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You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

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Poll

Nights You're Available For TF2?

Sunday
- 31 (15.3%)
Monday
- 27 (13.3%)
Tuesday
- 29 (14.3%)
Wednesday
- 29 (14.3%)
Thursday
- 26 (12.8%)
Friday
- 28 (13.8%)
Saturday
- 33 (16.3%)

Total Members Voted: 39


Pages: 1 ... 38 39 40 41 42 [43] 44 45 46 47 48 ... 132

Author Topic: TF2 Nights  (Read 178598 times)

0 Members and 14 Guests are viewing this topic.

SCD

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Re: TF2 Nights
« Reply #840 on: May 26, 2009, 11:32:17 PM »

ld:  fun
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Lady Duke

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Re: TF2 Nights
« Reply #841 on: May 26, 2009, 11:40:33 PM »

Hurray!
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Zaratustra

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Re: TF2 Nights
« Reply #842 on: May 27, 2009, 04:45:35 AM »

I wonder if there's a script that detects rampage and plays a little song depending on who's rampaging

We could get songs for the most frequent players

Mongrel

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Re: TF2 Nights
« Reply #843 on: May 27, 2009, 05:45:03 AM »

Oh, I'm totally calling banjo music for my rampage theme.
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Doom

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Re: TF2 Nights
« Reply #844 on: May 27, 2009, 06:43:16 AM »

Also, clips/tunes that play after very specific kills!



http://www.youtube.com/watch?v=FFtw7qW7Vcw
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Mongrel

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Re: TF2 Nights
« Reply #845 on: May 27, 2009, 07:50:23 AM »

Soooo... by the time all this is done, will the amount of content required for newer players to join Shadow Moses be the equivalent of a gigantic custom map?
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MadMAxJr

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Re: TF2 Nights
« Reply #846 on: May 27, 2009, 08:12:32 AM »

Just turn on the setting for 'do not load custom sounds'.
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"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt." - Bertrand Russell

Got questions about RPGs?

Mongrel

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Re: TF2 Nights
« Reply #847 on: May 27, 2009, 08:42:48 AM »

Well, it was a rhetorical question, but I suppFALCON PUNCH
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Envy

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Re: TF2 Nights
« Reply #848 on: May 28, 2009, 09:23:55 PM »

I loved getting blown up every few seconds. Also pacman map is the best.
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yyler

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Re: TF2 Nights
« Reply #849 on: May 28, 2009, 09:30:44 PM »

I think tonight I got permanently worse at the game. Thank God more people didn't see that.
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Niku

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Re: TF2 Nights
« Reply #850 on: May 28, 2009, 10:10:46 PM »

As much as I was laughing during OPERATION: BLU STORM (THE STORM IS RAGEQUITTING) on Hoodoo, I think it just drove home again how rushed this update was.  Also managing to break Pipeline.
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Rico

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Re: TF2 Nights
« Reply #851 on: May 28, 2009, 11:11:04 PM »

"God this is why we're fucking losing look at this fucker with 112 ping thinking he can be a sniper!"

*tab*
Rico: Connected for a couple minute, 9 points, 6 kills 2 deaths.
Guy: Connected 20-some minutes, 4 points.


In related news, I really like the playstyle of the Huntsman, but it's got a bit of a learning curve.
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Brentai

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Re: TF2 Nights
« Reply #852 on: May 28, 2009, 11:13:20 PM »

Oi.

Just when I can finally, you know, actually connect to a server, I have my first legitimate ragequit in I think ever.

Well not so much rage as "I have no further desire to play with this team."

This must be how Doom feels... all the time!

Also, I got a Backburner basically immediately as I started, so either that's coincidental or you don't even need to be playing to get timed drops.
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Saturn

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Re: TF2 Nights
« Reply #853 on: May 28, 2009, 11:29:57 PM »

As much as I was laughing during OPERATION: BLU STORM (THE STORM IS RAGEQUITTING) on Hoodoo

BLU LOSING ON HOODOO (More like DOODOO)? WHAT A FUCKING SHOCK.
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Niku

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Re: TF2 Nights
« Reply #854 on: May 28, 2009, 11:46:44 PM »

this was more "huntsman snipers firing nonstop arrows as their spawn doors opened, with pyros flanking on the other exits"

 :nyoro~n:

In related news, I really like the playstyle of the Huntsman, but it's got a bit of a learning curve.

I love the Huntsman more than I can put into words.  It might be the shiny newness of it, but every hundred misses I have with the thing are made up by how indescribably badass I feel whenever I get on a hot streak with it.
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Mongrel

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Re: TF2 Nights
« Reply #855 on: May 29, 2009, 03:12:07 AM »

As much as I was laughing during OPERATION: BLU STORM (THE STORM IS RAGEQUITTING) on Hoodoo

BLU LOSING ON HOODOO (More like DOODOO)? WHAT A FUCKING SHOCK.


LOL and on OTHER servers, everyone is complaining that defense is too HARD on Hoodoo.

I don't know, I still think that the only map that's fucked is Egypt.
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McDohl

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Re: TF2 Nights
« Reply #856 on: May 29, 2009, 05:13:35 AM »

This computer, I found, is not suitable to run TF2, despite everything I tried to do with adjusting video quality and whatnot.

I was getting maybe 15 FPS and it didn't help matters that I was had just come in after the mass BLU ragequit on Hoodoo.  I also crashed, and that left a permanent clone of an Engie me sitting in the spawn.
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Saturn

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Re: TF2 Nights
« Reply #857 on: May 29, 2009, 09:32:25 AM »

As much as I was laughing during OPERATION: BLU STORM (THE STORM IS RAGEQUITTING) on Hoodoo

BLU LOSING ON HOODOO (More like DOODOO)? WHAT A FUCKING SHOCK.


LOL and on OTHER servers, everyone is complaining that defense is too HARD on Hoodoo.

I don't know, I still think that the only map that's fucked is Egypt.
Hoodoo is incredibly easy to spam explosives on (put stickies on narrow bridge, get kills) and has about 5 chokepoints per stage

Its like the entire level is the last point on Badwater

Egypt is TOO FUCKING YELLOW and the spawn point for blu is too large, effectively increasing the spawn time.

and there's the LOL THIS ISN'T REALLY A DOOR problem
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Royal☭

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Re: TF2 Nights
« Reply #858 on: May 29, 2009, 09:53:36 PM »

Geo rises from the ashes.  I love it when a killcam picture tells a story.

Saturn

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Re: TF2 Nights
« Reply #859 on: May 29, 2009, 10:02:20 PM »

what the
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