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Poll

Nights You're Available For TF2?

Sunday
- 31 (15.3%)
Monday
- 27 (13.3%)
Tuesday
- 29 (14.3%)
Wednesday
- 29 (14.3%)
Thursday
- 26 (12.8%)
Friday
- 28 (13.8%)
Saturday
- 33 (16.3%)

Total Members Voted: 39


Pages: 1 ... 76 77 78 79 80 [81] 82 83 84 85 86 ... 132

Author Topic: TF2 Nights  (Read 172974 times)

0 Members and 4 Guests are viewing this topic.

Bleck

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Re: TF2 Nights
« Reply #1600 on: December 28, 2009, 07:34:41 PM »

In Dohl's defense, whenever I switched over to his team, I right pissed real quick, too. There's something about Pyros who believe that the best strategy is to try and w+m1 Scouts that is incredibly irksome.
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Joxam

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Re: TF2 Nights
« Reply #1601 on: December 28, 2009, 08:08:26 PM »

you're a bitch and no one likes you. go to hell and die.
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Joxam

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Re: TF2 Nights
« Reply #1602 on: December 28, 2009, 08:11:01 PM »

lol just kidding
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Bleck

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Re: TF2 Nights
« Reply #1603 on: December 28, 2009, 09:23:52 PM »

Joxam have I done something to anger you because if so I am willing to make amends.
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Zaratustra

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Re: TF2 Nights
« Reply #1604 on: December 28, 2009, 11:10:09 PM »

I installed an auto-balancer and auto-scrambler plugin to sourcemod. I know everyone was having lots of fun stacking one side against the pubbies, but it's leading to some shitty situations.

patito

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Re: TF2 Nights
« Reply #1605 on: December 29, 2009, 03:43:24 AM »

Just make sure it auto-balances the registered crew into the same team whenever possible.
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Zaratustra

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Re: TF2 Nights
« Reply #1606 on: December 29, 2009, 10:19:52 AM »

There's a buddy system of some sort.

SCD

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Re: TF2 Nights
« Reply #1607 on: December 29, 2009, 11:00:33 AM »

I installed an auto-balancer and auto-scrambler plugin to sourcemod. I know everyone was having lots of fun stacking one side against the pubbies, but it's leading to some shitty situations.

Like those times when the pubbies whallop us, for example.
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Cait

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Re: TF2 Nights
« Reply #1608 on: December 29, 2009, 02:25:28 PM »

Fear not, denizens of Shadow Moses! There is a Caitmas present awaiting you tonight: A working nominate system! And not just that, but FOUR new maps have been added for your playing pleasure: cp_blackmesa, cp_desertfortress, cp_freight_final, and cp_japan.
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Bleck

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Re: TF2 Nights
« Reply #1609 on: December 29, 2009, 05:02:17 PM »

God bless you, Cait!
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Mongrel

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Re: TF2 Nights
« Reply #1610 on: December 29, 2009, 07:25:14 PM »

Desert Fortress is back! Yesssssssssssssss!
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Saturn

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Re: TF2 Nights
« Reply #1611 on: December 29, 2009, 09:35:58 PM »

i think the scramble plugin breaks PLR.


also, mildly annoyed because i made a soldier token, a slot 2 token and a metal.....and got another buffbanner instead of the fucking gunboats.

I NOW HAVE NO RAZORBACKS (big loss i know)
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Kayin

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Re: TF2 Nights
« Reply #1612 on: December 29, 2009, 10:28:12 PM »

At the end of the night a few of us were still playing (Me, Satim, Lottel and some other folks) on Arctic and all our games hard-crashed. So we got back and voted for Well. When he got back in, a few seconds after the load, we all hard crashed again. Not sure whats up!
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Lottel

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Re: TF2 Nights
« Reply #1613 on: December 29, 2009, 11:24:10 PM »

Logged in after that and it worked fine. For the 3 minutes I was in the game. Alone.

Not that I'm sure that that bit of information will help, much. But every little bit helps, right?
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Envy

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Re: TF2 Nights
« Reply #1614 on: December 30, 2009, 08:25:06 PM »

Tonight was quite excellent.
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Mongrel

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Re: TF2 Nights
« Reply #1615 on: December 30, 2009, 08:49:22 PM »

High-larious!

Also, I'm glad that some folks liked Black Mesa once they started to figure out where they were. It probably would have helped if I'd emphasized that - like Steel - capping points changes some routes around.

Not sure why this version had a bottomless pit though. The one I played had toxic sludge in the basement and had WAY better signage. I think some paths might have even been different?

FAKE EDIT:

I found out what's wrong, we're using an out-of-date version of the map. The most current version is only on TF2Maps.net and the FPSbanana one is several test versions older. CORRECT VERSION IS FOUND HERE.

Sorry!
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Cait

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Re: TF2 Nights
« Reply #1616 on: December 31, 2009, 01:19:09 PM »

Updated with that version.
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Mongrel

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Re: TF2 Nights
« Reply #1617 on: December 31, 2009, 02:09:04 PM »

I was exploring that map when I was checking versions and oh man, there's a MASSIVE network of air vents you can sneak through (the vent covers that access the vent system are all destructible). And yes, the final version does have proper alternate paths that make most points accessible from most points.

:glee:
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Envy

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Re: TF2 Nights
« Reply #1618 on: December 31, 2009, 02:16:57 PM »

Also the little alcove near the blue base in CP_Japan is a demomans best friend.  :perfect:
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Doom

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Re: TF2 Nights
« Reply #1619 on: January 04, 2010, 01:37:52 PM »

If the Demoman dominates the Medic, he might say "Dominated! And I've been shagging your wife!"

My God! The ramifications of this lore bomb are intense!
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