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Poll

Nights You're Available For TF2?

Sunday
- 31 (15.3%)
Monday
- 27 (13.3%)
Tuesday
- 29 (14.3%)
Wednesday
- 29 (14.3%)
Thursday
- 26 (12.8%)
Friday
- 28 (13.8%)
Saturday
- 33 (16.3%)

Total Members Voted: 39


Author Topic: TF2 Nights  (Read 172906 times)

0 Members and 3 Guests are viewing this topic.

Mongrel

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Re: TF2 Nights
« Reply #2460 on: June 13, 2010, 08:32:34 PM »

"HOW DO MAC PYROS AIRBLAST?!"
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Defenseless Cow

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Re: TF2 Nights
« Reply #2461 on: June 13, 2010, 08:39:36 PM »

After getting about 20 airshots on Garbage Day, I finally understand Kayin's love of the direct hit. The rocket launcher is still better though.

Also, the Prop Hunt Mod is AWESOME. Today I got turned into a cardboard cutout of a cow. That was defenseless. And had no arms.
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bloogablooga

Kayin

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Re: TF2 Nights
« Reply #2462 on: June 13, 2010, 10:40:26 PM »

\o/

The direct hit, I feel, is better at a bunch of particular things and not as good at everything else over all. Sentry and priority target removal as well. As good for killing things faster! But uh, yeah. Theres a LOT of flexibility to the Rocket Launcher and it's still GOOD at everything the direct hit is GREAT at and is GOOD at all the things the direct hit is BAD at. I feel it can pull it's weight with support and not just be an inferior choice to the RL -- roaming role and all that jazz -- but a valid and useful option. Though I don't tend to lead the offensive in the way you and Patito do which is ALSO something you can't do with the DH.

I definitely use it when it is sub-optimal out of preference, but I do think there are times when I am legitimately better having it then the rocket launcher due to my playstyle.
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Zaratustra

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Re: TF2 Nights
« Reply #2463 on: June 14, 2010, 06:56:58 AM »

I wish there was a rocket launcher that did more splash damage at long range

Niku

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Re: TF2 Nights
« Reply #2464 on: June 14, 2010, 07:17:21 AM »

I actually feel like the Direct Hit is one of the single best unlocks in the game.  Someone who's practiced with it can do just as well as someone who's doing more than just spamming the Rocket Launcher, even if they're going to be excelling in slightly different ways.
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NexAdruin

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Re: TF2 Nights
« Reply #2465 on: June 14, 2010, 02:56:25 PM »

I don't go soldier enough to notice the difference, really. I use the direct hit because I like mini-crits, and because the rockets travel faster. Also when I get on a 24/7 2fort server I like to join in the sniper battle by lobbing rockets at the other team's snipers, who tend to stand relatively still.
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Smiler

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Re: TF2 Nights
« Reply #2466 on: June 14, 2010, 03:05:11 PM »

I suck at using the Direct Hit, and I don't use soldier enough to try, but it is useful when I want to change my name to Kayin and yell about being a great soldier.
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Bongo Bill

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Re: TF2 Nights
« Reply #2467 on: June 14, 2010, 07:35:09 PM »

I use the Direct Hit because I can randomly one-shot a Scout with it when I get lucky.
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Bleck

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Re: TF2 Nights
« Reply #2468 on: June 15, 2010, 12:12:53 AM »

I use the Direct Hit because when I use the normal rockets, I can't barely hit anything anyways. Might as well get the extra damage when I do.
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Joxam

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Re: TF2 Nights
« Reply #2469 on: June 15, 2010, 12:20:45 AM »

I use normal rockets, am great at them, and suck with the DH. D:
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Kayin

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Re: TF2 Nights
« Reply #2470 on: June 15, 2010, 12:53:48 AM »

I'd actually say the DH is a tad weaker than it should be. I can't say in what capacity it should be improved and if this improvement should come without nerfs, but it is a tad lack luster compared to the Rocket Launcher.  I think it could use SOME more splash damage, even if the fall off is even worse than the rocket launcher. That said, it's far from the worst unlock by a lot. It's a pretty well considered item, I just think the numbers need a little crunching. to really help it compete with the RL. I can CERTAINLY live with it's current incarnation.

Also Smiler is a jerk. :(
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Saturn

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Re: TF2 Nights
« Reply #2471 on: June 15, 2010, 01:45:06 AM »

I'd actually say the DH is a tad weaker than it should be. I can't say in what capacity it should be improved and if this improvement should come without nerfs, but it is a tad lack luster compared to the Rocket Launcher.

if someone is in the air due to ANY kind of knockback  they should get minicritted, not just if they were exploded into the air

anyway

DH is probably the weapon i swap out the most depending on what the enemy team is doing
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Bleck

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Re: TF2 Nights
« Reply #2472 on: June 15, 2010, 01:54:11 AM »

That said, it's far from the worst unlock by a lot.

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NexAdruin

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Re: TF2 Nights
« Reply #2473 on: June 15, 2010, 10:22:20 AM »

Cloak and Dagger is awesome for when you want to spectate on a server that does not take kindly to spectators.

Not sure that it has much other use.
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McDohl

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Re: TF2 Nights
« Reply #2474 on: June 15, 2010, 10:27:41 AM »


They're gonna hafta bury what's left of you in a soup can slightly larger than this!

I love sillygibs.
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Smiler

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Re: TF2 Nights
« Reply #2475 on: June 15, 2010, 10:33:07 AM »

Do you know what felt even better? Killing you over and over again as a scout.

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McDohl

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Re: TF2 Nights
« Reply #2476 on: June 15, 2010, 10:37:09 AM »

I still felt good about the times I did murder you on Garbage Day.

I went in to Garbageday thinking I was gonna hate it, and be miserable.

Then I switched to heavy.

8-kill life.

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JDigital

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Re: TF2 Nights
« Reply #2477 on: June 15, 2010, 10:39:49 AM »

I've found the Cloak & Dagger useful for hiding in a key spot for long periods of time, say to sap a sentry as soon as your team comes through, or capture the last point as soon as the previous is taken. It's boring to wait and easily defeated by a pyro flaming randomly. I think it made more sense in combination with the fireproof suit unlock that never made it into the game.
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Kayin

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Re: TF2 Nights
« Reply #2478 on: June 15, 2010, 10:42:07 AM »

Yeah it would be great if you could mini crit off of more stuff, but really thats not much of a 'buff', it's more of a consistency thing. Honestly that doesn't come up that much. I wouldn't mind minicrits for all air states again, though I think a height limit be fair... though honestly I don't think it was bad that the Directhit critted jumpers. It sorta  discouraged jumping by making it risky against a DH soldier, which made the whole shooting business easier. It seemed to work before they patched it (besides for the 'minicrit going down stairs) and shit). A height limit would also be fine, even if it's 'anything over max jump height'.

But really I want a little splash or maybe higher damage on max range hits. Though again, it's pretty okay. Regardless, what Saturn said should be done jsut because it makes sense. But really yeah, the fact I switch on and off it is kinda a good thing.
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Defenseless Cow

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Re: TF2 Nights
« Reply #2479 on: June 15, 2010, 11:03:18 AM »

Reverse damage falloff for the rocket launcher. Now your even more screwed by scouts, but you can one-shot those snipers!

Edit: Direct hit not rocket launcher.
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