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Author Topic: Effects of Mass  (Read 67018 times)

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Rico

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Re: Effects of Mass
« Reply #260 on: January 27, 2010, 04:28:17 PM »

I have a love/hate relationship with the telecharge.  It looks amazing, absolutely wrecks packs of anything if you spec it for AoE, and, perhaps most importantly, lets me knock Krogan 10 feet back against a wall and PUNCH THEM TO DEATH.

But I'm pretty sure every single one of my deaths is: *Charge* "Oh, hey, these five enemies are flanked by ten dudes on either side and they all have assault rifles, flamethrowers, or rocket launchers, and the fucking cover system takes a year to vault and recover."

A forgotten wish: That vaulting over cover would result in you automatically taking cover on the other side.
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TA

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Re: Effects of Mass
« Reply #261 on: January 27, 2010, 07:37:34 PM »

Oh jesus fuck, I get to make absolutely NO choices about how Mass Effect 1 went.  I guess the only way to have not killed the Council at the end of 1 is to play through Mass Effect 1 again and save them.  Fuck.

Thad, you're absolutely right, there need to be trainers if there aren't already.
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Disposable Ninja

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Re: Effects of Mass
« Reply #262 on: January 27, 2010, 07:58:03 PM »

Okay, so it turns out that Grunt, the Krogan, is actually pretty okay. I thought he was going to be a pale imitation of Wrex, but he's really more like a violent and murderous version of Data, only instead of trying to be more human he's tapping into his kroganity. In the few conversations we've had, he's learned the joy of hatred.

Also: Zaeed, the DLC character, is pretty cool, too. He doesn't have any conversations beyond his introduction and his character-specific mission, but he's a good old British gangster/hooligan with walleye.
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Dooly

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Re: Effects of Mass
« Reply #263 on: January 27, 2010, 07:59:51 PM »

If my computer ran ME1 fairly well, will it manage to run 2 alright?  The site I normally use to see if I can run things is telling me differently.
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Detonator

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Re: Effects of Mass
« Reply #264 on: January 27, 2010, 08:10:50 PM »

Apparently the solution to difficulty woes is to roll a soldier.  I'm 11 hours in and have died exactly once.  Maybe I'm getting bonus health because even when my shields go down I can still take some punishment. Incendiary rounds rip through most things.

I have encountered a bug several times where I hit the terrain wrong and float up into the air, making it impossible to proceed unless I quickload.  Very irritating.

There are so many things I'd like to see with a different save, just to see what happens.  Like how meeting Garrus would go if you never got him in ME1 (I hear you have to get him or Wrex in ME1, but not necessarily both).

Am I the only one who whenever Jacob says "Have a nice trip!" immediately responds with "See you next FALL!"?

I find it interesting that Shepard will offer Jack better living quarters, but not a shirt.  Must be cold at the bottom of the ship there.

If my computer ran ME1 fairly well, will it manage to run 2 alright?  The site I normally use to see if I can run things is telling me differently.

In my case, it ran ME2 better, so you should be good.
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yyler

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Re: Effects of Mass
« Reply #265 on: January 27, 2010, 08:15:40 PM »

I have heard that ME2 runs better than the first and DAO, so give it a shot.
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Thad

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Re: Effects of Mass
« Reply #266 on: January 27, 2010, 09:32:32 PM »

I have encountered a bug several times where I hit the terrain wrong and float up into the air, making it impossible to proceed unless I quickload.  Very irritating.

Tangentially: this may have been brought up in the dragonage thread (I haven't actually looked at it at all yet), but that game has some damned amusing bugs.  When I first got to the keep at the beginning of the game, I managed to fall off the edge and wind up outside.  Since I was only a little ways into the game, I did not immediately realize this was not supposed to be possible and there wasn't actually any way back up from where I was; I spent probably 10 minutes circling the perimiter looking for an entrance.

Also, shit frequently doesn't trigger when it's supposed to (eg drops).  This seemed especially pronounced in the Fade sequence; I once managed to hit one of the permanent stat boost things about 5 times before it quit working.  The best bit, though, was the scene with Lulu and the Flemeth doppelganger.  Killing the monster didn't trigger the next cutscene properly, so when I went to talk to Lulu it repeated the previous conversation between her and the monster, except now the monster was decapitated.  Standing and talking, but without a head.

(Also, it's probably been mentioned in the thread already, but it's possible to continue fucking both Lulu and Leliana even after they force you to choose one or the other.)
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Rico

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Re: Effects of Mass
« Reply #267 on: January 27, 2010, 10:16:01 PM »

I find it interesting that Shepard will offer Jack better living quarters, but not a shirt.  Must be cold at the bottom of the ship there.

The personal quest gives you a shirt, but SOME OF US aren't stodgy old fat-cats who can't appreciate the artistry of tattoos, Detonator.
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Disposable Ninja

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Re: Effects of Mass
« Reply #268 on: January 27, 2010, 10:19:07 PM »

Ho-lee shit, consider my mind BLOWN. I just did a sidequest in that galaxy you do Jacob's personal mission. And (Potentially major spoiler) [spoiler]it looks like the Collectors are actually the Protheans, or what's left of them[/spoiler].
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Misha

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Re: Effects of Mass
« Reply #269 on: January 27, 2010, 10:28:16 PM »

zaeed doesn't have "conversations" but if you go back and talk to him he'll tell you different stories every time
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Detonator

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Re: Effects of Mass
« Reply #270 on: January 27, 2010, 10:56:40 PM »

I find it interesting that Shepard will offer Jack better living quarters, but not a shirt.  Must be cold at the bottom of the ship there.

The personal quest gives you a shirt, but SOME OF US aren't stodgy old fat-cats who can't appreciate the artistry of tattoos, Detonator.

she has tattoos?


I find it interesting how they have broken the main game into many bite-sized planets instead of having just a few really long ones.  I'm not sure if I like it better, but it sure as hell is addicting.

I like how I actually use the different guns instead of 100% assault rifles, but I'm extremely disappointed that I've played 12 hours and have found just 2 new guns for Shepard that are not heavy weapons.  I miss the random drops, even if they were 99% vendor trash (Diablo-style loot has proved that that 1% makes it all worth it).

I read parish's review, and agree that 9 characters is a bit unnecessary when you can only take 2 with you. 

Anyone else notice that they got kinda lazy with the new character backgrounds? (minor spoilers)

Miranda: The PERFECT human
Grunt: The PERFECT krogan
Jack: The PERFECT biotic

I guess they were forced to ramp up Garrus' badassery just to compete.  I'm expecting a plot twist that reveals that he was bred to be the perfect Turian.

I'm really looking forward to replaying this with my renegade femshep (if I can force myself to finish that save)
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Saturn

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Re: Effects of Mass
« Reply #271 on: January 27, 2010, 11:55:20 PM »

those husks with the big tumors on their backs are fucking BULLSHIT.
also LOL HARBINGER TIME when you've got a collector at 1hp (that knockback missile is butts)

currently working on getting everyone loyal (which appears to determine if someone gets ded or not) and upgrading shit before the IFF mission, which seems to be the OH FUCK TIME FOR ENDGAME point.
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Disposable Ninja

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Re: Effects of Mass
« Reply #272 on: January 28, 2010, 01:12:22 AM »

those husks with the big tumors on their backs are fucking BULLSHIT.

Yeah, even on Casual they're party destroyers. How come Shockwave isn't that powerful or reliable when I use it?

currently working on getting everyone loyal (which appears to determine if someone gets ded or not) and upgrading shit before the IFF mission, which seems to be the OH FUCK TIME FOR ENDGAME point.

I'm doing the loyalty missions primarily because... well, they're fun. They're really fun. They actually have you making worthwhile decisions. Not all on the same scale as what you got back in ME1, but still pretty heavy stuff.

As for the IFF mission, I sincerely doubt that's the endgame. It might be, but considering that even if you go into it with all of your crew Enlisted and Loyal to you, [spoiler]you're still missing Legion the Geth[/spoiler]. Plus it comes off as kind of... short. I would imagine with all the hype and whatnot that ME2 would last at least fifty-eighty hours.
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Norondor

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Re: Effects of Mass
« Reply #273 on: January 28, 2010, 02:05:01 AM »

Okay, so it turns out that Grunt, the Krogan, is actually pretty okay. I thought he was going to be a pale imitation of Wrex, but he's really more like a violent and murderous version of Data, only instead of trying to be more human he's tapping into his kroganity. In the few conversations we've had, he's learned the joy of hatred.

So... he's Lore?
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Thad

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Re: Effects of Mass
« Reply #274 on: January 28, 2010, 04:21:58 PM »

FOR THOSE WHO HAVEN'T BOUGHT IT YET: $46.99 at Amazon, with $10 off your next video game purchase.
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Detonator

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Re: Effects of Mass
« Reply #275 on: January 28, 2010, 11:42:32 PM »

Bioware is very hamfisted with the loyalty system, which I guess is better than being infuriatingly cryptic.  Still, it's one step away from being idiot text.

Hey SHEPARD, I thought you might want to HELP ME with my [PROBLEM], so I will become [LOYAL].  Otherwise, I may become [DISTRACTED] and GET YOU ALL KILLED.  Thanks!

I really need to finish this game soon so I can sleep again.  Weekends were made for this.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

inyandep

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Re: Effects of Mass
« Reply #276 on: January 29, 2010, 01:02:26 AM »


Garrus.... wake up, Garrus. ...no, shhh. Shhh.... be still. Who loves you?
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Burrito Al Pastor

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Re: Effects of Mass
« Reply #277 on: January 29, 2010, 01:42:32 AM »

Are the red eyes mandatory, or just popular?
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Norondor

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Re: Effects of Mass
« Reply #278 on: January 29, 2010, 01:46:42 AM »

They happen based on paragade and renegon scores.
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Walker

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Re: Effects of Mass
« Reply #279 on: January 29, 2010, 06:43:42 AM »

So what, being a renegade turns Shepard into a T-800?
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