Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Pages: 1 ... 10 11 12 13 14 [15] 16 17 18 19 20 ... 30

Author Topic: Worst Stray Thoughts Ever  (Read 66873 times)

0 Members and 5 Guests are viewing this topic.

Mongrel

  • Emoticon Knight-Errant
  • kodePunc Team
  • Tested
  • *
  • Karma: -65340
  • Posts: 17029
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #280 on: August 30, 2009, 08:50:47 AM »

You can count on me for any committees you need set up to endlessly deliberate things!
Logged

James Edward Smith

  • CIS male, Albeist Scumbag
  • Tested
  • Karma: 11
  • Posts: 2087
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #281 on: September 02, 2009, 01:38:02 PM »

I saw that a Steam friend of mine was playing Gary's mod and I asked her what she was up too. She said that she was playing a TF2 tower defense game where the classes were the towers.

I've never really liked Tower Defenses that much to be honest with you. They tend to bore me with the need for a long lead up to action they have to have in order for them to not become too hard too fast. I find it takes too long to get any noticable feedback about whether what you are building is working or not and then you rarely have the resources to alter what you are doing to improve the situation that much. It doesn't feel like a game to me, it feels like running a simulation and seeing if how you set it up was correct or not only you have no fast forward key.

But that said, I realize that it is a very successful genre and I believe it is for the same sort of reason that a game like DotA is; it takes something that is normally only tackled by the RTS genre, big battles, and simplifies what you have to do in them until it's less stressful and therefore more fun. DotA does this by simply making you a very powerful unit who fights along side an AI controlled army, a demigod if you will or a living legend from a league of other such legends. Tower defense accomplishes the same sort of simplification by changing the scenario from a battle to simply base design and defense with no units that need controlling, just placement.

But anyway, I think I thought up a decent idea to make the genre more palatable to me; JERRY RIGGING!

Remember on any Star Trek show when they got into some big battle or some overly polarized gravametric field was disrupting the warp core and preventing the ship from creating a stable warp shell? When shit hit the fan, what did they do? Well, Geordi or Miles O'Brien would re-route power from something. Deep Space Nine was great for this sort of thing because the base station was all Cardasian and so anytime they had to repair or upgrade some old system it was almost always somewhat Jerry-rigged to work with the Starfleet components and tools they had to work with. Alright, so maybe this always resulted in someone openning a panel somewhere and pushing some simple instrument up against something while it made a funny noise and perhaps waggling it around a little, and maybe people never got dirty or had to lug big components anywhere, but the idea was cool.

tldr;

The Connected Systems Tower Defense Game

I'd like to make a tower defense where all the towers can be connected somehow and where the player can re-route power around to trouble spots as they arise. The idea is that every tower you make does two things, it shoots or attacks in someway at mobs that come down the pipe, and creates power for a certain kind of system or network.

For instance, a lava funace fires molten lava balls at the enemy but it also creates heat that can be shared with any other heat system based tower that it is connected to. Similarly a Tidal Fountain fires out waves all around it and creates pressure for the hydraulic system, thundering capacitors shock anything near them and generate electricity for the electric grid, hurricane fans make air pressure for the pnematic system, etc.

Some buildings might just make power for one or more of the systems and not have an attack, and some might just drain power to perform very powerful attacks but give nothing back to their systems. Also, there could be special buildings that allow you to transfer power from one system to another. A water wheel could convert hydralic pressure into electric power or a steam generator could convert equal amounts of hydraulic and heat energy into electric power, a heating element turns electric power into heat that sort of thing.

You could also maybe turn natural things on the map into energy of different types depending on what sort of collectors you have or even have recycler buildings that can catch the extra damage run off of AoE towers and put some of it back into your systems in the form of energy.
Logged
Talk? Talk is for lovers, Merlin. I need a sword to be king.

Detonator

  • You made me come back for THIS?
  • Admin
  • Tested
  • Karma: 42
  • Posts: 3040
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #282 on: September 03, 2009, 03:05:07 PM »

While nothing I can think of matches your idea, Geo, you should check out The Space Game, which is a tower defense-type game in which you maintain a power grid to activate your defenses and your resource gathering.
Logged
"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

James Edward Smith

  • CIS male, Albeist Scumbag
  • Tested
  • Karma: 11
  • Posts: 2087
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #283 on: September 03, 2009, 08:12:42 PM »

Tim said that tower defense he was making for WC3 had a similiar sort of idea, but just one system and a battery as your main building that powered everything.
Logged
Talk? Talk is for lovers, Merlin. I need a sword to be king.

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #284 on: September 04, 2009, 12:47:30 AM »

i liked in tie fighter when you could redirect your energy between the lasers and the engines and the shields and stuff
Logged

Classic

  • Happens more often than you'd think.
  • Tested
  • Karma: -58471
  • Posts: 7501
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #285 on: September 04, 2009, 12:32:36 PM »

Silly Kazz, standard TIEs don't have shields!

I think it was TIE V. X-Wing?
Logged

François

  • Huh.
  • Tested
  • Karma: 83
  • Posts: 3313
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #286 on: September 04, 2009, 12:39:35 PM »

TIE Defenders have shields; there were plenty in that game.

OH MY GOD I HAVE JUST REALIZED I AM A GIANT NEoh who am i kidding i've known for a long time
Logged

JDigital

  • Tested
  • Karma: 32
  • Posts: 2786
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #287 on: September 07, 2009, 03:18:25 PM »

A movie based on Nethack.

A young wizard follows his friend, a tourist, into a dungeon. He later encounters and must defeat his friend's ghost. The film is characterized by frantic action scenes broken up by dull adventures while he talks to his dog.

There's a twenty minute scene of the protagonist training a horse to shoplift, and another where he pushes boulders for no reason.
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #288 on: September 07, 2009, 03:20:47 PM »

So the atmark is played by Will Smith I take it.
Logged

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #289 on: September 07, 2009, 03:25:08 PM »

The movie ends tragically when he falls on a sink.
Logged

Disposable Ninja

  • Tested
  • Karma: -65447
  • Posts: 4529
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #290 on: September 16, 2009, 10:14:32 AM »

A series of some sort about a brilliant surgeon/diagnostician who deals with maladies of paranormal nature. Sort of like House, only the walls bleed.

I thought of a good disgusting first case, too. A widow has a Mandrake plant growing inside of her; she got it when she and her husband were performing some erotic asphyxiation play that went too far, and ended up with her swallowing her dead husband's sperm.
Logged

Transportation

  • Tested
  • Karma: 2
  • Posts: 541
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #291 on: September 17, 2009, 08:29:48 AM »

So, like a videogame version of Darkplace except serious?
Logged

Royal☭

  • Supreme Court Judge President
  • Tested
  • Karma: 88
  • Posts: 6301
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #292 on: September 17, 2009, 05:47:27 PM »

Have to jot this down before I forget it and to prove I had the idea first:

Lumberjack MMO.

Lads and Lasses generate lumberjacks and dive into the heart of the American north-west to become the top axe-cutter around.

yyler

  • Tested
  • Karma: 10
  • Posts: 2210
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #293 on: September 17, 2009, 05:51:08 PM »

I would play that if it had Paul Bunyon and his big blue ox.
Logged

Disposable Ninja

  • Tested
  • Karma: -65447
  • Posts: 4529
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #294 on: September 17, 2009, 05:55:53 PM »

I'm not going to say it I'm not going to say it I'm not going to say it I'm not going to say it I'm not going to say it I'm not going to say it I'm not going to say it I'm not going to say it

Can you put on women's clothing and hang around in bars?

...

FUCK
Logged

jsnlxndrlv

  • Custom Title
  • Tested
  • Karma: 24
  • Posts: 2913
    • View Profile
    • Website title
Re: Worst Stray Thoughts Ever
« Reply #295 on: September 17, 2009, 06:52:23 PM »

I would play that if it had Paul Bunyon and his big blue ox.

I would play that if it were actually a parable about labor relations and Paul Bunyan and other romantic archetypes of American grit were constantly mentioned in the game and "rumored" to be secret NPCs in high-level areas but actually didn't exist anywhere in the game.

Well, okay, I might not play that, but I'd love to script quests and encounters for it.
Logged
Signature:
Signatures are displayed at the bottom of each post or personal message. BBCode and smileys may be used in your signature.

Smiler

  • HOM NOM NOM NOM
  • Admin
  • Tested
  • Karma: 66
  • Posts: 3334
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #296 on: September 17, 2009, 09:15:58 PM »

John Henry would be the final boss though.
Logged

Lottel

  • You know that's right
  • Tested
  • Karma: 81
  • Posts: 3723
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #297 on: September 17, 2009, 10:43:56 PM »

If you make it for a Facebook app, you'd be famous as all get out for a few months.

Logged

Frocto

  • Admin
  • Tested
  • Karma: 76
  • Posts: 2628
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #298 on: September 18, 2009, 12:07:55 AM »

I would play that if *terrible suggestion*.
Logged
"And it is because they have fallen prey to a weakened, feminized version of Christianity that is only about softer virtues such as compassion and not in any part about the muscular Christian virtues of individual responsibility and accountability."

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #299 on: September 20, 2009, 05:30:55 AM »

A Diablo-like game where you just automatically equip shit that is better than what you already have and automatically sell whatever you've replaced.  Like, you're fighting, you run over a nice new battleaxe, and the game checks its relative DPS with what you've got, and if it's better the battleaxe appears in your hands and the old weapon disappears and you get a little gold.

Special effects like poison or slows or DoT would be seperate from the weapon, like a gem system or some shit.
Logged
Pages: 1 ... 10 11 12 13 14 [15] 16 17 18 19 20 ... 30