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Poll

Nights You're Available For TF2?

Sunday
- 31 (15.3%)
Monday
- 27 (13.3%)
Tuesday
- 29 (14.3%)
Wednesday
- 29 (14.3%)
Thursday
- 26 (12.8%)
Friday
- 28 (13.8%)
Saturday
- 33 (16.3%)

Total Members Voted: 39


Pages: 1 ... 41 42 43 44 45 [46] 47 48 49 50 51 ... 132

Author Topic: TF2 Nights  (Read 178601 times)

0 Members and 13 Guests are viewing this topic.

Fredward

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Re: TF2 Nights
« Reply #900 on: June 04, 2009, 03:33:04 PM »

Was one of them me? I bet one of them was me.

Playing Pyro just... makes me stupder. I don't even know!
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It's never easy to tell just where the line is between physical malady and the general crushing horror of life itself.

patito

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Re: TF2 Nights
« Reply #901 on: June 04, 2009, 03:37:11 PM »

For the love of god, didn't at least ONE of you draw your shotgun?

I'm trying to get used to the flaregun, plus steel has plenty of cramped spaces so shotgunning isn't really that good when you have the enemy pyro on top of you putting fire all over the place.
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King Klown

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Re: TF2 Nights
« Reply #902 on: June 04, 2009, 03:42:48 PM »

I think I had Patito's back as a medic for a majority of those fights anyways. Shotgunning not needed.
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Bal

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Re: TF2 Nights
« Reply #903 on: June 04, 2009, 08:45:46 PM »

Whoever Back Row Healer Girl was, I think I love you. Kritzing a scout and committing to it? That takes moxie. That takes class.

Fun rounds tonight, particularly that Hoodoo round where we all discovered that there is a third stage.
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Brentai

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Re: TF2 Nights
« Reply #904 on: June 04, 2009, 08:50:10 PM »

First Server I Tried: Had a neat angle on a turret, opened up a can of whoopass on it while the Engie tanked.  There was a Spy standing right next to it, doing absolutely nothing, so I ended up standing there shooting the thing uselessly until an enemy Spy walked right up and stabbed us both.

RAGEQUIT!

Second Server I Tried: "Wait, so we have a cart to push on this map too?"

RAGEQUIT!

If I have to tell my own guys to fuck themselves a third time tonight I'm quitting TF2 in favor of something where my contributions matter, for a while.
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Friday

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Re: TF2 Nights
« Reply #905 on: June 04, 2009, 08:55:13 PM »

Quote
Whoever Back Row Healer Girl was, I think I love you.

*wink*
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Brentai

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Re: TF2 Nights
« Reply #906 on: June 04, 2009, 08:55:37 PM »

Third server: Half my team ragequits in the middle of a match due to a minor setback.

Someone told me F.E.A.R. is pretty good.  I think I'll go play that.
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Arc

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Re: TF2 Nights
« Reply #907 on: June 04, 2009, 09:05:17 PM »



:)



:humpf: This happened three times.











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Bal

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Re: TF2 Nights
« Reply #908 on: June 04, 2009, 11:07:08 PM »

Quote
Whoever Back Row Healer Girl was, I think I love you.

*wink*

Those kritz runs were great. My only regret is that it always wore off before I could get that third kill. I usually got it anyway, but getting that achievement would have been delicious.
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Friday

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Re: TF2 Nights
« Reply #909 on: June 04, 2009, 11:38:27 PM »

Yeah, noticed that both times. There's always next time!
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Royal☭

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Re: TF2 Nights
« Reply #910 on: June 05, 2009, 07:33:04 AM »

Those kritz runs were great. My only regret is that it always wore off before I could get that third kill. I usually got it anyway, but getting that achievement would have been delicious.

That achievement has hung so tantalizingly above me for so long.  My best go at is on Steel when patito ubered me and I did managed to kill 3 people, but for a brief split second he had stopped ubering me when I got the second kill, so I lost it all.

Saturn

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Re: TF2 Nights
« Reply #911 on: June 05, 2009, 07:53:49 AM »

I managed to get the medic version but i have terrible luck when it comes to HITTING things with the scattergun
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Zaratustra

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Re: TF2 Nights
« Reply #912 on: June 05, 2009, 07:54:57 AM »

I think I caused like 7500 damage as Engineer on Badwater.

Smiler

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Re: TF2 Nights
« Reply #913 on: June 05, 2009, 07:58:48 AM »

The biggest problem with getting that achievement is that to kill people as scout, you have to run up to people. You can't die when you are ubered, but you lose your medic if you try to run up to people.
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Catloaf

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Re: TF2 Nights
« Reply #914 on: June 05, 2009, 08:04:09 AM »

The biggest problem with getting that achievement is that to kill people as scout, you have to run up to people.
Or have the great luck of finding a group of enemies all at really low health.
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Smiler

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Re: TF2 Nights
« Reply #915 on: June 05, 2009, 08:36:36 AM »

You can kill any class but heavy with two perfect scattergun shots. Of course, it takes perfect shots where each bullet from the scattergun hits the person, but it can happen.
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Doom

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Re: TF2 Nights
« Reply #916 on: June 05, 2009, 09:15:36 AM »

In stark contrast to Shadow Moses' herd of dull, cattle-like Pyros are the ever-alert and solitary hunter-killer Scouts.
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Bal

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Re: TF2 Nights
« Reply #917 on: June 05, 2009, 11:07:07 AM »

In stark contrast to Shadow Moses' herd of dull, cattle-like Pyros are the ever-alert and solitary hunter-killer Scouts.





Clever girl...

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Arc

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Re: TF2 Nights
« Reply #918 on: June 05, 2009, 11:56:09 AM »



Shoot her! Shooooooot her!
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Brentai

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Re: TF2 Nights
« Reply #919 on: June 05, 2009, 11:56:37 AM »

'Kay.
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