(s).

Bustin' Makes Me Feel GOOD. Ecto-Plasmic bastards come in large numbers, and take grand efforts to contain. $30 was a bargain compared to console $60. DVD requires a one time internet authorization; isn't required to be in drive after install.

Again, the performance is the major drawback at the moment. Returning to Bustin'... Now.
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Brentai

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Re: Bustin' Makes Me Feel Good
« Reply #53 on: June 16, 2009, 05:28:03 PM »

PC version lacks multiplayer.



Rushed ports I can understand.  Antipiracy, sure.  But not having multiplayer on the most obvious multiplayer format in the world is just HARGHLEBLARGHLEBLEEPBLOOPFLAAAAAAAAAAAAAAAAAAAAAAAA.

So I guess that version's out on principle.  How's the Wii?  Is it like The Force Unleashed where the obvious advantages of the Wiimote turn out to be a huge disaster and the graphics and level design are of such lower quality that it's unfair to call it the same game but rather a massively inferior third-party knockoff?
:slow:

ADDENDUM: Having actually read that article it seems that, although you can't play online, you must be online to play.  So uh  :scanners:
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Arc

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Re: Bustin' Makes Me Feel Good
« Reply #54 on: June 16, 2009, 05:30:06 PM »

I'll be purchasing the PS2 version next week, if not sooner.

And maybe the Steam version. :>_>:
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Cannon

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Re: Bustin' Makes Me Feel Good
« Reply #55 on: June 17, 2009, 11:24:35 AM »

I am eager to end up inevitably crossing the streams with a fellow living human. Anyone else got the 360 version?
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Walker

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Re: Bustin' Makes Me Feel Good
« Reply #56 on: June 17, 2009, 02:47:38 PM »

I just picked up the 360 version.  Working my way through the story mode.

God damn, this game is awesome.  It's like every childhood Ghostbusters fantasy I ever had given form.
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Alex

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Re: Bustin' Makes Me Feel Good
« Reply #57 on: June 17, 2009, 02:53:42 PM »

Except bending Kylie over the counter, right?

Whoops, that's one of mine.
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Kayma

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Re: Bustin' Makes Me Feel Good
« Reply #58 on: June 17, 2009, 02:56:29 PM »

I don't usually buy NEXT GEN CONSOLE titles at launch cause they're too expensive and I don't have time to play them. But GOD DAMN am I ever considering making an exception here.  :want:
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yyler

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Re: Bustin' Makes Me Feel Good
« Reply #59 on: June 17, 2009, 02:58:32 PM »

I was thinking of stealing the DS version but man portable versions of console games amirite. Also the DS version is isometric and is mostly resource management, according to what I've read?
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