Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Pages: 1 ... 15 16 17 18 19 [20] 21 22 23 24 25 ... 30

Author Topic: Worst Stray Thoughts Ever  (Read 66874 times)

0 Members and 5 Guests are viewing this topic.

Royal☭

  • Supreme Court Judge President
  • Tested
  • Karma: 88
  • Posts: 6301
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #380 on: February 14, 2010, 12:07:58 PM »

::lifts finger off the send PM to Kabbage telling him to put his finger on the 'Ban Zedpower' button::

James Edward Smith

  • CIS male, Albeist Scumbag
  • Tested
  • Karma: 11
  • Posts: 2087
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #381 on: February 14, 2010, 12:24:20 PM »

Scorched which uses geolocational positions and topographical data to pit players against each other.  i.e. where you login from is where you're based, and the terrain is based upon realworld land data between you and your opponents.

I wanted to make a GB/Famicom/Advance Wars type game for mobile phones where the area you are fighting over is your actual local area as seen by google maps or something like that. The idea being that the game would parse the map objects as game objects of some sort, like roads and rail roads provide faster mobility or create supply lines between bases/fronts/ residential zoned areas provide tax revenue, industrial areas provide production, schools provide a research bonus, you need to capture an airport in your area to field air units, etc.

The concept would be a sort of post apocalypse setting where the ruins of our world are still there and exploitable to the future warlords that are the players.

An other idea for it is a sort of Dwarf Fortress sort of deal only the player is creating a big airship that they can expand almost indefinately. Whenever they move physically in real life, their airship moves too on the world map. Whenever you play the airship lands and you can maybe find new things to harvest or encounter in the area of the world map you are on.

I sort of like the idea of slightly asynchronous system where players can send envoys to other airships near them if they pick them up on "radar" (wifi or blue tooth?) to interact with them in different ways.
Logged
Talk? Talk is for lovers, Merlin. I need a sword to be king.

Royal☭

  • Supreme Court Judge President
  • Tested
  • Karma: 88
  • Posts: 6301
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #382 on: February 14, 2010, 01:12:58 PM »

You could probably use Google Maps as a way to make a kind of zombie survival game.  When a player creates a new character, it uses wherever they are as the starting point, then must navigate the terrain.  Zombie population could be based upon CIA world book populations of real cities, and infrastructure could be mapped out.

I started making a Game Maker game that was similar to this.  The scope was smaller, where you were a guy who just fled a zombie infected city and found a small, slightly ruined house in the woods.  From there you had to kind of carve out a living.  It was have day and night cycles, where day was meant for scavenging, finding other survivors, and building up your camp.  Night would end up in siege mode, where zombies would be attracted to your base and you'd have to defend while they tried to break in.  After each night, the map would expand slightly giving you more territory to explore (reflecting your confidence in the terrain).

As the game went on, you'd be able to find other survivors and put them to work doing various tasks.  Some could be medics, builders, soldiers, farmers, etc.  They'd be able to help out around the camp with various tasks.  At first new survivors would be bite-free, but as the game went on each new survivor would have increasing odds of having a hidden bite, meaning that they might turn while inside your camp.  As a result, the further along in the game you might have to decide how much you might want that medic, or that soldier, or that farmer.

I think I have the demo I started making somewhere.  Wasn't much.  Zombies kind of stumbled around a forest while the player could shoot or use an ax.  Needed more work.

EDIT: Why the hell not.  These Woods, the not-even-a-demo or proof-of-concept.  Arrow keys move you, when you find the gun, CTRL shoots, and if you find the axe it just gives you a chance to kill a zombie if they hit you.

Also F4 will make it Fullscreen.  Man, I don't know what I was thinking of for how shit worked.  If it seems like a zombie isn't dying, that's because I went with "Only head shots kill a zombie!", which means when you shoot one it rolls a dice and on 9 or 10 or something it gets a head shot.

James Edward Smith

  • CIS male, Albeist Scumbag
  • Tested
  • Karma: 11
  • Posts: 2087
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #383 on: February 14, 2010, 01:30:06 PM »

This isn't a virus or some sort of SCREAMER is it?
Logged
Talk? Talk is for lovers, Merlin. I need a sword to be king.

Royal☭

  • Supreme Court Judge President
  • Tested
  • Karma: 88
  • Posts: 6301
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #384 on: February 14, 2010, 01:30:44 PM »

IT IS A REAL GAME I CAN DO THINGS SHEESH

James Edward Smith

  • CIS male, Albeist Scumbag
  • Tested
  • Karma: 11
  • Posts: 2087
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #385 on: February 14, 2010, 01:36:03 PM »

Well, from my first playthrough (LP is in the works, should be up sometime tomorrow) My suggestions so far are the following.

I couldn't find the gun or the axe, could I start with some sort of of other weapon at the start like a knife or crow bar or something.

I think it would be cool if melee weapons had a second utility purpose/function. For instance, the axe can chop wood, chop through obstacles, the crowbar could break open doors, loot boxes, pull heavy loads, etc.

Can you implement a flag to play an 8-bit sounding version of Michael Jackson's Smooth Criminal when you move to the east/right?

Also, thanks a lot for the SCREAMER that plays if you play the game for 15 minutes! ASSHOLE!
Logged
Talk? Talk is for lovers, Merlin. I need a sword to be king.

Royal☭

  • Supreme Court Judge President
  • Tested
  • Karma: 88
  • Posts: 6301
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #386 on: February 14, 2010, 01:38:12 PM »

There are all things I could do if I gave a fuck.  As I said, it was like a few days worth of work and I haven't done anything with it in quite some time.  I had forgotten how shitty the controls were, and it's really confusing if you don't know where the house is (it's in the middle of the map, it has the axe and the gun).


Also your feedback is valuable and will be addressed in the order it was received.  Must make note to add things like "trails" and "sign posts" that indicate where to go.

James Edward Smith

  • CIS male, Albeist Scumbag
  • Tested
  • Karma: 11
  • Posts: 2087
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #387 on: February 14, 2010, 01:44:21 PM »

Can you implement a flag to play an 8-bit sounding version of Michael Jackson's Smooth Criminal when you move to the east/right?

It wouldn't take that long.
Logged
Talk? Talk is for lovers, Merlin. I need a sword to be king.

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #388 on: February 14, 2010, 02:30:55 PM »

You could probably use Google Maps as a way to make a kind of zombie survival game.

Apparently the claim that The Last Guy did this turned out to be false.  Blah.

The soundtrack actually exists and is not a product of my fevered imagination though.

http://www.youtube.com/watch?v=bg2SdQLHX8Y
Logged

James Edward Smith

  • CIS male, Albeist Scumbag
  • Tested
  • Karma: 11
  • Posts: 2087
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #389 on: February 23, 2010, 07:15:40 AM »

Ideas for asynchonous multiplayer games, possibly for social networking sites

#1

I like the idea of a game that is fairly simple concept like say Pike & Shot or whatever but made so that you play it online, picking levels to play from a real world map.

This world map is based on the real world, but the scale of parts of it are determined by how many players of the game live in that area. When you play a level, if you beat it you take over that territory.

You may get the chance to create the level that people play when they try to play that level using a little simple level editor that more or less just lets you choose what units to put in that level. The more territory you have, the better stuff you have access to use in your levels. When you are designing a level, people can't capture it. If they go to the level while you are making it they instead play the original level that the game designers put there. The idea is that when no one is editing a territory's "Level" (town, castle, whatever) you can capture it by playing the level, when they are editing it, and you try to play it, you instead do something for the town like attack the bandits that are about to beseige it, that sort of thing.

The idea is that playing by yourself, it is very hard to capture and hold any real amount of territory for any significant amount of time, but if you form a guild with your friends, working together you can create a little empire and actually expand and defend it practically with more players. Forming a guild costs real money.

#2

An other idea that I like is the idea of a sort of Battlestar Galactica/werewolf game where the main game is something like the existing facebook game Mafia Wars but when players create a character, they choose what secret faction they are actually a part of, the regular good guys (say the colonials for the sake of metaphor) or the insidious infiltrators (Cylon skinjobs). You join your friends to form teams just like in mafiawars and fight against other teams, but on the side you are also gaining advantage for your secret unknown faction of the two factions that you chose at the start. So basically, you want to ally with as many of your friends as you can so that you can beat other teams/mafias/ships whatever you want to call them BUT at the same time, you don't know if they are the same secret faction as you are. You need to route out the traitors and form alliances with confirmed members of the same faction.
Logged
Talk? Talk is for lovers, Merlin. I need a sword to be king.

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #390 on: February 23, 2010, 10:38:27 AM »

i always thought a good idea would be something where you could design a zelda-style dungeon and then make others go through it and time them and then they'd get currency for cool stuff to put in their own dungeons for completing other people's dungeons

or perhaps just a sort of persistent cooperative tower defense game where you have to hack n slash to get the money for towers to defend your little city
Logged

Lottel

  • You know that's right
  • Tested
  • Karma: 81
  • Posts: 3723
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #391 on: February 23, 2010, 10:50:33 AM »

i always thought a good idea would be something where you could design a zelda-style dungeon and then make others go through it and time them and then they'd get currency for cool stuff to put in their own dungeons for completing other people's dungeons

I'd play that. As long as it was fun to play. It's a great idea.
Logged

James Edward Smith

  • CIS male, Albeist Scumbag
  • Tested
  • Karma: 11
  • Posts: 2087
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #392 on: February 23, 2010, 10:54:16 AM »

Yeah I like that to. I mean, my idea could work for a lot of games, I was just presenting Pike & Shot as an example for obvious reasons. The the STRAY THOUGHT as it were was just the idea of people making their own ones and then getting the resources to do so from beating other ones. Of course I presented the idea of capturing territory like this, but that's optional, I dunno how much I like that.
Logged
Talk? Talk is for lovers, Merlin. I need a sword to be king.

James Edward Smith

  • CIS male, Albeist Scumbag
  • Tested
  • Karma: 11
  • Posts: 2087
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #393 on: February 25, 2010, 11:27:35 AM »

They should put Naga Siren from DotA back into HoN only make her more of a mermaid who's ultimate is called Carribean Symphony, a big chanelled AoE spell where a conductor's stand springs up, she starts singing and waving her wand around and a big The Little Mermaid style underwater symphony springs up and damages people in the AoE with loud musical attacks.
Logged
Talk? Talk is for lovers, Merlin. I need a sword to be king.

Frocto

  • Admin
  • Tested
  • Karma: 76
  • Posts: 2628
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #394 on: February 26, 2010, 10:16:45 PM »

Jotting this down in case I want to do something with it later.

Basically, I wanted to make an adventure game along the lines of Clock Tower, that takes place either in a girl's dormitory or boarding school, with about 12 girls. Every day, you pick four of the girls and gather clues, then every night you have to avoid a dangerous serial killer who is running loose in the dorm.

Only some girls can get to certain areas, but those ones are not as good at defending themselves against the killer. Only survivors can turn in clues they find. Once a certain number of clues have been uncovered, you get to confront and defeat the killer with all the remaining girls at once. Of course, if not many have survived, you can still get a bad end.

To give it a Ryona Grindhouse vibe, the killer has contextual kills based on which room he is in at the time. In the forest, he uses bear traps, in the kitchen he uses an electric egg beater, and so on. Really, I want the entire thing to feel like a Grindhouse game, right down to having a title like SEXY WOMEN DYING: THE BLOODBREASTS and lots of throwaway dialogue about quasi-lesbianism.

Ways to save on programming: All girls use same sprite, rooms are just recolours.

<lapKazz> it's like clock tower meets white chamber meets some godawful film with ten sequels
Logged
"And it is because they have fallen prey to a weakened, feminized version of Christianity that is only about softer virtues such as compassion and not in any part about the muscular Christian virtues of individual responsibility and accountability."

Detonator

  • You made me come back for THIS?
  • Admin
  • Tested
  • Karma: 42
  • Posts: 3040
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #395 on: February 26, 2010, 11:10:03 PM »

I bet 4chan would love that game.
Logged
"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Frocto

  • Admin
  • Tested
  • Karma: 76
  • Posts: 2628
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #396 on: February 26, 2010, 11:56:50 PM »

you think 4chan would like something exploitative, cheap and nasty?
Logged
"And it is because they have fallen prey to a weakened, feminized version of Christianity that is only about softer virtues such as compassion and not in any part about the muscular Christian virtues of individual responsibility and accountability."

yyler

  • Tested
  • Karma: 10
  • Posts: 2210
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #397 on: February 27, 2010, 12:00:05 AM »

i always thought a good idea would be something where you could design a zelda-style dungeon and then make others go through it and time them and then they'd get currency for cool stuff to put in their own dungeons for completing other people's dungeons

I'd play that. As long as it was fun to play. It's a great idea.

Yeah um actually that sounds really really great.
Logged

JDigital

  • Tested
  • Karma: 32
  • Posts: 2786
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #398 on: March 02, 2010, 01:36:41 AM »

Is this the right thread for this? A guy I read on Livejournal has a neat article up on game and level design.
Logged

Disposable Ninja

  • Tested
  • Karma: -65447
  • Posts: 4529
    • View Profile
Re: Worst Stray Thoughts Ever
« Reply #399 on: March 09, 2010, 11:19:27 AM »

Have I ever mentioned that of all sci-fi tropes, I fucking love Nanomachines most of all? You can literally combine any synonym for "small" and "robot" and you can get me practically jizzing all over the place. Seriously, you can come up with whatever dubious science fiction-y mumbo jumbo you want, and the second you add the word 'nanomachine' to it it will actually sound somewhat plausible. So, naturally, I just love thinking up shit people might some day be able to do if and when nanomachines become viable.

Holograms: Maybe I'm just too small-minded, but I don't think we'll ever see true holograms. BUT a cloud of nanomachines, each individual machine emitting a different hue, could be the closest we'll ever come.

Sense-Destroying Weapons: Did someone just call your name? No, you just have some nanomachines in your ear. Do you smell bacon? Nope, you just have some nanomachines up your nose. Did someone just enter the room? No, you just have some hue-emitting nanomachines in your eye.

Nanomachine Physical Therapy: Sort of like that one episode of Futurama where Fry got infected with worms.

Control Evolution: Generations of Nanomachine Therapy.

Electrokinesis: Billions of swirling nanomachines creating a static charge.
Logged
Pages: 1 ... 15 16 17 18 19 [20] 21 22 23 24 25 ... 30