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Author Topic: Make mine doodles  (Read 65170 times)

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Re: Make mine doodles
« Reply #540 on: June 05, 2011, 07:34:01 AM »

If that woman is even 5'6" she's looking at a personal weight of near 180lbs.

Also be very careful when giving weapons more detail than a character.
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Mongrel

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Re: Make mine doodles
« Reply #541 on: June 05, 2011, 04:31:08 PM »

Also be very careful when giving weapons more detail than a character.

After all, no one really wants to be confused with Kenichi Sonada.
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Stush

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Re: Make mine doodles
« Reply #542 on: June 05, 2011, 06:41:34 PM »

Actually, she's just a smidge over 6 feet tall.

Also, Guns DO have lots of little details, if I avoid them, it never looks right. And hell, i'd love to get confused with kenichi sonada, that guy can do hell of drawings.
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Re: Make mine doodles
« Reply #543 on: June 05, 2011, 08:21:26 PM »

I just wanted to make sure we were on the same page, I guess this means I'm going to have to look up who Kenichi Sonada is.

The feature that struck me immediately about the character, even before your creepy gun-fetish, was how she could probably dead-lift 20% more than me if we stood the same height.

I agree you're using line weights more effectively, and in general the shadows play pretty well. Except on her stockings. Fishnets either have thinner shading lines if there is no "interstitial fabric" between the bold threads, or will have a mostly-even shading effect throughout.

I've been playing a lot of Persona 4 lately, but it seems to me that the most striking and important attribute of specs is how they distort light and I think you might be missing an opportunity to show love to her defining characteristics.

Which, as stands, seems to be her hair, her eyes, her firearm, and her legs/stockings.
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Stush

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Re: Make mine doodles
« Reply #544 on: June 06, 2011, 05:49:29 AM »

Yeah, a friend pointed the hair out to me, and she gave me a bit of a tutorial on shading hair well, so i'm gonna give that a shot with my next pic. With the gun, again, I don't often draw realistic guns, so it's something i'm gonna have to do more to get better at it, I should have made sure the size was right before adding details. I've always been a bit worried about changing the ways the eyes look through the glasses, I don't want it to look too weird, i'll have to look at some examples to find out what I need to do for it to look right. And with the stockings, I really love when people draw fishnets right, I just need to put a bit more effort into them, really.
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the asshole you hate

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Re: Make mine doodles
« Reply #545 on: June 06, 2011, 07:30:17 AM »

     

Stush's style is that his characters have feet big enough to crush three watermelons and calves their heads can fit inside of. His women are large and in-charge and pyramid-shaped. The first person to consciously do this was, I believe, Michelangelo. I tried re-proportioning this character there on the right and she didn't look right to me. I think his style is growing on me. Also I melted her gun trying to make it bigger.

My question would be about wardrobe. Why the skirt? A girl who has to use guns with regularity would probably wear pants so the dudes she's shooting don't get a peep-show when she has to duck around and flip over shit.
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Stush

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Re: Make mine doodles
« Reply #546 on: June 06, 2011, 10:48:01 AM »

Ahh, tiny little baby legs! D:

Jacinta's not really like, a trained soldier or anything, she's a nerd who learned most of what she knows about weapons from videogames. early on in the story, when she gets dragged into a fight, it's usually not something she planned for, she tends to wear skirts and stuff when she's not working.

The gun does look a lot better! Why did space get warped, though? The building is melting!
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JDigital

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Re: Make mine doodles
« Reply #547 on: June 06, 2011, 10:49:47 AM »

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the asshole you hate

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Re: Make mine doodles
« Reply #548 on: June 06, 2011, 04:49:41 PM »

Beautiful.
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R^2

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Re: Make mine doodles
« Reply #549 on: June 06, 2011, 08:18:45 PM »

A lot of character artwork is measured in "heads", where you take the head of the character and use its length and width as a guideline for the rest of that character's proportions.

A generally-realistically proportioned character is about seven heads tall; the body is six times taller than the head. Two heads are the legs below the knees, two heads are the pelvis and thighs, two heads are the shoulders to the waist, and the seventh is the actual head.

I might be misremembering here, but I think shoulders and hips are two heads wide, the waist and feet are one head wide.

Short of doing actual measuring -- I'm eyeballing here -- Stush's ladies are a smidge above seven heads tall, but that last picture's knees are as wide as her profile, to say nothing of all that junk in the trunk.

(Stuff like this is why I draw cartoons; I can't draw realistic figures for beans so I switched to a medium where such things can often be ignored.)
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Re: Make mine doodles
« Reply #550 on: June 07, 2011, 12:52:41 PM »

Real humans have heads around 1/8th of their height. Make of that what you will.
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LaserBeing

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Re: Make mine doodles
« Reply #551 on: June 07, 2011, 03:58:05 PM »

If we're talking head height, a real adult human can be anywhere from 5 to 9 heads tall. 7 or 8 is about the average but there is a lot of variance.
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Stush

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Re: Make mine doodles
« Reply #552 on: June 08, 2011, 03:50:01 AM »

I use heads to measure, I usually go for 6.5-7 tall for my girls, and yeah, I use it for all my proportions. I usually go by what you were saying, R^2, two heads to the bellybutton, about two heads to the knees, and two heads below that.

I probably do shoulders a little wide, which in turn makes the hips wider, I always went for 2.5-3 heads wide for the shoulders.

To be honest, I like how those legs look, sure, they're big, but I think it makes her look more powerful, you know? So it's probably not something i'm gonna change, I realise that real human legs aren't like that, It's just, I prefer them like this, I guess. I'm still learning new stuff every day, and switching around how I draw, so i'll try drawing them a bit smaller next time.
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JDigital

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Re: Make mine doodles
« Reply #553 on: June 08, 2011, 08:32:42 AM »

gotta draw every day to get good
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the asshole you hate

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Re: Make mine doodles
« Reply #554 on: June 08, 2011, 09:00:42 AM »

I'll try drawing them a bit smaller next time.

As I've already said, I like your stylization of the human body. In comic books, people are 10 or more heads tall! So do it your own way; you might start a genre!
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LaserBeing

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Re: Make mine doodles
« Reply #555 on: June 08, 2011, 06:47:20 PM »

Here's what George "Motherfuckin' Vanillaware" Kamitani has to say on the subject:



In other words, Stush, keep doin' what you're doin'.
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McDohl

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Re: Make mine doodles
« Reply #556 on: June 13, 2011, 05:19:20 PM »

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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Re: Make mine doodles
« Reply #557 on: June 13, 2011, 07:50:52 PM »

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaawwwwwwwwwwwwww yeahhhhhhhhhhh
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Stush

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Re: Make mine doodles
« Reply #558 on: June 19, 2011, 12:32:39 PM »

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Re: Make mine doodles
« Reply #559 on: June 19, 2011, 01:08:15 PM »

I don't know anything about metalworking or what she's doing, but my intuition tells me that if she's going to be hammering with that wide of a swing on an anvil that piece is probably too hot to hold without space age technology.

Furnaces and forges are fun because they let you go bonkers with faint point sources and other kinds of diffuse not-white light.
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