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Author Topic: Worst Stray Thoughts Ever  (Read 66872 times)

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Detonator

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Re: Worst Stray Thoughts Ever
« Reply #240 on: April 19, 2009, 06:20:37 PM »

here's what i want

when you're level 100 you're killing boars with a sword

when you're level 1,000 you're killing ten boars at a time with a sword

when you're level 100,000 you are launching a thousand boars a mile into the air with waves of force created by your cock.  all the time.

playing the game should be viscerally exciting and constantly self-reinforcing.  you should get a big "DING DING DING" and point indicators and get to watch the boars slam into the mountainside in slow-mo and your screams shatter the heavens.

and you can get to level ONE MILLION.

I don't see why you need a million levels to accomplish this.  I understand wanting to make the player feel powerful and special, but it's difficult to do so in an MMO setting where many players will be more powerful than you (and with a million levels, it will be impossible to catch up with them).

Think about what problem you want to solve in MMORPGs, and work on that.  Your suggestions seem to be trying to cover the whole mess of pet peeves you have with the genre, without stopping to consider how they would work or if they would be feasible.  At some point you'll realize that the "ideal" MMO won't be nearly as addictive or cost effective as existing MMO models, and would lose a lot of money.

You're better off thinking of a new direction for MMOs instead of trying to fix the WoW model that was nearly perfected by Blizzard.

and the game should lie to you and tell you that everybody else is worse, but could catch up soon!

:shrug: It's just a pet peeve of mine when people try to "fix" MMOs without considering what makes MMOs successful.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Kazz

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Re: Worst Stray Thoughts Ever
« Reply #241 on: April 19, 2009, 06:25:04 PM »

i want to be level 100,000 so that i can do 2,454,324 damage per hit

with a big flashy effect
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Bongo Bill

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Re: Worst Stray Thoughts Ever
« Reply #242 on: April 19, 2009, 06:33:05 PM »

So you want to play Disgaea.
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...but is it art?

Disposable Ninja

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Re: Worst Stray Thoughts Ever
« Reply #243 on: April 19, 2009, 07:13:51 PM »

Like who wouldn't play Disgaea Online.
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Kazz

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Re: Worst Stray Thoughts Ever
« Reply #244 on: April 19, 2009, 07:14:44 PM »

I want Disgaea's huge numbers but without any of the other gameplay elements of Disgaea.
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Romosome

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Re: Worst Stray Thoughts Ever
« Reply #245 on: April 19, 2009, 07:31:30 PM »

Kazz wants a more dynamically scaled Diablo.

Sounds good to me, honestly.
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Kazz

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Re: Worst Stray Thoughts Ever
« Reply #246 on: April 19, 2009, 07:36:17 PM »

But you hit enemies so hard they fucking explode or fly through the air

AT NO POINT IN YOUR GAMEPLAY EXPERIENCE SHOULD YOU FEEL NON-AWESOME
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MadMAxJr

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Re: Worst Stray Thoughts Ever
« Reply #247 on: April 19, 2009, 07:38:06 PM »

...  TF2 + Diablo?  Heavy skill tree plz.
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"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt." - Bertrand Russell

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Brentai

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Re: Worst Stray Thoughts Ever
« Reply #248 on: April 19, 2009, 07:38:32 PM »

Devil May Grind
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Detonator

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Re: Worst Stray Thoughts Ever
« Reply #249 on: April 19, 2009, 07:40:23 PM »

But you hit enemies so hard they fucking explode or fly through the air

AT NO POINT IN YOUR GAMEPLAY EXPERIENCE SHOULD YOU FEEL NON-AWESOME

Play God Hand.  If you need to talk to your friends while doing it, get on Vent.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Kazz

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Re: Worst Stray Thoughts Ever
« Reply #250 on: April 22, 2009, 05:52:02 AM »

NO DAMMIT

I WANT TO PUNCH MY FRIENDS TO DEATH
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Kazz

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Re: Worst Stray Thoughts Ever
« Reply #251 on: April 22, 2009, 05:52:36 AM »

(in a videogame)
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Kazz

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Re: Worst Stray Thoughts Ever
« Reply #252 on: April 22, 2009, 05:52:49 AM »

AND ALSO IN REAL LIFE
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Doom

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Re: Worst Stray Thoughts Ever
« Reply #253 on: April 22, 2009, 06:25:55 AM »

Whatever happened to that Fist of the North Star MMO, then?!
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Kazz

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Re: Worst Stray Thoughts Ever
« Reply #254 on: April 22, 2009, 06:27:50 AM »

It's Already Dead.

 :scanners:
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Zaratustra

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Re: Worst Stray Thoughts Ever
« Reply #255 on: April 30, 2009, 09:36:52 AM »

Pinball Tower Defense.
How would this work? I don't know.

Brentai

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Re: Worst Stray Thoughts Ever
« Reply #256 on: April 30, 2009, 10:03:38 AM »

Something like Odama?
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Norondor

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Re: Worst Stray Thoughts Ever
« Reply #257 on: April 30, 2009, 10:08:20 AM »

 :rori: :profit:

you have no idea how long i spent playing that with friends.
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Zaratustra

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Re: Worst Stray Thoughts Ever
« Reply #258 on: May 14, 2009, 09:46:05 PM »

(posting here so friday can read it)

This is a dream I had.

I was playing a randomly generated point-click adventure (although it was first-person view and quite realistic). It was composed of five episodes, each of which centered around the search for some maguffin (whether always the same for all five eps or different I do not know). In each episode I cooperated/competed with a mysterious woman. At the end of the episode some dark secret of the woman was revealed, and I could make a final choice on what to do that'd determine the ending of that episode. Each episode has about five endings, three depending on that final choice, and a couple of more depending on what decisions you took during the episode.

The first episode was a fairly normal urban chase story, with me being hired by the woman for my skill in operating a Tricorder-like device. At the very end I get the chance to use it on the woman, and discover she has a cat brain, whatever that means. I do not recall how the episode concludes.

In the second episode, a gang of cowboys is also trying to get hold of the maguffin. The episode ends with us at gunpoint, and the cowboys asking me to deliver whoever was responsible for something or other. I finally get to see the woman's pendant, which is a twisted bar of metal that can be bent to make a human silhouette. Whatever that means, I keep mum, and everyone is killed. The cowboys then race away through the fields (camera accompaining them old-school cowboy serial style), taking a few potshots at the blue sky, which tears and falls apart as if made of paper.

In the third episode, I follow the woman down the stairs of some sort of combination lounge and voodoo ritual grounds. The decoration is all black and fluorescent blue and purple. Then I wake up because the whole dream is making me pretty nervous even though it wasn't a nightmare per se.

I imagined doing this as interactive fiction, but in comic form. You'd have 24 pages to each chapter, and each action you performed would occupy so many panels. Maybe the comics could be printable at the end.

Koah

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Re: Worst Stray Thoughts Ever
« Reply #259 on: June 20, 2009, 11:04:52 PM »

Oh hey I remembered that this thread existed.

Okay, so.  Game with some sort of morality meter.  However, the main character is, rather indefatigably, good, so Bioware Morality and a linear meter that determines whether you're good or evil doesn't really come into play; rather, it's more of a grid that determines what kind of "good guy" you are.  Factors influencing this include but are not limited to: Collateral damage as a function of time, the amount of people you directly save through some mechanic or another (medical attention, maybe?), the means by which you stop the nameless opposition (finesse versus brute force versus talking someone down versus "you just shot a guy in light armor with a rocket launcher"), how much emphasis you put on getting paid and generally how much of a dick you are.  Various abilities and/or gameplay features will then be locked or unlocked depending on what category you fall under, and people will react accordingly (e.g. being known for causing lots of collateral damage with heavy weapons results in smaller paychecks to cover damage to the environs, but enemies will be less likely to mess with you because they like staying in one piece, being a high-finesse person who saves a lot of people results in partisan assistance from nearby buildings, being greedy and violent results in you being able to purchase black market weapons).  Mass Effect might have done something like this but I didn't play it and didn't read much about it so to hell with it.

"But what if you intentionally shoot good guys?"

The only reason you would intentionally shoot civilians and/or your own soldiers (if you do have "your own soldiers" to worry about) is, out of game, because you can and because you want to see what would happen.  In-game there's no reason to, so in essence, the main character does it because he's suffering from a fit of insanity.  Continue to shoot people and the game will start treating the character as if he really is going insane, with the audio and visuals changing to fit.  So the angle of the screen might be slightly off somehow and the colors seem a little washed out and even though you're suddenly surrounded by enemy soldiers all shouting and firing at you none of the shots seem to hit and there's this screaming like a bunch of people are scared but it sounds so far away...

Something like that, anyway.
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