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Author Topic: Worst Stray Thoughts Ever  (Read 66890 times)

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Brentai

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Re: Worst Stray Thoughts Ever
« Reply #460 on: March 08, 2011, 11:01:54 AM »

Did Adolf Hitler ever receive a posthumous honor for taking out Adolf Hitler?
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Classic

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Re: Worst Stray Thoughts Ever
« Reply #461 on: March 08, 2011, 11:05:19 AM »

No, because he actually faked his death and lives on to this very day with the power of NAZI SCIENCE.
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François

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Re: Worst Stray Thoughts Ever
« Reply #462 on: March 08, 2011, 11:33:14 AM »

He got a tan and plastic surgery, moved to Iran, became President, and is in serious denial about his past.
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jsnlxndrlv

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Re: Worst Stray Thoughts Ever
« Reply #463 on: March 10, 2011, 11:34:29 AM »

So I've had this game idea banging around in my head like a katamari, picking up more and more stuff over the past couple months, and it's kind of distracting me from some of my outstanding obligations and occupying valuable mental real estate that other projects should be using. You know who you are. Maybe if I put enough stuff about it here, I can move on without regrets... or at least, set it aside for now, and have notes to come back to when it's more appropriate.

You might call the core concept "competitive military recruiting and operational command". The game is simultaneous timed-turn-based for up to four players; single player games can or cannot use the timer, and they can be either normal competition mode or a more story-centric single-player campaign. You live in a heavily contested city-state in a fictitious dark age society, and several armies are converging in the area, so you decide to form your own militia to ensure your survival. In order for your organization to exist and be effective, you have to select 8 of 32 possible candidates to oversee the following projects.
1. Troop recruitment: figure out what kind of people make up your army and how many of them you can get.
2. Sponsorship: determine where your funding comes from, how often it comes, how big it is when it gets here, whether you have to pay it back, and whether it comes with any strings attached.
3. Provisioning: acquire food and gear and make sure it is where it needs to be; also affects your base.
4. Training: this determines what kinds of things your soldiers can do in the field and how effective they are at attempting to do them.
5. Field marshalry: governs the division of your army into units of different kinds, and the nature of those units' specialties.
6. Information gathering: learn what the enemy is up to and mislead him in his attempt to do the same to you.
7. Deployment: Set objectives for your units to achieve and put them to work achieving them.
8. Morale management: Find ways of keeping your soldiers happy, and keep tabs on when they're likely to stop, and what the consequences will be when they do.

The 32 characters who accomplish these functions have reputations for effectiveness: they each favor something at the expense of something else. They might favor power at the expense of cost, efficiency at the expense of speed, or flexibility at the expense of increased vulnerability. These reputations manifest in different ways depending on the position to which they're assigned. Using the "power at the expense of cost" guy as an example: if he's responsible for recruiting, you'll get mercenaries or other veterans as your troops, but they cost more to maintain. If he's responsible for training, trained troops' potential will be maximized, but training will be particularly expensive. If he's responsible for deployment, he'll devise particularly daring and dangerous attacks that will have a high rate of troop casualties.

The other major influence on the effectiveness of the eight arenas of development is the order in which you assign governors to them; each project has eight levels of effectiveness and one sub-level. (Each level of recruiting and sponsorship get you additional batches of recruits or funds; levels of field marshalry, training, provisioning, and deployment add both to the quality and to the kinds of squad, maneuvers, equipment, or missions you can use. Levels of information gathering and morale result in additional quality, kinds of information or morale boosting, and have other, more esoteric effects.) Every in-game day, you pick somebody to manage a project that hasn't got a manager yet, and every project with a manager will level up, until one of your projects is level 8, at which point leveling stops. Players reverse order of picks every day, so day 2 has player 4 make first choice of second recruit.

Players attack one another by committing units to missions available from their deployment projects, based on the information retrieved from information gathering. You commit the day before the attack, but you commit units to defense on the day of attacks; how much information you get about the attacking force is determined by the differential between your information gathering project and the enemy's. Actual combat is basically like pokemon, where your available moves are determined by training, the effectiveness of those moves is governed by morale, training, troop quality, the nature of your squad, etc.; the cost of attacks is determined by morale and provisioning, and your squads HP is the number of troops in it. A mission succeeds if the defending unit is destroyed or retreats, and fails in the opposite scenario; missions might vary from assassinating an enemy commander (reverting that player's relevant project to the sub-level) or raiding their provisions to seizing control of a base (which may be relevant to the demands of your sponsor, or theirs).

When players aren't doing anything because other people are making up their mind about recruitment or are indisposed in attacks, they can play something like Tetris in their base until the day ends; final Tetris ranks determine the ones digit of that player's final score, while completion of sponsorship objectives and overall survival/combat success determines the tens digit.
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Mongrel

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Re: Worst Stray Thoughts Ever
« Reply #464 on: March 10, 2011, 11:41:08 AM »

I think #5, #7 and maybe #7 could probably be rolled into one figure, labelled "field command" or the like.

It's more intuitive that way, more accurate to how this kind of thing works IRL, and would be a bit more fun to play. 5 and 7 are a bit clunky and arbitrary as it is.

Otherwise sounds like an interesting concept.
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jsnlxndrlv

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Re: Worst Stray Thoughts Ever
« Reply #465 on: March 10, 2011, 04:58:34 PM »

Honestly, the whole thing sort of started out as a "competitive pokemon creation" where players draft for pokemon types, stat superiority, movesets, etc., and the concept drifted to where it seemed most appropriate. Number one is health and other stats, two is number of uses of moves, three is items, four is attacks, five is team makeup, six isn't really analogous but kind of plays into prediction of enemy attacks, and seven should play out to be similar to EV training, although that's probably not obvious from what I've described.
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Koah

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Re: Worst Stray Thoughts Ever
« Reply #466 on: March 14, 2011, 12:58:58 PM »

An FPS that gives you the option of playing with either regenerating or static/numeric health and alters the stage makeup and game mechanics accordingly, e.g. more cover for the former, faster movement speed, armor and health pickups for the latter.
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Disposable Ninja

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Re: Worst Stray Thoughts Ever
« Reply #467 on: July 19, 2011, 07:49:21 AM »

Prank Idea: Bleeding Horror Novel Covers.
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the asshole you hate

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Re: Worst Stray Thoughts Ever
« Reply #468 on: July 19, 2011, 05:19:35 PM »

If this doesn't qualify, I dunno what might.

The idea is that you set up a server that people can visit which searches on major music stealer websites like Pirate Bay and plays them. If the song is the correct one requested, the listener is rewarded with a free copy of the song for life! By identifying the song fifty times you give away fifty copies which you pay for by having the server ALSO shut down said downloads for the artists! So the artists pay for this service because it increases sales actively.

It's probably not even feasible.
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Büge

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Re: Worst Stray Thoughts Ever
« Reply #469 on: August 17, 2011, 06:03:32 AM »

An adventure/sim where you use three orders of the Adepta Sororitas from Warhammer 40,000 for different missions. Certain missions will require a specific Order to complete, and success or failure leads to different forks in the story.

Combat Sweeps and Recovery Missions. This will be a conceit to the actual tabletop game, where you have a squad of Orders Militant Sisters that you control to complete your mission. In-between missions, you need to outfit each member of your squad with appropriate equipment and weaponry. Missions here are fairly simple. Killing xenos/heretics, and/or recovering artefacts or personnel.

Reconnaissance, Rescue and Forensics. Here, you control a single Sister Hospitaler outfitted with medical  and/or auspex   equipment in first-person mode. During Reconnaisance and Rescue missions, you may be accompanied by Servitors for various reasons. Gun and Combat Servitors for protection, Repair Servitors if you have to fix something, and so on. You may have to recover data or use your medical skills to save wounded soldiers. Forensics occur between missions, where you dissect Xeno and Human corpses to gather evidence, or use a lab to determine what the evidence means.

Diplomacy and Research. This is probably the most important section of the game. You control either a Sister Dialogous for Research or a Sister Famula for Diplomacy. Research missions require you to go over texts and collate evidence to make judgments on where to go next. Doing so correctly will open up a lot more options to complete a mission. Sisters Famula have to interact with Inquisitors, Tech-Priests, Rogue Traders, etc. in order to requisition materiel and manpower. Success means better equipment and access to more mission zones. They also may be called upon to root out heresy and broker alliances among noble houses and/or Inquisitorial groups.
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Esperath

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Re: Worst Stray Thoughts Ever
« Reply #470 on: August 22, 2011, 11:34:02 PM »

[00:15]   Esperath   I wonder if there's a good multistream service that lets you stream speed run competitions
[00:16]   Esperath   splitscreen
[00:16]   drethelin   that would be cool
[00:16]   Esperath   if that existed I would totally organize a mini-pyolympics for different games
[00:16]   Esperath   like, optimally it would have video of each competitor, a chat room, and voice chat
[00:16]   drethelin   I'd want frocto to do commentary
[00:16]   drethelin   on the runs

Is anyone aware of a service that could do this?  I think a Skype conference call could do *most* of this, but I'd want random spectators to be able to tune in as well.
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Niku

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Re: Worst Stray Thoughts Ever
« Reply #471 on: August 23, 2011, 01:24:27 AM »

I've definitely watched a friend do a Portal speed-run against one of his friends.  I think they just set up a page to display two livestream feeds.
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Disposable Ninja

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Re: Worst Stray Thoughts Ever
« Reply #472 on: September 06, 2011, 07:10:45 AM »

Documentary Idea:

Natural Selection: How Capitalism Works

It'd be about debunking Right-Wing Political Spin and Ayn Randian Bullshit such as Going Galt and Trickle-Down Economics by correlating Evolutionary Darwinism with Economic Darwinism.

Of course it would fail miserably because the people who would need to hear it the most wouldn't listen because Evolution is a myth.
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brave fencer mattsashi

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Re: Worst Stray Thoughts Ever
« Reply #473 on: November 04, 2011, 11:57:36 PM »

i once thought about a pop tart cat running left, while singing a long and tedious song... IT LASTED FOR LIKE 3 LOVIN HOURS  :rage:
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Smiler

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Re: Worst Stray Thoughts Ever
« Reply #474 on: November 05, 2011, 07:14:14 AM »

Esper: Yes. Speed Runs Live lets you do races of games, and if the competitors are streaming themselves play it gathers them together on the race website. Xsplit is still free, so it shouldn't be too hard to set up. Skype would work just fine for letting viewers hear what is going on. They would just have to mute all but one of the streams.
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Classic

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Re: Worst Stray Thoughts Ever
« Reply #475 on: November 06, 2011, 07:11:32 PM »

So this has been bugging me for a while now.
The "male gaze" is ubiquitous in the visual media of today.
I'm wondering what if anything would or does typify a "female gaze".
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Niku

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Re: Worst Stray Thoughts Ever
« Reply #476 on: November 06, 2011, 08:05:22 PM »

So this has been bugging me for a while now.
The "male gaze" is ubiquitous in the visual media of today.
I'm wondering what if anything would or does typify a "female gaze".

http://www.flickfilosopher.com/femalegaze.html
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Friday

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Re: Worst Stray Thoughts Ever
« Reply #477 on: November 06, 2011, 08:09:17 PM »

I don't often gaze

but when I do, my gaze is petrifying
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Disposable Ninja

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Re: Worst Stray Thoughts Ever
« Reply #478 on: November 19, 2011, 09:01:29 AM »

Multiplayer FPS gameplay idea: using the corpses of dead players as shields.
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Bongo Bill

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Re: Worst Stray Thoughts Ever
« Reply #479 on: November 19, 2011, 09:11:27 AM »

Using the corpses of dead players as blocks to construct bases in real time, Minecraft-style.

Using the corpses of dead players as ammunition for your physics guns.

Using the corpses of dead players to reach higher ground as a flood of electric radioactive acid lava gradually fills the map.

Using corpses of dead players as zombie minions that creep mindlessly toward their base.

Using corpses of dead players to change the AI behavior of police and civilian NPCs among whom you are encouraged to remain hidden.

Using corpses of dead players as special catapult ammunition that causes a disease-themed damage over time effect on anyone in the area where it lands.
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...but is it art?
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