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Author Topic: Worst Stray Thoughts Ever  (Read 66868 times)

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Classic

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Re: Worst Stray Thoughts Ever
« Reply #400 on: March 09, 2010, 11:33:04 AM »

combine any synonym for "small" and "robot" and you can get me practically jizzing all over the place

Even Mini-cons?
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Disposable Ninja

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Re: Worst Stray Thoughts Ever
« Reply #401 on: March 12, 2010, 06:10:21 PM »

No. Shut up.

NEW IDEA: Steampunk/Magic Fantasy. Magical fantasy races: people cursed to wear Venetian Masks permanently, Steam-Powered Automatons, Green Fairies.
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Bongo Bill

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Re: Worst Stray Thoughts Ever
« Reply #402 on: March 12, 2010, 07:41:09 PM »

Captain of Industry as a class.
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Frocto

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Re: Worst Stray Thoughts Ever
« Reply #403 on: March 12, 2010, 09:41:29 PM »

<Froctapus> this has to got be
<Froctapus> the single most generic and boring idea in the world
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"And it is because they have fallen prey to a weakened, feminized version of Christianity that is only about softer virtues such as compassion and not in any part about the muscular Christian virtues of individual responsibility and accountability."

Brentai

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Re: Worst Stray Thoughts Ever
« Reply #404 on: March 13, 2010, 11:50:12 AM »

Magical fantasy races: people cursed to wear Venetian Masks permanently, Steam-Powered Automatons, Green Fairies.

What is this a Bioshock rpg
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Disposable Ninja

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Re: Worst Stray Thoughts Ever
« Reply #405 on: March 16, 2010, 02:42:53 PM »

So I was thinking there really needs a Jonah Hex Versus Predator crossover.
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JDigital

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Re: Worst Stray Thoughts Ever
« Reply #406 on: March 17, 2010, 10:57:38 AM »

I was reading these old miniature wargaming rules while discussing anime, and it gave me an idea: Touhou: the Wargame. Armies led by flying shrine maidens!

Then I remembered that I actually devised rules for this a year ago, then played half a round with a Touhou cosplayer before she got bored and quit.
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Royal☭

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Re: Worst Stray Thoughts Ever
« Reply #407 on: March 24, 2010, 07:37:52 PM »

So has anyone tried out various game creation software and have any recommendations?  I've been fooling around with Game Maker, but I can't seem to figure out how to zoom and it's really hurting my eyes to work with little 16 x 16 tiles.

Bongo Bill

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Re: Worst Stray Thoughts Ever
« Reply #408 on: March 25, 2010, 03:56:21 PM »

The popular one seems to be Construct.
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Frocto

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Re: Worst Stray Thoughts Ever
« Reply #409 on: March 25, 2010, 07:04:06 PM »

game maker is fucking garbage
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Bongo Bill

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Re: Worst Stray Thoughts Ever
« Reply #410 on: March 25, 2010, 07:37:24 PM »

So along one particularly long train of thought involving a browser-based dungeon crawler, I had the notion of inventing some kind of RPG combat where every encounter is resolved in a single round. No more mindlessly mashing on attack! This is, of course, predicated on the notion that you're in some kind of dungeon-crawling-balanced game where the point is to conserve resources.

Each encounter is nothing more than a power level and a list of attributes. These attributes include your standard elemental considerations and monster types, but they go far beyond that in various ways. Most importantly, when you're dealing with groups of monsters, it's still the encounter that has the attributes, only now they've got attributes like "heterogeneous" or "band." There's also a table of how much damage the encounter will deal, but I'll get to that later.

Every ability a character learns, apart from an optional MP cost (or whatever), is just a table of positive and negative modifiers against the various encounter types. The flavor should reflect why it's powerful against some enemies and weak against others. So each character in the party picks one of their abilities, and the relevant bonuses and penalties for that ability based on the encounter type are added to that character's level.

You compare the resultant number for each character against the encounter level, and you sort each one into one of five categories of effectiveness representing how near the two levels are and in which direction: ineffective, poor, ordinary, good, and great. Or something like that. Based on the number of characters who fall into each category, the encounter deals damage to the party, whose target(s) and amount are described in the table for that encounter.

If an enemy's level is so far below your own that using the basic attack for every character will automatically put the party in the highest entry in the effectiveness table, where typically no damage is dealt, the encounter can be skipped.

This, of course, makes it easy to make lots of different encounters... or, if you don't want to do that, it also makes it easy to let the player come up with a macro for every single encounter, further streamlining the process.
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Bongo Bill

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Re: Worst Stray Thoughts Ever
« Reply #411 on: March 28, 2010, 08:56:03 PM »

A first-person shooter whose basic idea is mobility. The longer you've been moving (in any direction), the higher your movement speed, which has some ridiculously high cap. Standing still causes it to fall. Horizontal and vertical jump distance both increase with movement speed. There's also wall-jumps, and, as a map feature, tracks along the sides of walls that you can run along, I guess. Friction is low by default, though different surfaces might be slick or sticky.

There are no hitscan weapons. Weapons are scattered throughout the map; run over one to pick it up, replacing your current weapon with it. It will eventually run out of ammo, which cannot be restored, and when it does, you revert to the basic weapon, which is your fists. Reloading is automatic whenever you're not firing, a la the setting in TF2. It will have a primary and secondary fire. Some are melee weapons. Some are instagib - though that doesn't mean a lot, since there are no hitscan weapons. Some weapons are used primarily or entirely for mobility - a grappling hook, for instance, which could be used on the environment or on players, or bolas.

Even when standing still, the vertical jump distance is sufficient to get you standing on top of another player. When you're standing on a player, you are riding them. It does not inhibit them in any way, so they might not notice.

One of the game modes would be a race.

Edit: It seems that something like I'm describing already exists: Purity.
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JDigital

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Re: Worst Stray Thoughts Ever
« Reply #412 on: March 29, 2010, 03:44:37 PM »

A first-person shooter whose basic idea is mobility. The longer you've been moving (in any direction), the higher your movement speed, which has some ridiculously high cap. Standing still causes it to fall.

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Bongo Bill

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Re: Worst Stray Thoughts Ever
« Reply #413 on: March 29, 2010, 05:14:30 PM »

"It" meaning your movement speed, not your avatar.
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Kazz

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Re: Worst Stray Thoughts Ever
« Reply #414 on: March 29, 2010, 05:26:21 PM »

old-style space shooter physics bugs the shit out of me

a cap on acceleration?  fine

but there is no maximum fucking speed in space.  i have no idea how that is justified.
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JDigital

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Re: Worst Stray Thoughts Ever
« Reply #415 on: March 29, 2010, 05:47:48 PM »

The zero-gravity environment is too far out for us players. The reality of space travel is slowing down long before your destination, like a train driver.
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Detonator

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Re: Worst Stray Thoughts Ever
« Reply #416 on: March 31, 2010, 03:52:57 PM »

So my idea came to me while thinking about what else but Toejam & Earl.  As I have famously mentioned in the past, TJ&E is a roguelike at its core, with randomly generated levels, and items that need identification or luck to use properly.  The difference between it and most other Roguelikes is that it requires you to avoid combat, not just with stronger enemies, but with everything.  Experience was instead earned through exploration.

I began to think how well that sort of system would work for a horror game.  A horror game with randomly generated levels, so you never knew where enemies were lurking.  There would be no default way to attack enemies, and any weapons you gained would be awkward, temporary, and ineffectual.  Items would help you survive through other means, and I would keep the same identification system so using an un-IDed item would be a huge gamble for desperate situations.

Really, the only thing that needs to be changed is the setting and atmosphere.

That's the gist of the idea, but I think I could spend all day thinking of neat details that could go into a survival-horror roguelike.
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Spaco

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Re: Worst Stray Thoughts Ever
« Reply #417 on: March 31, 2010, 09:01:24 PM »

Guys, guys, guys.

Best idea ever: Elbereth doormat!
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JDigital

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Re: Worst Stray Thoughts Ever
« Reply #418 on: April 01, 2010, 11:17:28 AM »

I had this idea like months ago. Someone pointed out that if it doesn't sell, and I'm left with a warehouse full of unsold Elbereth doormats, at least I'll have hundreds of safe places to stand.
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Spaco

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Re: Worst Stray Thoughts Ever
« Reply #419 on: April 01, 2010, 01:08:03 PM »

Yessssssss

Now some rich bastard needs to buy it for me!
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