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Poll

Nights You're Available For TF2?

Sunday
- 31 (15.3%)
Monday
- 27 (13.3%)
Tuesday
- 29 (14.3%)
Wednesday
- 29 (14.3%)
Thursday
- 26 (12.8%)
Friday
- 28 (13.8%)
Saturday
- 33 (16.3%)

Total Members Voted: 39


Pages: 1 ... 82 83 84 85 86 [87] 88 89 90 91 92 ... 132

Author Topic: TF2 Nights  (Read 172922 times)

0 Members and 7 Guests are viewing this topic.

McDohl

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Re: TF2 Nights
« Reply #1720 on: January 15, 2010, 09:33:37 PM »

My computer finally works again.

The wrench beatings will continue until Dohlspy gets the fuck away from my gear.
:richiam:
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Doom

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Re: TF2 Nights
« Reply #1721 on: January 15, 2010, 10:39:19 PM »

I don't factor yeoz into my mental equations
:;_;:

You're a solid player that I don't hate and aren't so bad I make note of it? :itsmagic:

You're a good Heavy, at least!
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Smiler

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Re: TF2 Nights
« Reply #1722 on: January 16, 2010, 07:14:53 AM »

I love playing huntsman sniper on defense when I am on a roll. Headshotting three people in a row is always awesome.
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yeoz

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Re: TF2 Nights
« Reply #1723 on: January 16, 2010, 09:26:37 AM »

I don't factor yeoz into my mental equations
:;_;:
You're a solid player that I don't hate and aren't so bad I make note of it? :itsmagic:
You're a good Heavy, at least!
Thx. I hadn't played a fps on the PC since CS 1.5 before I got tf2.
I was thinking it was more like: "Yeoz? Don't have to worry about him! I can just stab him in the back at my own discretion!"
:nyoro~n:

[edit: stab -> shoot -> stab]
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Mongrel

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Re: TF2 Nights
« Reply #1724 on: January 16, 2010, 04:00:53 PM »

This is Doom. The correct version that complaint would have been:

"Yeoz? Don't have to worry about him! I can just stab him in the back at my own discretion!"
:nyoro~n:
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yeoz

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Re: TF2 Nights
« Reply #1725 on: January 16, 2010, 06:34:27 PM »

This is Doom. The correct version that complaint would have been:

"Yeoz? Don't have to worry about him! I can just stab him in the back at my own discretion!"
:nyoro~n:
I actually had written that, but changed it :S. i'll change it back :S
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Bongo Bill

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Re: TF2 Nights
« Reply #1726 on: January 17, 2010, 04:15:58 PM »

Good games this afternoon, guys.
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Niku

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Re: TF2 Nights
« Reply #1727 on: January 17, 2010, 04:57:23 PM »

Good *pow* *huffhuffhuff* games *pow* *huffhuffhuff* thisafternoongu *pow*
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Bongo Bill

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Re: TF2 Nights
« Reply #1728 on: January 17, 2010, 05:16:44 PM »

It's not so bad to spend an entire match trying to reach the cart if, as soon as you successfully get there, it never stops until the end.
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Envy

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Re: TF2 Nights
« Reply #1729 on: January 17, 2010, 08:57:06 PM »

I had some fun as engineer on desert fortress.. I only wish my ui diddnt look terrible.
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NexAdruin

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Re: TF2 Nights
« Reply #1730 on: January 17, 2010, 09:50:43 PM »

The desert fortress game was terrible. One team completely dominated the entire time over and over again and nobody would rtv so we were stuck playing it out multiple times. It seemed to never end.
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MadMAxJr

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Re: TF2 Nights
« Reply #1731 on: January 17, 2010, 10:10:36 PM »

If I am particularly dark or ranting about how I want my engineer to disassemble the brakes on your kids bus, tie you to a chair outside your burning home, and engineer a disease that makes scouts ligaments breakdown at an accelerated level, know it's not personal.  TF2 is currently cheaper than therapy.

Then again, therapists don't sap my stuff.
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Niku

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Re: TF2 Nights
« Reply #1732 on: January 17, 2010, 10:17:18 PM »

My favorite TF2 moment today was actually early when I woke up and no servers had people, so I went and found a pubserver.  On Doublecross, I went Spy, and capped the intel all three times ending up with double the points of the next highest people playing.  So the next game, this continues apace and I cap twice when LOL, Autobalance.  So I then proceeded to carry the other team to a come-from-behind victory.

I was basically fighting myself.
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Kayin

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Re: TF2 Nights
« Reply #1733 on: January 18, 2010, 11:26:09 AM »

Ironically I think it was the team that was dying on DesertFort who wouldn't rtv
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Envy

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Re: TF2 Nights
« Reply #1734 on: January 18, 2010, 03:30:05 PM »

Also on desertfortress.. You all went pyro or spy only to be wrenched or sentried to death.. I heard rockets work from a really long range and the splash can kill the engineer while your at it.
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NexAdruin

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Re: TF2 Nights
« Reply #1735 on: January 18, 2010, 04:28:14 PM »

Also on desertfortress.. You all went pyro or spy only to be wrenched or sentried to death.. I heard rockets work from a really long range and the splash can kill the engineer while your at it.

Not sure what game you were playing, but I remember BLU having an engineer, pyro, demo, and soldier. RED had a sniper, pyro, demo, and engineer. Sometimes no pyro and 2 snipers.

EDIT: during one round RED had 2 spies because they were trying to sap the sentry on A.
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Mongrel

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Re: TF2 Nights
« Reply #1736 on: January 18, 2010, 08:22:44 PM »

2Fort is actually fun once in a while.

As long as you only play it once every three months.
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MadMAxJr

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Re: TF2 Nights
« Reply #1737 on: January 18, 2010, 08:24:59 PM »

Correction.  An overpopulated 2fort server and playing crazy ass charging demoman is fun.
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Mongrel

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Re: TF2 Nights
« Reply #1738 on: January 18, 2010, 08:26:21 PM »

Yeah, Max you had like what... 100 points from just targin' the bridge over and over?
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EvaKisu

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Re: TF2 Nights
« Reply #1739 on: January 18, 2010, 08:50:17 PM »

Yeah, I'm pretty sure the 30 mintues I played of 2fort with you guys did me for the year.  It was... :wat: enjoyable. 
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