Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Poll

Nights You're Available For TF2?

Sunday
- 31 (15.3%)
Monday
- 27 (13.3%)
Tuesday
- 29 (14.3%)
Wednesday
- 29 (14.3%)
Thursday
- 26 (12.8%)
Friday
- 28 (13.8%)
Saturday
- 33 (16.3%)

Total Members Voted: 39


Pages: 1 ... 27 28 29 30 31 [32] 33 34 35 36 37 ... 132

Author Topic: TF2 Nights  (Read 178730 times)

0 Members and 1 Guest are viewing this topic.

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: TF2 Nights
« Reply #620 on: March 13, 2009, 11:51:16 PM »

bongo, re: music

i wouldn't have muted you, but you played the very same awful song twice in a row.
Logged

Doom

  • ~run liek a wind~
  • Tested
  • Karma: 46
  • Posts: 7430
    • View Profile
Re: TF2 Nights
« Reply #621 on: March 14, 2009, 04:14:01 AM »

stickies, grenades and rockets deal aoe damage
Logged

Mongrel

  • Emoticon Knight-Errant
  • kodePunc Team
  • Tested
  • *
  • Karma: -65340
  • Posts: 17029
    • View Profile
Re: TF2 Nights
« Reply #622 on: March 14, 2009, 08:05:49 AM »

Sentry bullets literally can't miss. And uh, easily defensible positions are hard to learn? Good thing they're marked by silly little non-vital things like intelligence briefcases, giant arrows pointing to such, or giant glowing capture ponts.

Or not.

Please insert quarter and try again.
Logged

Mothra

  • ┐('~`;)┌ w/e
  • Admin
  • Tested
  • Karma: -62198
  • Posts: 3778
    • View Profile
Re: TF2 Nights
« Reply #623 on: March 14, 2009, 09:28:53 AM »

Yeah, I don't particularly mind the music so long as it's at background music volume.
Logged

McFrugal

  • Tested
  • Karma: 0
  • Posts: 621
    • View Profile
Re: TF2 Nights
« Reply #624 on: March 14, 2009, 09:42:33 AM »

Sentry bullets literally can't miss. And uh, easily defensible positions are hard to learn? Good thing they're marked by silly little non-vital things like intelligence briefcases, giant arrows pointing to such, or giant glowing capture ponts.

Or not.

Please insert quarter and try again.

Placement is important even in those locations.

(P.S. Bongo- welcome to my world.)
Logged

Mongrel

  • Emoticon Knight-Errant
  • kodePunc Team
  • Tested
  • *
  • Karma: -65340
  • Posts: 17029
    • View Profile
Re: TF2 Nights
« Reply #625 on: March 14, 2009, 09:54:20 AM »

Sentry bullets literally can't miss. And uh, easily defensible positions are hard to learn? Good thing they're marked by silly little non-vital things like intelligence briefcases, giant arrows pointing to such, or giant glowing capture ponts.

Or not.

Please insert quarter and try again.

Placement is important even in those locations.

(P.S. Bongo- welcome to my world.)

Not 100% sure if you agreeing or disagreeing with me. But hey.

 :nyoro~n:

To clarify: the most common locations are rarely marked as such, though they are obvious enough once you play a map for a little while. There's a hell of a difference between planting a sentry in the intel room and planting in a place where it's USEFUL in the intel room. Furthermore, most of the 'good' positions aren't sitting below signs of any kind, let alone ones marked "PLACE SENTRY HERE".

A good engineer will continually search for new and HILARIOUS sentry locations. Yes, the 'old reliable' positions can be good in a clutch, but lots of folks are used to those locations and expect sentries there. You also need to know how to set up a good crossfire or cover fire location in the same area if the 'n00b spot' is taken. This is all still fairly 'basic', though you can debate that last point is a 2nd level skill. 

For more advanced gameplay, please see advanced ideas like: Max's "the sentry is only an alarm" playstyle, advanced forward trolling, when to tank and when not to tank, reading a map to build in an area that's NOT familiar, teleporter placement tricks, sentry range/arc tricks, environment cover tricks and terrain abuse, awareness of your team's momentum (i.e. balancing placement for maximum control of the real-estate vs. allowing yourself build time), knowing which buildings are worth your time investment at what points in the match, heroic defense of a sentry farm under construction/playing 'combat engineer', etc. etc.

And if you sit behind a sentry for any length of time, you damn well know they can miss.
Logged

Smiler

  • HOM NOM NOM NOM
  • Admin
  • Tested
  • Karma: 66
  • Posts: 3334
    • View Profile
Re: TF2 Nights
« Reply #626 on: March 14, 2009, 09:59:44 AM »

The thing to know about being an engineer is that if you build a sentry, I will switch to demoman and destroy it.  :determined:
Logged

Mongrel

  • Emoticon Knight-Errant
  • kodePunc Team
  • Tested
  • *
  • Karma: -65340
  • Posts: 17029
    • View Profile
Re: TF2 Nights
« Reply #627 on: March 14, 2009, 10:00:17 AM »

The thing to know about being an engineer is that if you build a sentry, I will switch to demoman and destroy it.  :determined:

I WILL DRINK FROM YOUR BOTTLE.
Logged

King Klown

  • Honk Honk
  • Tested
  • Karma: 0
  • Posts: 883
    • View Profile
Re: TF2 Nights
« Reply #628 on: March 14, 2009, 10:26:22 AM »

The thing to know about being an engineer is that if you build a sentry, I will switch to demoman and destroy it.  :determined:

At which point I switch to Scout and crush you.
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: TF2 Nights
« Reply #629 on: March 14, 2009, 11:20:07 AM »

At which point I switch to Heavy and WHOA NOW THIS IS LIKE SOME SORT OF CHECKS AND BALANCES POKEMON SHIT ISN'T THIS A FIRST PERSON SHOOTER?!?!?!?!
Logged

Zaratustra

  • what
  • Board Moderator
  • Tested
  • Karma: 48
  • Posts: 3691
    • View Profile
    • Zaratustra Productions
Re: TF2 Nights
« Reply #630 on: March 14, 2009, 11:36:14 AM »

meanwhile I will use sniper 24/7 because I really really like to snipe no matter how useless it is in a particular situation

Rico

  • Tested
  • Karma: 18
  • Posts: 1916
    • View Profile
Re: TF2 Nights
« Reply #631 on: March 14, 2009, 11:40:25 AM »

At which point I switch to Heavy and WHOA I AM STUNNED FOR FIVE SECONDS AND KILLED OR JUST PLAIN EDGED WITH FaN KNOCKBACK THAT COUNTER-CLASS IDEA WAS PRETTY COOL FOR A WHILE I GUESS
Logged

Detonator

  • You made me come back for THIS?
  • Admin
  • Tested
  • Karma: 42
  • Posts: 3040
    • View Profile
Re: TF2 Nights
« Reply #632 on: March 14, 2009, 11:42:37 AM »

I didn't know anyone ever played music over the voice chat without the explicit intent to annoy everyone in the game.
Logged
"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Niku

  • MEAT
  • Tested
  • Karma: -65350
  • Posts: 6705
    • View Profile
Re: TF2 Nights
« Reply #633 on: March 14, 2009, 11:45:49 AM »

The only HLDJ song I have is the Pokemon theme so

I didn't know anyone ever played music over the voice chat without the explicit intent to annoy everyone in the game.

 :nyoro~n:
Logged
i'm a blog now, blogs are cool: a fantastic machine made of meat

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: TF2 Nights
« Reply #634 on: March 14, 2009, 11:48:03 AM »

At which point I switch to Heavy and WHOA I AM STUNNED FOR FIVE SECONDS AND KILLED OR JUST PLAIN EDGED WITH FaN KNOCKBACK THAT COUNTER-CLASS IDEA WAS PRETTY COOL FOR A WHILE I GUESS

Oh yes right I forgot Valve patched things so that Scouts are invincible.
Logged

  • Magic Gunner Miss Blue
  • Tested
  • Karma: -65461
  • Posts: 4300
    • View Profile
Re: TF2 Nights
« Reply #635 on: March 14, 2009, 11:50:44 AM »

SCOUT
Advantage: Can stun people, sending them into a blind rage incapable of doing anything other than screaming
Disadvantage: Might as well be wearing wet cardboard for armor, can be killed by any person that does not succumb to the blind rage of the advantage
Neutral: Will not kill your dog.
Logged

Mongrel

  • Emoticon Knight-Errant
  • kodePunc Team
  • Tested
  • *
  • Karma: -65340
  • Posts: 17029
    • View Profile
Re: TF2 Nights
« Reply #636 on: March 14, 2009, 11:52:05 AM »

SCOUT
Advantage: Can stun people, sending them into a blind rage incapable of doing anything other than screaming
Disadvantage: Might as well be wearing wet cardboard for armor, can be killed by any person that does not succumb to the blind rage of the advantage
Neutral: Will not kill your dog.

Blinding flash: Wow... an attack dog would be a retardedly cool unlockable.
Logged

Koah

  • Tested
  • Karma: 4
  • Posts: 1008
    • View Profile
Re: TF2 Nights
« Reply #637 on: March 14, 2009, 12:14:36 PM »

Strange game.  The only way to win is not to play.
Logged

King Klown

  • Honk Honk
  • Tested
  • Karma: 0
  • Posts: 883
    • View Profile
Re: TF2 Nights
« Reply #638 on: March 14, 2009, 01:10:59 PM »

Strange game.  The only way to win is not to play.

This isn't an MMO.


I can't wait for the spy patch.  :pimp:
Logged

Mongrel

  • Emoticon Knight-Errant
  • kodePunc Team
  • Tested
  • *
  • Karma: -65340
  • Posts: 17029
    • View Profile
Re: TF2 Nights
« Reply #639 on: March 14, 2009, 01:53:11 PM »

Strange game.  The only way to win is not to play.

This isn't an MMO.


I can't wait for the spy patch.  :pimp:

That and the sniper patch will be ENDLESS Fun.. for people who DON'T play those classes.
Logged
Pages: 1 ... 27 28 29 30 31 [32] 33 34 35 36 37 ... 132