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You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

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Poll

Nights You're Available For TF2?

Sunday
- 31 (15.3%)
Monday
- 27 (13.3%)
Tuesday
- 29 (14.3%)
Wednesday
- 29 (14.3%)
Thursday
- 26 (12.8%)
Friday
- 28 (13.8%)
Saturday
- 33 (16.3%)

Total Members Voted: 39


Author Topic: TF2 Nights  (Read 172902 times)

0 Members and 4 Guests are viewing this topic.

NexAdruin

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Re: TF2 Nights
« Reply #2360 on: May 08, 2010, 07:36:30 PM »

I think the twelve year old we had tonight was pretty all right.

Were you there when he called everyone on the server a faggot?
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patito

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Re: TF2 Nights
« Reply #2361 on: May 08, 2010, 07:41:37 PM »

I certainly was, I was also there when he admitted to sucking cocks, so clearly we are not good rolemodels.
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Crouton

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Re: TF2 Nights
« Reply #2362 on: May 08, 2010, 07:43:07 PM »

Maybe I will take a bit of a TF2 break and focus on SSF4. Not to pull a ZAMBIES, but I reaaaaally want this tidalwave of pub play to pass.

Not a bad idea, I mean it's been 2 weeks and you haven't beaten me yet. Even Rygaron got a few rounds on me his first day. :whoops:

On a more srs note, I predict this pub influx will be around until after the engi update.
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Bleck

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Re: TF2 Nights
« Reply #2363 on: May 08, 2010, 07:43:29 PM »

Quote of the night: "Now that you've destroyed every sentry nest on the map do you think you could help push the cart?" ~ Zara after three soldiers went around destroying useless sentries.

I was laughing at this the rest of the match.
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NexAdruin

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Re: TF2 Nights
« Reply #2364 on: May 08, 2010, 07:44:03 PM »

Oh yeah. And then he told us our estimate of $1.50 was too high.
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Kayin

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Re: TF2 Nights
« Reply #2365 on: May 08, 2010, 08:16:52 PM »

Huurrrgh, you're probably right. Ah well. I'll STILL be around and probably still a LOT, but some nights lately I just have not been in the mood to deal with BS and instead download and or make porn  (in AG3 :( ).
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Lottel

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Re: TF2 Nights
« Reply #2366 on: May 09, 2010, 02:11:20 AM »

Tell you what. I'm going to start playing DayForts.  You are welcome to play with me.
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McDohl

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Re: TF2 Nights
« Reply #2367 on: May 09, 2010, 04:09:43 AM »

Dayforts isn't a bad thing.  I especially like a round or two of forts with my morning coffee.

In fact...
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MadMAxJr

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Re: TF2 Nights
« Reply #2368 on: May 09, 2010, 06:03:18 AM »

Does the admin team for SHMO consider building teleport loop traps a kick/bannable offense?  Because honestly we could use anybody else in that player slot.
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Mongrel

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Re: TF2 Nights
« Reply #2369 on: May 09, 2010, 06:13:50 AM »

I can't speak for any other Admins, but if a ShMo regular asks me to kick a random pubbie for doing any retarded grade-school griefery, I'll be happy to.

Really, it almost never happens, but I'm usually happy to kick pubbies (except the regular pubbies of at-least-okay character) at the request of regulars for pretty much any valid reason.

I have a fairly high personal tolerance for stuff though, so it usually has to be egregiously bad to earn a kick from me without a request from anyone else.
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Niku

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Re: TF2 Nights
« Reply #2370 on: May 09, 2010, 06:46:10 AM »

Does the admin team for SHMO consider building teleport loop traps a kick/bannable offense?  Because honestly we could use anybody else in that player slot.

Yeah, that's a good reason to boot someone.

Unless it's me.
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yeoz

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Re: TF2 Nights
« Reply #2371 on: May 09, 2010, 07:20:32 AM »

Does the admin team for SHMO consider building teleport loop traps a kick/bannable offense?  Because honestly we could use anybody else in that player slot.
That twelve year old kid we had on last night actually built a tele trap >:| He blew it up after he got called out on it though.
I don't really entirely believe he was 12, and think we may have been had.
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NexAdruin

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Re: TF2 Nights
« Reply #2372 on: May 09, 2010, 08:21:51 AM »

What is a tele trap?
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Crouton

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Re: TF2 Nights
« Reply #2373 on: May 09, 2010, 08:40:11 AM »

Engi's can build their entrances/exits directly on top of each other now, and I believe it's possible to get stuck in them.
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NexAdruin

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Re: TF2 Nights
« Reply #2374 on: May 09, 2010, 08:40:49 AM »

Oh boy! Valve's done it again!
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Mongrel

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Re: TF2 Nights
« Reply #2375 on: May 09, 2010, 09:04:05 AM »

Well, it's an ollllld trick, but it required a staircase before.
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Mongrel

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Re: TF2 Nights
« Reply #2376 on: May 09, 2010, 07:22:02 PM »

Some days I just have to wonder what the hell is the matter with you people. :facepalm:
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Zach

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Re: TF2 Nights
« Reply #2377 on: May 09, 2010, 08:15:22 PM »

Left 4 Dead 2.
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McDohl

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Re: TF2 Nights
« Reply #2378 on: May 10, 2010, 06:52:17 PM »

28 backstabs on Nucleus.

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Bleck

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Re: TF2 Nights
« Reply #2379 on: May 10, 2010, 06:56:48 PM »

The night was going so well. And then Turbine happened! We suggest voting to a map that isn't terrible.

Then we go to desertfortress! Oh, the irony!
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